Maybe it’s marginal gear for you, but not for somebody new or returning after a hiatus 
You can see many ppl shouting for PUGs, my experience is to be kicked from those parties because the equip wasn’t fine enough.
Different experiences that probably lead us to different feedbacks regarding this event and, more in general, on how accessible is the endgame content.
I use:
+6 berthas Chest with str/con around 25ea.
+6 berthas Pants with DEX/con around 28ea.
+6 fietas boots
+6 fietas gloves
+13 Masi bow.
Phada, and max Peta.
You can get equivalent chest, pants, gloves, boots, for like 5m total. Berthas items are incredibly cheap on market nowadays.
You can farm Phada in a week, max Peta you can buy in like 1-2 weeks if you don’t wanna farm it.
The bow, you can buy a statted berthas or even primus 380 for cheap and upgrade to +11 and it’ll prolly be stronger than my Masi.
My group is roughly the same gear as I am, some a bit better some a bit less. But we clear velc in 25mins and we consider that slow.
Don’t think you can’t get gear to do it. If you do saalus, cm, and dungeons everyday you get like 1m per day from just those 3 avenues. You can make money in this game, just save and stop buying stupid things like another hat. People just rather complain than try and actually do the content.
And keep doing wastrel, asio, fantasy library during this event. Finding and selling recipes will make you money. Just do the content.
In Re:build the difference isn’t so high anymore between gear levels.
Sure, Velcoffer gear is still about 3k+ attack above level 315 unique gears, but you’ll be able to get a lot more attack than currently, and a lot more defense than currently, which opens up Velcoffer to people with worse gear (including the huge defense reduction on Velcoffer & Demon Lords).
If I saw that correct, Boruta adds about 45 blessed shards per clear. Gem feud and Saalus will net you 38 blessed shards per day (2 gems per day in feud and 18 shards for 3x Saalus clear), so clearing Boruta has an advantage of 7 shards per day over Feud+Saalus.
However, since you need to have gear to get the rewards, those people will certainly already have high to maxed transcendence, meaning that a lot of shards will flow back into the market, additionally lowering the prices of shards for everyone, meaning they will mostly benefit the newer and poorer players.
they add 7 weeks of transcendence cost reductions when Re:build hits, meaning you can save around 30% of your gems when going all out to T10.
When people prepared for Re:build they will be able to have at least 180 blessed gems by the time the event ends;
if they did Feud and Saalus every day and our Re:build patch includes double gains from Saalus and Feud, that will be increased to up to 320 gems, which is more than enough to T10 your 4 body armor parts + weapon + shield.
Boruta’s cube also gives gems, in BongTOS’ video it game him 4 gems.
You only get 9 shards from saalus daily with three runs, and gem feud is very inconvenient and frustrating for the general populace due to schedule, the time it takes and the pvp element.
RE:Build bonus season event does not give double saalus or feud gains, so I dunno why you need to bloat your numbers while totally missing the point.
The point is that IMC keeps giving whatever is relevant and worth anything to already rich or established players. There’s hardly anything a new player can farm for that has a high objective value for veteran players aside from shards that they themselves need. If you took a moment to think about how much better it will be to add more sources of shards for new players instead of the other way around then you wouldn’t be wasting everyone’s time with your pointless number crunching.
More shard income for new players means they can catch up faster to join the majority of the player base, whether by transcending their gear or trading for gear they can’t quite get yet. There’s enough endgame farming with RNG enhancement, Ichors, Velcoffer, rare accessories, legend cards etc. anyway so transcendence should only serve as a gatekeeper to endgame content and not something you spend upwards of 4 months being a slave to dailies for. In addition to this, if transcendence becomes more reasonable to new players then IMC can balance content around it. We wouldn’t have ended up with ez solo velcoffer and CM stage7 from geared players in re:build if getting full trans10 was more normal.
They changed the yield of gem feud with a recent patch. Feud now yields 2 gems per day for 1000 badges each (so even if you lose twice, you can still buy two gems per day;
http://tos.nexon.com/news/update/view.aspx?n4ArticleSN=1296&n4CategorySN=0),
and the Saalus gift cube you get 3 times per day is planned to contain 5 shards instead of just 2(http://tos.nexon.com/news/tosnotice/view.aspx?n4ArticleSN=1293).
That’s how I get to my numbers.
Borutas cube can give other items,too, and only the top 30% damage dealers receive one, which is why I don’t count that uncertainty towards the general yield one receives for slaying Boruta.
Best is to calculate with the 45 shards the majority of players participating will receive.
The dungeons like Earth Tower will be changed to be viable sources of income/equipment for new players in January or February, so new players will be able to catch up more easily anyway.
Yes, the current game is way too easy but it’s not really meant to be endgame content anyway.
Right now we’re at the stage of difficulty of Rank 5-6 content, and with new updates, more difficult content will follow to cater the players who geared up to a certain level. Given we’ll probably not see much better equipment than Velcoffer gear anytime soon, the hurdle will be set at that level and from there onward the players will have to create their path.
The whole notion of Re:build is basically a reset to a common baselevel of gear and difficulty.
What’s coming from there on towards the future, only IMC can tell and influence, but it might not be so bad if we think of the current changes as the lowest difficulty level and the lowest hurdle to be taken to advance into new regions & fight against stronger foes.
It also provides the breather required for new players to catch up.
Guess I missed those changes and I’m wrong then.
Though you could have just said that they will also be increasing shard drops in saalus and gem feud but I’ll take it.
Note: you have guild members that run Solmiki almost all week, just ask and you should get a party running pretty fast
(I’m doing runs on 5 chars during event and I never had problems in the past 2 weeks to do my 10 runs)
My pala/inqui has 4 pieces of primus 380, enchanted to +6 and untranscended (2 plate + 2 cloth). When using the 1095 spr pardoner shop we have on Fedi, my matk/patk is almost 8k. Put two levels of transcendance on them and you’ve got 20% more mdef/pdef for the meager cost of 8 blessed gems. I think that’s more than enough for Velco.
And again, never join randoms for Velco. Guild has Velco parties almost every day, just ask 
On the contrary… this was a perfect event for casuals IMO. In three weeks, I’ve almost got a full Solmiki set for one character, sold a lot of minor recipes to get silver to equip alts, got Asio recipes up the wazzoo to exchange at re:build to upgrade my old 315 orange to 380 orange, many CM portal scrolls and voucher to get the mats to craft said recipes… Perfect event to get ready for re:build and start Velco runs.
The bug is probably that there shouldn’t be stairs at 20f, because Solmiki is a different area. But yeah you lose one run with the unlock. At least, you need to do that only once 
I’m also waiting to see the impact of re:build on Velco. Characters will get a HUGE boost in both attack and defense, while Velco himself will have its stats reworked. Isn’t there a video showing someone soloing the run already?
people can solo him now
the vid is someone with a +21 or more velco pistol and full kraujas to boot, so im not surprised they can solo a boss they have on farm status.
