But…you can’t theory craft without information.
This game is plagued with not only vague information in the spell descriptions alone, but sheer and utter lack of it when it comes to classes that aren’t meta.
Find me a Rodelero guide, I dare you. All you’ll get at the most is a casual observation of the circle’s skills and which options seem more efficient based on a glance, but that’s not enough. Practical experience is necessary to test that high rank circle stuff. People are still confused about which of the Rodelero skills work on what in this game, and I’m betting that’s not the only circle choices that suffer from lack of documentation.
A better comparison would be that there are HEAPS of professionals who study court stats and player performance. This guy has a 80% rebound recovery success, or this guy has a 70% 3-point shot. While these stats are extrapolated and discussed ad nauseam on sports channels, they are used to predict outcomes, in the coach’s case maybe make roster judgment calls or who he puts in, things of that nature.
The thing is despite those very clear statistics, it doesn’t account for the fact that a guy can just plain miss a shot. In MMO terms, we can read the skill descriptions all we want, but it doesn’t account for the fact that some skills may not even work completely in the way you thought they would. In both cases with both players, the baller and the gamer, they should given another chance. The baller makes sure his overall % doesn’t dip too much because of a bad night, and the gamer makes a few tweaks to his build with his newfound knowledge. The baller isn’t sent back to the NCAA and the gamer shouldn’t be sent back to level 1.
For example, the Rodelero armor crush debuff does not work on bosses. Why? It doesn’t say on the skill that it doesn’t. There are similar buffs that do the same thing which do work on bosses. Someone has to eventually PICK this circle to find this out, and when they do, what then? They ditch their rank 5-6 character completely because oh well, learning experience?
You are mad if you think that scenario is meaningful for a player or presents any kind of positive gameplay experience that someone should be ok with, and doubly mad if you think that won’t directly contribute to someone’s reason for quitting (reasonably) in some cases.