[quote=“mrshadowccg, post:41, topic:274153”]
Can’t cancel monstrance cast animation by jumping (or doing anything), and if a mob hits you, the skill cancels and enters cooldown.
[/quote]Oh, RIP then.
Still, it is true there’s not much else to do when attacks/heal are on CD. So might as well keep it up if you have the buff space (which Priest1 most often does).
**EDIT**: I happened to be in want of an afk farming build (one that can do so legally...), so might as well use the OP's idea. How does the following build look?
http://www.tosbase.com/tools/skill-simulator/build/sxoo3hrfjy/
- Cleric2 for me to be able to support at all (and heal mobs), also benefits from Restoration;
- Diev1 for Carve scaling well with STR/Laima for quicker Change and dmg rotations;
- and a Turn Undead-focused Pally3 section. No matter what I didn’t, I couldn’t max Resist Elements without taking points from Conversion, Conviction or Smite, so I thought “might as well go pure offensive”.
For afk farming in general this idea of Pally3 + Oracle might be the best build around, most summon skills have strict duration limits, and even for those who don’t I don’t think any can handle dmg like the one from 10 elite/dungeon mobs. Hell this is probably enough for even bots not to KS you
Might turn out to be an excellent active-farming character after setup, too. But because of the bugs, only on grind maps, not on dungeons.
Just not sold on Monstrance since I don’t think the DEX buff will affect converted monsters… afaik summons are only affected by Chrono’s Quicken/Haste or summon-specific skills (like Samediveve), and the debuff’s only any good for bossing, and only with SPR. Even if they’re affected, it’s not worth it going for Priest just for that.