Tree of Savior Forum

Rate my Healer/DD build!

Do you know Oracle is clasify like one of the worst PVP/PVE class right now since Counter Spell is most harmfull for you party than for enemies? Besides that Prophecy prevent just rank 1 stats, it will be wiser to take Plague Doctor and use Bloodletting but again, Monk is not a healer/support class, even when they can assist with Heal (Must take skill) and Cure (not a must if you are Monk, but great choice) that is not his roll in battle. That’s why the most popular build form monk is Cleric3>Paladin1>Monk>3, followed by Cleric>Priest>3>Monk3, because you are looking for self sustain and max your DPS. No one will take a Monk as main healer after lvl 220, not even for pve, no one want a Monk for that.

Oracle, Plague Doctor and Kabalist are focused to support, besides their damage scale with Int, so you will be splitting your damage or having some skill with no damage. Now, why Monk3 is a must? Energy Blast does a base dame of 720 per second in lvl5 once it is raised to lvl 10 its dagame goes to 1145 per second, not taking this with a Monk will be a huge mistake since it is his burst killer (again, this a pvp oriented class with good development in pve).

TL, DR: Oracle is an awful option, Kabalist has not synergy with Monk, Plague Doctor will be the only aceptable option but it will better if play an Int Class to max your healing and DPS.

Guys, why should i go Cryomancer insted of Pyro for Linker? Educate me because i dont know. When i played, Cryomancer 1 was quite bad, while Pyro had fire ball and flame ground. Fire ball + link was very good also.

Cant i do a Linker/ DPS build, by going Pyro, Linker and then something else until warlock?

Cryo is for control… It’s a control class… That’s why you use it. And you generally take it to C3. And if you’re using it for Damage you probably get Runemaster for the Isa rune for the Isa/Wall combo for boss killing.

Runecaster without Wizard3 is not the best idea, have you seen how long is the cast of runes? It take ages and the cd is too long.

Cryo 1 is bad, Cryo 2 is nice, Cryo 3 rocks for pvp and add great CC for pve.

Oh i probably confused with other video sorry for this.
but i have the answer that infinite link.

debuff resist.

before going in to it. you know how AOE ratio works. right?
http://wiki.tosbase.com/wiki/AoE_Attack_and_Defense_Ratio
the mob with largest AOE defense ratio would get damage first and if the aoe attack ratio still remains, then it will hit next largest aoe defense mob.

archers attack, most of them, they just have 1 AOE attack ratio. which mean it will only hit 1target whether it’s XL or small mob. and it’s true that the circling would make 0 for most of them but if they resist to circling, they would still have AOE defense ratio and that makes archer to hit only a single target.

in order to prevent this, you will need to increase AOE attack ratio but the way you increase that is super hard. As far as i know the ways follows

Gladiator band
Vubee guntlets
Magic enchant scrolled hair costumes.

and let’s say you have all of this. this totals up 7 AOE attack ratio and summing up with archer’s 1, that’s 8.

If 2-3 L size resists to circling? it will end up only hitting single target.
the more mob comes in to circling zone, the less possibility you will hit all target.

and Wiz/Ele’s main skill frost cloud hit every target in effective area except air mobs. they dont need circling.

Yes, I know what AoE ratio is and how it works.

  • You’ve seen circling resisted I assume so you know it can be resisted since you’re bring it up otherwise we need to ask a Falchoner.
  • And we also need to know how targets are selected by AoEs. If IMC was smart they would make targets with 0 AoE ratio targeted first when possible. To make the best use of AoE damage, either from Circling or Joint Penalty’s AoE ratio strip. That is something we can test either way. Just have a linker or falchoner take mobs with joint penalty or circling on them and put them in a group of mobs with their AoE ratios unchanged and see if you can ever get an AoE NOT to hit the joint penalty or circling mobs.

And I mean even if you get resists if you’re running a Plague Doc they can Pandemic it.

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some skills like oblique shot, head shot, which doesn’t have effective range, you can pick a specific target and hit. But those skills won’t be affected by players AOE attack ratio and those skills have good synergy with joint penalty.

I can tell you that with circling, the mobs resists to circling and makes archer to hit only a single target, but i’m not sure of joint penalty in bunch of mobs. cuz i never experienced that kinda situation since i play sorcerer with Temple Shooter cards which hits every target in effective area. maybe i can check that later.

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Thanks for the info that does change my perspective on circling if what you’re saying is correct.

and the main problem of archer in 1st floor is not a AOE attack actually, it’s the block rate of hogma with shields. but never thought of circling with Pandemic. good point.

What about Maetsis, Krivis 3, vombined with World tree for 18+35 seconds of invincibility? With 72 second cooldown if in the CD reduction zone

I’m not sure no one did it before.

but watch this you may wanna play monk more.

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Not sure if you played RO, but Counter-Spell is effectively a different version of Land Protector/Magnetic Earth. I dare you to call that skill useless.

I don’t think that video would make him want to play monk more but rather to play monk and find a cryomancer to play with. Monk on its own won’t be able to do 2% of that damage within the same period of time. By the way they had a rune caster who insanely increased the damage of ice wall too.

Yes, I played RO and Counter Spell is the worst skill for your party since it negate all your magic circles too and since it has a limit of how many magic circles you can negate that works for proximity most of time you negate your team mates’ magic circles instead of your opponent’s. So yeah, it sucks.

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I’ll be playing with him. And i was planning to do a support wizard.

The build i was going was wiz>pyro>linker>linker>crono>crono>crono

But there are so many options that seems good! Like Cryo3>crono3, or liker>thau2>linker, for swell body xp and drop increases…

Also Wiz3>linker to share buffs to the party…

What should i do guys?

If you want to make a support wizard then skip pyro it will never be good in your build. I suggest that you make the wizard support and cleric your dps. The good thing about cleric is that heals are scaled with INT and its dps branch also can make use of INT.

My Suggestion for Wizard Pure Support:
Wiz>Cryo>Linker>Linker>Chrono>Chrono>Chrono - Main Stats CON & SPR

Cleric Build:
Cleric>Krivis>Cleric>>Krivis>Krivis>Druid>Druid - Main Stats INT

I know cryo would be better, since i would be able to freeze stuff. Pyro would give me some solo potential, in case i need to solo… i dont know…

As for the cleric DPS: then our main dps will be zaibas? I dont know much about druid, but, how good is it? Will it benefit from any of my buffs as chrono, and from JP of linker?

Pyro has Enchant fire this skill was good as Priest’s Sacrament.
With just c1 Pyro solo content is not a problem but Cyro sure will.
for Hangman level already good cc Cyro c1 has no point.

And support wiz not mean you can’t build int or you can’t do any dps.
Con Spr just for sustain and survival.

Thats what i thought. I really think that Pyro would be better, as Cryo 1 is not very usefull in my opinion.

About DPS cleric, Valeth just recomended Kirvis> Druid, but i just saw a video of Sadhu>Druid, and it seemed very strong, with the skill Possession.

What would be a nice DPS cleric?

This is Krivis>Druid their solo game is bad two main damage skills have half minute cd no true aoe but will insane when pair with Linker.