Tree of Savior Forum

Rate my Healer/DD build!

Hello! First time posting here. I’m planning to start playing the OPEN BETA with a friend, and we were discussing builds for us to play together and do raids.

Since pure DD fighters are common, we decided to go with more support oriented classes.

He’ll build a Linker/Pyromancer, while I’ll build a healer/DD.

With that in mind, is this build good? I don’t know if the kamehameha is worth it, and if the Heal will scale enough into the late game.

tosbase link

Thanks!

Terrible build…

You are combining a magic cast type cleric with physical ones not to mention the poor choice of skills.

Try to do some research or just wait for someone to explain to you what is wrong to your build, too lazy to explain… sips coffee :dizzy_face:

2 Likes

I like the old time Steparu statue monk tho
build idea


rank7 ether Doctor or Diev c3

But mostly people do
Cleric-Priest3-Monk2 or
Cleric-Priest2-Paladin-Monk2
rank7 of choice
Not much improvement for monk c3 Golden Bell Shield is meh. DP bad damage scale etc.

Hello, im the Pyromancer/Linker friend.

I think you need to look at it from our perspective. We will be allways in party.

Up to lvl 50 (first dungeon) the game is pretty easy. Zaibas and fire ball/flame ground will carry us to lvl 50. He doesnt have to invest much points in INT, because monsters up to lvl 50 are weak.

At lvl 50, first dungeon, our experience in closed beta showed us that, everybody makes DD characters, but healers and linkers were hard to find. So, we will fill thoes roles. Since everybody will be making DD characters, finding damage for our party will be pretty easy, and we can focus on suporting, and also dealing some damage if needed.

Then, after that, i dont know if cleric 2 and Kirvis 2 are worth it, but i dont see any better options. What would you suggest? Bokor? Sahdu? Paladin?

Kirvis 1 is just to have some damage at the initial levels, but later on, he can invest mor einto STR for monk. Monk deals heavy single target damage, and with my links, we will be able to hunt in AOE. For the other Dungeons (lvl 132) we will stil have both heal and Link.

To me, i feel like we will have no problems. The game is pretty easy to be honest. But if you know something that we dont, please share.

Ok, there are some mistakes in your build at this point. Krivis damage scales with Int while Monk damage scales with Str, at this point I think you already understood why it is an awful idea. I won’t give you any build but I will sugest some classes that works fine with monk so you can choose your own style.

Cleric1 - 2 - 3 (high heal and skill lvl buff)
Paladin 1 (damage reduction and regeneration)
Priest 1 - 2 - 3 (offensive buffs and heal)
Some people says Dievdirby 1 - 2 ( utility maybe? not really sure about it since I never played 1 so I am not sure how its damage is calculated, but it is a popular option).

Also you should rethink your skills, remember you can save points from one rank to use it in another of the same class.

Classes that shouldn’t be with monk: Krivis, Sadhu Druid, Oracle.

Not sure, but ptobably won’t: Bokor, Pardoner, Plague Doctor and Kabalist.

What skills would you pick up for either:

Cleric-Priest3-Monk2 or
Cleric-Priest2-Paladin-Monk2

I wanna argue that Oracle, Plague Doctor and Kabalist away good choice for any build.
Oracle - CC prevention, magic damage prevention
Plague Doctor - CC prevention, Best hp regen,
Kabalist - damage prevention and reflect, sp recovery.

Krivis is not a magic based class. Its skill zaibas is…and I guess it’s still not a bad skill even without INT for a while but it would most likely die off later witout INT…I can agree with that.

All of its other skills can help/complement melee builds too.

Here you go… I fixed it for you and I’m even going to explain some things.

Ok first off the point spread… It’s done so you maximize scaling. When you ignore skills because you want to max another skill to 5 just for a TINY boost to damage you are doing it wrong. That extra 35 damage you get from putting the 5th point in? That means absolutely nothing at level 280.

So stop that.

The build I suggest will focus on maximizing the impact you have for the team. You want Monk we can tell that. You want to punch stuff… And we want you to do the most you can. Unfortunaughtoly you’re going to end up with support skills anyway you cut it. If you’re playing Cleric. There is no raw Str/Dex attack class all the way up to Level 280.

So we’re getting you the best scaling support skills we can. And leaving the buffs up to the support priests and those dirt cheap scrolls everyone is going to be using in place of the priests.

So this build is going to give you best of Monk: C1 and C2 of monk pretty good debuffs. Best synergy with it is Pandemic Skill from Plague Doctor this lets you spread your Bleed and Armor Strip Effects you got from Monk. We don’t go C3 cause it just gives you a super long cooldown defensive channel that’s… well pretty situational at the best of times. And minor flat damage increases that will have extremely little impact in your gameplay especially as you get better equipment or get new classes post 280 content.

You got self healing up the yin yang. You got 18+20 so 38 layers of safety wall. 10 Tile heals, Healing Factor from plague Doctor which is one of the best single target heal in the game.

You have status removal, hell you can shut off every status effect in the game with your blood letting skill outside of Lv3 and there is only one Lv3 debuff in the game. You’re the status removal king.

You got silence. Tons of silence. You silence the whole room with a big tree. And you silence people when you punch them in the throat. And then you Pandemic your throat punch and everyone is silenced.

You have things to tank for you. You got 2 Owl Statues which will pull monster attention and the Fade skill which lets you drop aggro. Also you’re using big ol maces with this guy. Maces all have built in matk, matk makes your Owls hit hard so they will always scale up with you. So you don’t waste any points in int but you still get Owls that can do a bit of damage. Think of them as tank buddies that spit out ok DoT.

So the single point in Deprotect and single point in Incinerate is optional. Because all you maces will have flat matk on it. Incinerate will always do some damage for you and probably more then what you’ill get out of a double punching twice more. That said it’s optional. If you want to mini-max like crazy whatever do it. But if you don’t f’ it don’t. And skip the clutter and just punch more. You already have a billion buttons to manage. You miss out on having a sweet flame thrower but you also get one less thing to juggle that isn’t adding a whole hell of a lot just minor increase in DPS.

4 Likes

Thanks for all the replies, I’ll be revising this build later.

I’ll probably swap Krivis for Dievdirby like most of you said.

Thanks again!

Amazingly helpfull! Thanks!

You seem very knowledgeble about clerics. Do you know anithing about wizards? I want to make a Pyro/Linker, but i dont know what do do later.

On the closed beta, i went all the way to Pyro 3, to get fireball/ flameground lvl 15

It is not that Plague Doctor and Kabalist are bad options… not like Krivis or Sadhu at least, but in order to take them you will sacrifice the last Monk rank and I wouldn’t sugest that, after all if you are taking Monk is because you are DPS-PVP oriented, so it will be a waste, now Oracle is worth just if you take the 2nd rank.

Few popular builds for Pyro/Linker

  1. Wiz - 2 pyro - 2 Linker - 2 Alchemist
    -makes money

  2. Wiz - pyro - 2 Linker - 2 Sorcerer - 1 featherfoot or 1 Sorcerer again
    -Fun. 2 Link would do it’s supporting job. good synergy with featherfoot.
    But AI is horrible.

  3. Wiz - pyro - 2 Linker - 3 chrono
    -Best option for supporting. but i would rather go cryo instead of pyro.

Since there’s no need to do catacomb mission anymore, Pyro became unpopular build in kTOS. If you are thinking of taking 2 Linker, i would recommend taking cryo instead of pyro.
oh, but for alchemist, i recommend pyro.

I could if you make a new thread. But there are a lot of people that have said a lot about that already. I’m also in the camp that hates Pry/links… Outside of Chronomancers that really want LinkC2 I don’t find a reason to ever do Pry/Link when you’re going to scale better down the line because of the 50% extra damage you get from WizC3’s quickcast attribute. So I’m not the most knowledgeable about pryos. They are definitely the fastest at leveling though the first person to 280 was a Pry/Link warlock. And they have synergies with some attack buff classes because of enchant fire. Which really does fit well with the chronomancers Quicken Attack.

That said… Linker also got nerfed a little it no longer doubles the damage of AoEs. That doesn’t mean Pry/Link isn’t still great at leveling. It just doesn’t scale R6 and R7 classes that use matk as well as a Wiz/Link.

Also against the idea of always having to have linker in your party to have the best possible party. That’s not true anymore. Falchoner’s Circling skill is a better way to handle the crazy kill 150 mobs in one room bit. And that happens in the Earth Tower which is a big part of the current end game content. That’s not to say the linker still wouldn’t work and in some of the rooms they will be better. There are some rooms where monsters stream in slowly. Or bosses that summon adds. And the combination of low cool, high uptime, and CC from hangman’s knot, and the ability to share class buffs is still pretty amazing. Not to mention the elemental damage attributes. And Circling while you can straight up gib a room with it. It has low up time it’s only 10 secs with a 35 sec CD. So linker’s still really damn good just there is some heavy contenders as well for dealing with big packs of monsters and you’re not the top dog in every situation for dealing with big packs anymore.

But back to why I don’t do like Pryo that much. WizC3 got a lot of buffs that I think put it over the top. It now has 100% uptime with Quickcast which gives you the 50% dmg attribute I talked about earlier, and automatic bounces on Magic Missiles where before you had to sleep targets first. And the Magic missile damage propagates with Links so if you hit groups it hits really hard and fast. And it’s ok for killing bosses.

In PVP top tier skill are those CC and damage prevention that you only got from PD and Oracle <Rune Caster also but it has 8s cast time>. And Revenged Sevenfold is a party buff that protect you from burst damage then reflect it back at x7 amout.

Then let see monk Double punch damage
DP lv10: 503
DP lv15: 663
That is just 160 different.

There will be plenty of mobs that can cast CC on you in higher level dungeon. In the end you(and the whole party) will have better dps if pick PD, Kabba, Oracle because their skills can prevent things that will interrupt you from dealing damage <stun. freeze, sleep, stuggle etc>

Oracle c2 is nothing beside better Counter Spell and Prophecy tho. Death Sentence is nothing when Musketeer can Snipe people with 16k+ damage 25s cd.

I’m not even mention Diev c3 level 10 Carve World Tree is 42 seconds aoe silent that work on bosses. Statue of Goddess Ausrine is 18 seconds immortal for whole party.

I’m sorry I can’t hear you over the sound of a billion mobs dieing at once. https://www.youtube.com/watch?v=7UaM9VBVfzc What was that circling isn’t good? Did you say something about Circling not being good?

That video is from 240 instance dungeon and believe me. Earth tower, that 150 mob thing. archer would do nothing.
it is true that circling + snipe shot with some of AOE setting is OP i agree with that. and i’m currently at 242 Falconer Musket so i’m so well aware of it.
but the main point is this. Hogma with shields.

earth tower 1st floor

I’m pretty sure you’ve already seen this video with 150 mobs comming in and do you see that hogma with shields? that would definetly block almost every attack the arhcher do. and that is why they put wiz instead of archer.
who would put archer if they cannot beat the 1st stage?
that is why there’s no room for archer unless they don’t nurf that shield thing.

So what… Circling is effectively an infinite link for AoEs. It is the best mobbing skill in the game. The archer doesn’t need to do damage if they have circling on that floor. They just need to cast circling. Also that skill that instanta gibs the mobs that’s a melee trap it’s not a ranged attack it works. And it’s self propagating damage. Every mob hit hits every other mob for 50% of the archers Atk. You stack 50 mobs together the archer just did 2500% attack. You stack 100 mobs together the archer just did 5000% attack. You stack 150 mobs together the archer just did 7500% attack.

sorry but that’s not possible. the first floor mission is to defeat 150 mobs in 5 min. 20 mobs will be generated and if you do not kill more that 17, the next wave would not come. which mean you need to kill mobs as fast as you can. the mob will not be stacked. And also Circling does no synergy with most of the wiz. especially the popular build Wiz3 - Ele3. - Warlock. they don’t need a AOE debuff like circling.

And remember. circling has 35sec of cooldown. if you count 10 sec of effect time, then the actual cooldown would be 25sec. for 25 sec, if theres no other supporting characters such as Linker, archer, yes that 99999 damage, would only hit a single target.

AGAIN, i’m not saying that circling + Snipe isn’t op, that this is definetly OP. but i just wanted to say Linker is still nice and good supporter. Instant dungeon, field grinding and in other way around.

I’m sorry, why doesn’t circling have synergy with Wiz/Ele exactly? It’s 100% AoE it’s the same as joint penalty but with extra links. It’s links for as many mobs that you have in the room. And a 20 mob stack will still net you 1000% dmg traps.

And the guy isn’t using Snipe he’s using a sapper trap that’s the propagating damage. Snipes doesn’t scale with the # of targets.