Tree of Savior Forum

Reborn's Zoo Oracle Build [Conversion Build]

What actually converts the mob? you don’t seem to need to kill it and you say cure can help convert it?

Is it something like every second the convert circle has a chance of converting the mob regardless of HP and cure damage ticks can also convert it?
Or is it anything that hits a monster at all whilst on conversion can convert it?

NEW ICON LIKE BOSS MONTER , CHANGE SKILL IS USELESS NOW , THANKS IMC -.-

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:o what happened? You cant convert them anymorr?

we cant change it now , all mob on high lvl map r mini boss :frowning:

It’s a good job nobody answered my question, I almost made something like this and dodged a bullet (until they fix it? hoping for the best for you guys)

rip zoo build

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zoo build ? complete change skill :frowning: really ???

All high level map mob change to that icon ? Should clarify with the team this is bug or intended

Not sure about higher level but up to grynas, there are usually 2 high hp enemies with that icon and 1 low hp enemy without that icon.

If that’s the case, it’s abandon ship for this build. Although I’m doing it a bit different by the underlying concept is the same for change + convert combo.

Is convert decent without change?

You got to remember that you can’t convert elite mobs either, it was only possible if the mob was changed.

Damnit!

So thats bokor out of the list cuz the last patch broke them.

Conversion is out of the list cuz the last patch broke change.

Guess Im off to wizard tree for my minion master now >_<

Reborn please make a new video with paladin+oracle after updates

Build is dead. let it go.

yep :frowning::frowning:

this build is strong :3, not dead

What is it with this community and attracting idiots?
I wrote the guide on clerics, I know my stuff. So you might want to question why I am stating as such before making such comments.

Zoo builds are deemed dead because:

  • Both change & Conversion do not work on special mobs, which are now a very large portion of the game. Especially at higher levels to almost exclusively so at rank 8.

  • The high dmg mobs zoo relied on were the very ones changed into special due to their unusual dmg & health. So this is also a direct nerf to the dmg and health of your summons to boot.

  • [Bug] For dungeons and missions converted mobs frequently get stuck when you convert more than one enemy at a time. Expect to use 1/5th or 2/5th of your converted mobs at best.

  • [Bug] Converted mobs still count towards “you need to kill x to advance criteria in missions and dungeons”. Thus using it can’t prevent you from completing specific dungeons & missions.

  • Converted mobs still despawn if the original mob also got despawned for any reason. (Like almost every mercenary post mission.)

  • Even when it does work it takes ages to set it up right as you lose them each map.

Ergo, it’s dead.

Conversion/change are in dire need of a buff/rework. The special type introduction royally screwed both over.

The idiot here is you!