Tree of Savior Forum

Reality of ToS for PVE Swordsman in general (rank 8)

In this case it is true. Actually almost all builds revolve around a mechanics.
I guess people just like to go the one click destroy i win button

Imo even Elememe has issue now. I realize it after playing it till 225. The cool downs are retardly long. Also looking at the memes with MAX cap attributes + everything they only deal like 13k * 15 hits + 8k x 16 hits for a whole FC duration+ full int. That is alot of AOE dmg just that it isn’t as impressive compare to melting people with 100k hp now.

With Mobs hp going 300k-400k . Where as a dragoon can burst it down with 2 dethrone ?? you what niggah. Fencer can pop a 300k burst with epee + flence. Murmillo can burst down a small group of mob up to 4-5 tagets at 300k. Unless he is building something wrong.

The only general problem is everyone keep complaining about how bad it is instead of finding a solution.
I know certain buffs have alot of retarded negative points like - defense etc. You can negate them imo if you don’t like it

How about if the case dodging and tanking doesn’t work. Why not just burst it down as fast as you can just like what archers have been doing along.

Pretty sure most pure con players will set me on fire for this, but hey honestly why not look at the situation at another view.

With
Spear Lunge -> Serpentine -> Detrhone
a Dragoon should be able to burst down a 300k HP mob. Depending on Attributes maybe some Dragon Roar left to kill.
Yes you can not AoE burst down enemies with it but guess what - that is not what Dragoon is supposed to do. The only sad thing about R8 atm from what I have seen is that Wizards lack their class typical AoE dps or damage in general. Warlock C2 is bad because The R8 game is about high single damage and multihits got gimped by big base defenses, FF is decent but risky, Enchanter is the R8 Pardoner and Sage at the moment is a random collection of Wizard Skills.
At least PD C2 has got very good AoE damage. o.o

i am not sure if they are making PD C2 the new meme rofl.

But in general with R8 out swordsman are not that shabby just that. like OP mention on the buffs. There are too many down sides to certain buff. Mitigation of damage does exist for certain builds like rodeo slithering. That was a god send.

As for DPS. please don’t say swordsman dps is shiet @ R8. Thats only if they like the for fun build. or mabbe cosair Shooting at their own body parts.

Eh? I’m pretty sure wizard can already burst down 300k HP mobs with theurge + frost cloud.

Warlock c2 give you more hit on theurge balls and stronger evil spirit as well as more levels to pole. Sure the new skills aren’t flashy but it is by no means R8 wizard is weak.

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Yea they aren’t too shabby, but they are not as efficient as compare to the brilliant FC they use to have.

I would say in AOE bursting wise. They are shift down from the extremely good to the “not bad”. R8 wizards are a little lackluster. As compae to 1-7 supporting up. So R8 still seems relatively fine.
As for weak it was due to comparison among all the others. We will see how R9 works for wizard anyway.

better get back to the swordsmans topic or derailing in progress.

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No you can’t. The Monsters in the new High Level Region have got high base defenses. IMC finally got rid of that Tree of Multihit business.
To get through these places you need a lot of base damage hence all new skills have really good base damage.

Theurge gets more hits, but the damage is weak and get’s reduced to very little same for the souls and you still get no souls of party members kill something which is horrible to begin with. And FC is pretty much dead by then.
I mean there is still a lot of time until it comes here, but if things stay this way Warlock C2 is complete trash and wizard dps in general. Whereas Swordman deal some very good damage because of buffs and high base damage.

How much base defense those monsters get? Theurge touches for 4-5k damage even without high attribute, I don’t think it’s weak. Pole and frost cloud maybe.

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Uh I don’t have numbers but much. The problem is really the base. Everything in ToS has hidden multipliers. Like monsters that hit you for 3k dmg actually only do 500 dmg with multipier and with 500 physical def they hit you for 1.

And Theurge does not have that high damage. That is all multipliers.
Level 10 Theurge has 2000 base damage. Then you can add like 1500 magic attack onto it if you have a lot of int and an upgraded weapon. This gives you 3500 per hit. The rest of the damage comes from attributes and quickcast and if these are calculated after defense then uh. At the moment there aren’t much monsters with that high of a defense. But this might be the reason why Koreans report that those multihits do not deal much damage anymore.
Imagine a monster with 3000 magic defense and multipliers calculated after, then you end up with 5001,51,5=1125 hits. I don’t think it is that extreme as good sources for real numbers on high level mobs are rare but this might happen.

We will see, at least the future for Swordmen is good. :slight_smile:

//Edit
Checked the formulas, first comes the calculation of the defense and then the multilpiers. This is why Warlock C2 has huge problems.

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Fencer’s Attaque Coquille says hi :smiley:

High base defense benefits Fencers actually since they just ignore them altogether.

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That is true, but it boils down to how many defense monsters get. And whether there is a way to cut down defense or not (similar to skull swing)

Right now I can’t say because obviously I don’t know level 300+ yet

Swordmen’s dps isn’t that bad.

The problem is the need to stay in melee range of mobs while dealing damage. Also, Wizzies and Archers have ways to defend themselves through buffs and CC while swordmen don’t have that luxury.

In theory, swordmen should be able to mitigate the damage taken through sheer amount of hp. But that doesn’t happen due to the game’s terrible scaling of max hp (where wizzies can have more hp and more dps than swordmen).

In my opinion, swordmen should get a 10% max hp increase per rank change, to a total of 80% more max hp at rank 8, just like INT and STR scales. That means dps-focused swordmen would be just as sturdy as today’s tankers, and tankers would be, well, sturdier than ever.

Give them some insane hp regeneration while sitting in a bonfire off combat and reduce Pain Barrier’s cooldown to 20 seconds.

Now it doesnt matter if you don’t have any CCs and have to go up close range to deal damage, you can afford to do it and sit in between battles (without wasting too much time). Also, you don’t get knocked back and have your skills canceled all the time because a mob has a stupid knockback mechanic on every single hit it does.

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they should add more gear and some way to ditch some damage for survivability, too make up for mages and clerics getting all the defence skills; like ‘reduce damage from medium mobs’… they said we’d get some defensive gear and it was +100 mdef. rubbish.

+100 mdef is very much.
And Swordmen are defensively stronger. Probably read first before you complain. o_o
Swordmen get 1 physical defense every 4 Levels for free which means 56 free physical defense on lvl 280 which is a lot.

well yeah, i’m not complaining, but it’s not like it’ll do all that much aginst 4k magic damage everyone in ktos seems to take from the new magic mobs. i just think either swordsman should get a lot of ways to defend themselves, or they should get as much damage and aoe ability as everyone else. clerics and mages get tons of those bonus, invulnerable skills, long cc, without much loss in damage.

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–* hears collective laugh of wizards and clerics everywhere *

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Sword mob at maven hit me for 1.5k, archer mob 900 crit to 2000. I don’t think 56 defense is a lot. Not to mention 2k from homing magic.

I would trade that 56 defense for stuff like heal or sleep or full draw any day

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Sound like you don’t know how physical defense work in TOS…

You should try play a high lv swordman with high def and tank mob or boss same lv as you.

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