Squire
The current Squire does 3 things
- Food
- Shops
- Base Camp, Extends duration and gives a warp.
In Rebuild the duration extension is removed and the warp is made so bad that it’s not worth the 10k silver that it costs to summon the camp. Which means this skill is basically deleted. However you still need it and it’s overpriced cost in order to eat Food. I understand there are issues with Base Camp at the moment, ways to bug it to bring it into CM and buffs that are too strong for its benefits but you really haven’t left Squire with much. Even in Rebuild Deadly Combo is a mediocre skill, and Corsair and Reti nets are far better than Squires. It doesn’t even have any special class attributes and now it’s even in the Scout tree where it gets less hp.
Not enough people care about Squire to really show the outrage to these changes needed to prevent them but the fact that it’s not taken seriously in itself is a problem.
Druid
In the first Druid nerf I went from gaining 175% HP down to 75% because the effect of Henge Stone was removed. Making it a pretty terrible skill. In this update I go from 75% HP and 40% Physical and Magic Defense to not having any durability increase. On top of Druids .3 CON Ratio, in 2 updates you’ve taken the strongest tank in ToS and removed it. We’re left with Pelt-Templar-Murm as our 1 tank class. This is another issue where you don’t get to hear from the people who are hurt by these changes because they’re a minority. Most players are PvE focused, even when they play PvP they don’t try to play efficiently, they just apply PvE to PvP and PvE players only care about DPS. They don’t even notice that the large insect transformation went from top tank to not even as durable as a fly. The people who do see the problem, those affected by it, can’t be heard over all these PvE players who are upset that Monk didn’t get buffed enough or that Zealot DPS got nerfed too much.
I personally am also saddened by the loss of Carnivory, what used to be an amazing attack that took skill to use effectively in PvP has become a useless buff to one of the worst stats this game has ever known. Not only is it “Just damage” it’s the worst kind. At least making it % property damage would actually make it do something but you lose majority of your crit attack in the calculation giving you about 1/3 of it as damage. AND THAT IS ONLY A CRIT! What if you don’t even build crit? “Oh yea I run the tank Druid build” yea… Can’t say that anymore.
I would honestly rather have Carnivory as it used to be but with 1% SFR. That would out-DPS the crit buff by a pretty massive amount. Since every 1% tick would still apply Blessing and *25 AoE Blessing does far more damage than 50-75% Crit Attack. It’s a worthless stat and it’s so sad to lose the best DPS skill on this class just to get an increase to it.
Oracle
Since I just finished talking about Druid, this is the next class I should cover because it’s loss affects Druid massively as well. As if Druid wasn’t getting nerfed badly already, 2 of the coolest Druid transformations were only available because of Oracles “Change” skill. Now that every Druid is stuck getting the same 3 bad stats regardless of transform, it’s time to look for Transforms that either look cool or have abilities worth having. When I think of cool looking summons 3 things come to mind. Cemetery Golem, Cyria (The girl with Manahaus inner wall 9) and the many cool bosses such as Ahklass Princess. Idc if Shape Shifting works on bosses yet but I assume it doesn’t and if that’s the case removing the Sequioa normal monster and one of our coolest looking summons hurts a lot. If you’re not going to add change back, making a way to access these monsters for Druids sake would be appreciated.
Barbarian
Barb loses everything this patch. I know technically the loss of Wild Nature is a buff for Seism since you no longer need to deal with a tedious mechanic to maximum it’s damage, and that’s good. However before Rebuild Barb had 2 huge things going for it that made it a good class, it was the 1 Swordsman that could heal itself and that was an extremely underrated heal. And it also had a 20(ish?) second stun. Now yes that stun duration is bullshit and deserved a nerf no doubt. However it didn’t get the nerf it deserved instead it was outright removed! The skill still exists but without the stun it’s absolutely worthless, and on top of that the other stun Barbarian had was moved to another class that didn’t even need it.
When rebuild hits, this probably won’t affect Barbs popularity, after all these are not damage nerfs so PvE players won’t care much and Barb still does that 1 thing Swordsman need most, it provides a class that does not require a specific weapon. However do not get the wrong idea! Barbarian is NOT A GOOD CLASS, it is NOT IN A GOOD STATE. It was heavily nerfed more than most other classes in Rebuild and it’s PvP ability has dropped more than any other class in this game EXCEPT FOR DRUID.
Necro
Unlike a lot of the other changes I’ve talked about Necro isn’t getting ■■■■ on with nerfs, it’s probably not that bad in terms of viability however that doesn’t mean it’s okay. Necromancer is going to go from 10 Skeletons to 5. Yea Bokor being an option increases the summon count by 8 but YOU LOSE OUT ON CRYO TO GRAB THAT! Losing Cryo is the cost of +8 summons, so there is no reason for additional trade offs. I understand there is a bad history for this class, first with Afk farming and then bots for some reason choose Necro over other classes, they also cause targeting issues and for some even lag, so there is a lot of hate for this class. Try to understand though, this class is very fun to play, it feels awesome to have an army. Instead of being some super powerful Sage and oneshotting everyone with Dimension Compression this is a class that is actually leaves the player very weak, it’s the summons that are strong, the human controlling them gets pretty mediocre spells. So having 5 summons taken away is a huge hit. However it’s not even the viability of the class that really gets hurt, it’s the fun of the class, having less makes it less fun, and that’s the problem with nerfing Skeleton amount as opposed to their DPS.
Speaking of fun, you’d think having a new summon skill would be more fun but since the skeletons share the same counter and these ones have such bad duration they’re not even really worth using. A recent update separating the CDs made it slightly better but honestly it still feels bad. If they shared the same count of 10 summons it might feel good but. Atm Necromancer’s don’t feel worth the price paid.
Now a few minor ones.
Hackapell - Pretty obvious, wrong tree, I read the explanation why, but still don’t agree. Hackapells use Sword + Gun, they belong in Scout. Don’t fight it.
Highlander - Cross Guard being a small % of your block really hurts it’s usefulness, if it’s not near guaranteed to block than it’s not worth it. The current Cross Guard is good, you hold it down and you block physical attacks. This new one looks like it’s gonna be pretty useless. 20% when maxed is far too small. Better to just pick Pelt and use Offhand active block.
Paladin/Monk - Stone Skin and Iron Skin are both great skills and aren’t being valued as much as they should be, that said the point cost is too high. 15 points is too much for this. Old Stone Skin was 23%(?) for level 6 IIRC, compared to the 6% for 15 points, that’s a huge drop. I know that this ones duration is far better however it’s still a nerf. I’m fine with the values honestly 7.5% and 6% are still good, it’s just that they take too much to achieve that. Paladin could be 2% + 1% per level capped at 5, and Monk could be 1.5% per level capped at 5 and they’d get the same amounts (not counting gems or divine might) but they’d feel so much less painful to get. I’m going to max them regardless but this feels terrible.
Lastly just a few removed skills that will be missed.
Butterfly (Doesn’t even have to be on peltasta)
Umbo Thrust (Better than Shield Bash from Rodelero)
High Kick (Rodelero skill removed, would have been nice to put on Nak Muai)
Buff Share (Old Templar Skill, could have been moved to Squire)
Hold (Sorc skill, increases Sorc summon Attack Speed and gives a way to control 2 areas at once)
Running Shot (Specifically on Bullet Marker, archers get the effect on Swift Step but BM gets the short straw)
Telepathy (Druid skill, testing transforms and CC in PvP, pretty neat, and now gone…)
CHANGE (Aside from helping Druid a ton it was a nice farming skill, please bring it back)
Safety Zone (Overpowered, yes, but removing the attribute would have fixed it, an active block is never a bad thing)
Capture (Rogue skill, basically the entire reason to take it in PvP, without it, this is a PvE class)
Base Camp (Pretend it’s still in the game if you want, but this skill is gone, what is left is just an increased cost to food table. A bad joke.)