Here you go… I fixed it for you and I’m even going to explain some things.
Ok first off the point spread… It’s done so you maximize scaling. When you ignore skills because you want to max another skill to 5 just for a TINY boost to damage you are doing it wrong. That extra 35 damage you get from putting the 5th point in? That means absolutely nothing at level 280.
So stop that.
The build I suggest will focus on maximizing the impact you have for the team. You want Monk we can tell that. You want to punch stuff… And we want you to do the most you can. Unfortunaughtoly you’re going to end up with support skills anyway you cut it. If you’re playing Cleric. There is no raw Str/Dex attack class all the way up to Level 280.
So we’re getting you the best scaling support skills we can. And leaving the buffs up to the support priests and those dirt cheap scrolls everyone is going to be using in place of the priests.
So this build is going to give you best of Monk: C1 and C2 of monk pretty good debuffs. Best synergy with it is Pandemic Skill from Plague Doctor this lets you spread your Bleed and Armor Strip Effects you got from Monk. We don’t go C3 cause it just gives you a super long cooldown defensive channel that’s… well pretty situational at the best of times. And minor flat damage increases that will have extremely little impact in your gameplay especially as you get better equipment or get new classes post 280 content.
You got self healing up the yin yang. You got 18+20 so 38 layers of safety wall. 10 Tile heals, Healing Factor from plague Doctor which is one of the best single target heal in the game.
You have status removal, hell you can shut off every status effect in the game with your blood letting skill outside of Lv3 and there is only one Lv3 debuff in the game. You’re the status removal king.
You got silence. Tons of silence. You silence the whole room with a big tree. And you silence people when you punch them in the throat. And then you Pandemic your throat punch and everyone is silenced.
You have things to tank for you. You got 2 Owl Statues which will pull monster attention and the Fade skill which lets you drop aggro. Also you’re using big ol maces with this guy. Maces all have built in matk, matk makes your Owls hit hard so they will always scale up with you. So you don’t waste any points in int but you still get Owls that can do a bit of damage. Think of them as tank buddies that spit out ok DoT.
So the single point in Deprotect and single point in Incinerate is optional. Because all you maces will have flat matk on it. Incinerate will always do some damage for you and probably more then what you’ill get out of a double punching twice more. That said it’s optional. If you want to mini-max like crazy whatever do it. But if you don’t f’ it don’t. And skip the clutter and just punch more. You already have a billion buttons to manage. You miss out on having a sweet flame thrower but you also get one less thing to juggle that isn’t adding a whole hell of a lot just minor increase in DPS.