They just gotta reverse whatever nerf they did to swordman when they were too OP (I don’t know what it was like, I wasn’t here yet).
There wasn’t any change lol.
Swordsmen were never super damage dealers, its just that in the lower ranks enemies were of a lower health tier so some skills were able to kill those enemies in one hit.
Meanwhile a Pyro would have 15 hits, but enemies died by the 4th hit. So what about the other 11 hits of damage? They weren’t valued despite Pyro having way more damage. Similar deal with Wugushi.
A good amount of classes had higher damage output then Swordsmen from the start they just didn’t have enemies with enough health to make use of their high damage.
There wasn’t any nerf to swordman, it’s just the content outgrow swordman potential so quickly. Back in CBT we didn’t know that because level cap was 200.
I see, so it’s probably only the Skyliner (HUGE) nerf?
Yup that the only nerf.
Actually in reality there was once a huge barbarian nerf. but that was before CBT2. and it took place at KCBT. but that nerf is not too much because during CBT2 Barbarian is still strong despite it nerf state.
Like what thailehuy said it the content outgrowing on swordman.
and also making swordman dps too high might repeat the disaster that occur during CBT which makes archer totally useless in every department.
I say nerf wizard in some way or buff the 2H user class with a decent amount dps(Not exceeding archer level of dps).
and also give pelt some resistance to magic ==’’ or change the attribute that holding C will also increase magic def by a % cause really magic is the biggest reason we have this arguement here, i had people asking me to facetank 190 dungeon without healer by using swash there. They think swordman is invincible.
Nerfing wizard is not an option. As a pyro I feel helpless here. Never seen a sorcerer on ET as well (on the videos). Not all wizards are wiz-ele-wl.
Anyway the game need to be balanced, not just swordsman.
Pyro c1 is ok, only c2 and c3 don’t give any big value.
There is only a balance problem with Thaumaturge, and the buggy Necromancer
Overall I think wiz need some rework on mechanic, not necessarily nerf, but some rework.
That I would agree with. Need some serious rework. Being a pyro-summoner made me a useless character (Level 210 right now) . I am seriously thinking about rerolling.
Funny thing is I summon, I use my sp like mad, use sp pots (which is expensive for me) and I am not good enough If you compere me with ele c3, not good for ET, not good for pvp.
Just good for bee farming.
Most of these problems would be solved if they just make magic blockable+dodgeable, they can even keep the high damage.
This way wizards will also have to spend their attribute on dex/spr to land their attacks, and not FULL CON like this.
That’s actually core problem with magic in the game. Magic can’t crit but it’s actually a boon for any magic casting class because you don’t need to balance your stats between several nessesary stats. This allows for situations like full Con wizards to happen.
If magic could crit and did not have a compensated damage boost, things would have been better. You could add magical critical attack stat to Int and magical critical rating to Spr and make wizards choose between 3 main stats just like Swordsmen have to. It’s still not an ideal solution but it’s a start.
Moreover, they should move block rate to Str instead of Sta or make it scale less depending on a class.
Thumb up to that.
After all since Spr gives block penetration.
Would be a good idea to give Str block rate as a way to counter.
(On a 2nd thought i think it would be better to move Block penetration from Spr to Int instead, the fact Int only gives Magic attack
Else give Block rate to Dex instead. But 1st choice is better if Magic can be avoided else it be unfair having a full dex blocking and avoiding every attack like no problem.)
Well with this i am just questioning, Make it blockable but can’t be avoided? or both? if avoidedable, Wizard will also need to play with dex for accuracy making it 4 stats already compared to sword and archer which is only playing with 3 stats.
Also about the overcompensated damage boost. i find that to be pointless…
We all know their attack can’t crit but at the same time it already reinforced with the fact that their attack can never miss and can’t be block meaning 1 touch=sure hit.
Really I feel like block needs a rework. There should be chance to block influenced by say Str (Dex already provides you with evasion) and an amount blocked influenced by Con. This way you can’t build a wizard that can block physical attacks and still be good at everything else. If they want to achieve the same thing as now, then pump some points into strength.
What I mean by overcompensating damage on wizards is that currently because spells can’t crit, the base damage is higher to compensate for that (not that it needs to be) but if the spells can now crit and be affected by magical crit attack then all spells’ base damage can be reduced. Also Spr instead of providing pitiful magic defense should instead provide magical crit resist. This gives you another stat to build against magic with. Problem that at the moment you can only do that with Sta.
What are you talking about
I’m also a Pyro Sorc and Pyro C3 damage is still fine in the 200’s.
If you compare anyones aoe damage to Frost Ground it looks poor, you people are so disingenuous its unreal.
Everyone knows Sorc is incomplete as well so lets be real.
korean game always do this think. super imba magician. Always
a game with balanced PVP are only WOW IMHO. they should give swordman a skill too close the gap like WOW warior, but you know koreans. To much love for mage.
The issue isn’t that you can’t get in. The issue is that Swordies have to manage 3 stats at once while Wizards can just dump everything into Con and not look back. If you have no STR, you’ll be doing kiddie damage. If you have no Con, get prepared to die by chip damage. If you have no DEX, prepare to miss more than a 6 year old hitting a pinata.
The stat system (for wizards) is incredibly linear and has nothing enticing for them to actually build damage. They can’t miss, so Dex is irrelevant. They can’t crit, so missing out on INT hurts a little but since Animus exists it’s a moot point. They can just stack Con and nothing else and still be relevant.
And that’s the tip of the iceburg. But let me tell you, Swordies have a pretty good amount of gapcloser skills. Problem is our combos also get negated by Meme Doctor but that’s another issue entirely.
With the debate on this post we can see here two problems as priority that most of people cited:
1 - Magic can’t be blocked and only the wizards have buffs against magic that are not a joke.
The general excuse for that is that magic don’t have crit. But how can be possible you dont have crit, still do the more damage with skills and other classes have no defense for that? Not to mention the stats that will be sacrified to make the Crit. Also, if magic with crit is so overpowered, so that means this project is wrong from the princible, just like that. THIS IS NO EXCUSE.
2 - Even if they update some magic block %, what I hope that dont be a joke like the Skill “Resist Elements” of Paladin(Cleric), Wizards still will going full CON without lose too much power as other classes, since Stats kind of irrelevant to the magic damage in comparicion with other classes. Specially when using equipment as “Animus” for example.
I can cite: Reflect Shields that make damage back to the attacker, what make some wisards kind of immune to swordsman attacks, but I dont know if we can ask too much on our actual situation. But this is a Pain in the ass.
Maybe only with block very well implemented, we already will see some good effects, if they start to have to chose between INT/CON/DEX. But any wrong block rate or only % chances, will change nothing.
You still can’t get in though.
Long stride, if you haven’t use it, has a crappy animation, rather short range, and moreover, it knocks back the opponent
Hook is fine, except it immobilizes yourself as well, so if you can’t catch more than 1 people, it is basically a suicide move
Only trot is worthwhile.
And yes, the stat of magic…
Well, I think of Long Stride as a pseudo approach. It’s a hard/unresistable knockback that does hit Clerics out of Safety Zone seeing as how not many skills do that. It has its uses, but I do agree that it is weird to wield.
thats ridiculous… i play league of legends and this games balance is a joke… literally a joke
