Tree of Savior Forum

Rate my fencer build please

i need some feedback on my kinda different fencer build here
http://www.tosbase.com/tools/skill-simulator/build/dypo13d556/
i leveled 3 of my characters to 151 for info in most of the starting class so i dont go blind when obt come’s so im gathering all the info i can get on everything and i was planning to go fencer but i really didn’t know what class goes with it in the 3 characters i leveled to 151 i tried SW/HL C2/Barb C2 and 1 with SW C2/Barb C3 and 1 with SW/HL/Barb C3 and i still really dont know what skill or classes goes with it so i decided to ask some people who knows more than me in this build i was planning (if i ever get to C5 in before dec 9)
now here’s my reasoning for picking a somewhat weird classes on it

Swordsman C1 - well forced on me since starting class i maxed the buffs cause i find it helps at early levels and i figured even if they dont really scale that well at higher level doing 100 more damage is alot better than doing 100 less 1 level at trust cause i find it kinda healful when i fight anything that resist slash on lower level where i have crappy damage

Peltasta C1 - now i was leaning again here for highlander cause i really really like the skill Cartar Stroke but i kinda figure that im kinda wasting 1 of my class change for just 1 skill even tho its really good for damage i maxed swash buckling cause i find it kinda hard to group thing even if they agro on me it kinda makes everything slow plus i like to do dungeons so haveing a taunt gets me some utility there aside from dps and im sure at obt pure dps classes will be super saturated guardian 1 put at level 1 this buff is what i really don’t get cause i dont know if i should max it or not is the def boost really important is the hit in damage really bad at high level need some feedback on this buff other skill is just there to just use the remaining skill points

Hoptile C1 - now this is where i change my Build Instead of going the normal 3x barb i figure why don’t i go 1 hoptile the reasoning for that is the two skill Stabbing and Pierce (and the Costume its cute) now i know finestra is a really good skill at high level but i dont like being lock in to a spear just for it and i dont like the look of its stance when i use it looks kinda ugly what i do like is the other two skill (and Costume did i mention i like the costume) anyway i really need some feedback on this class cause i never really tried playing hoptile until now are these two skill worth it to get even at only level 5 or are they just plain crappy at low level cause i was kinda thinking that the +15% damage that the fencer get when not using a shield and upping its attribute can boost its damage to make it viable at only lvl 5 finestra is just there for remaining skill point use (i don’t like seeing red numbers on the little ui thing)

Barbarian C2 - you know the drill for seism helm chopper and cleave altho i was thinking of leaving frenzy or warcry 1 of the two skill at 0 to max cleave or should i just leave it as is i meen i really like frenzy and warcry but i find both of these skill situational and when i was at my other character i kinda only use them when im fighting a bosses and i kinda hate there duration to cooldown ratio its kinda super bad i wish atleast it has a downtime of like 10 or 15 seconds or even 20 but almost 50 why is it like that

Fencer C1 - fencer i only really pick fencer for the costume (did you see that costume it look elegant as F) well that was at first but attaque coquille really pulled me in with its 100% uptime i like skills and buff that you can keep it up 100% of the time other skill eh i dont get how sept etoiles work is it like stabbing? where you use then mash a key to keep it stabbing lunge i figure is just a stab with a bonus buff falconnade looks like a good skill might be a sp hog to use but it looks good plus 0 cd good filler skill well for me that is

i really need some feedback on this build especially in the hoptile part never played it (hate spear stance) and the others to since i know there’s some players there that knows more than me im mostly pve tho i wouldn’t mind pvping from time to time but leaning more on pve and my stat build i was suppose to be going 1:1 of str and dex but out of the 3 character i own i found the full dex build to be a better choice but i really don’t like going full anything cause there’s gonna be some point that the dex stat will be basically useless i meen its partially useless now in front of magic hitters monsters and player so i was thinking more on a 1:2 or 1:3 or even 1:4 split in str and dex and i was also thinking of a weird 1:3 or 1:4 build of con and dex but i really don’t know if its viable i figure it will be if a good weapon can fix the loss in damage need some feedback here to advance thank you for anyone who replies to this wall of text

tl;dr hoptile good at only C1 or no? barbarian C2 keep skills or remove 1 buff to max cleave Fencer Sept Etoils like stabbing or not stat build 1:2 1:3 1:4 str:dex ratio which one better 1:2 or 1:3 ratio of con:dex is it viable for fencer

I went for dopple build swd hl babrb c3 and at last moment went fencer.

I really lile barb c3. Nice dmg skulls plus buffs. In my case hl is a waste. If i had planned fencer i would have choose peltasta in rank 2 just for swashbulking. HL and sword c2 doesnt feel like adding nothing to fencer.

I too choosed fencer for the look. Elegant AF! I only wish the costume could change colours to white/blue/black/red bit well…leta hope they add that possibility in the future.

As for fencer im still testing it.let u know when i feel comfy writting a feedback.

Build is 210 dex rest str. Karacha dagger and venire (working on it atm)

i thought all the Hoplite skills required a spear to be used? so wouldnt have a poor synergy with fencer?

Stabbing and Pierce are universal, but yes everything else asks for a Spear.

Also, why not use the simulator?
it’s easier to see overall.

both stabbing and Pierce dosen’t have weapon restriction only finestra has it and i dont really like that skill stat wise its great but aesthetic wise eh pass and i think it flows well together with fencer debuff that can be up 100% of the time the only thing i really don’t know is if leaving it at lvl 5 is a good thing

if its me i do have the skill simulator up there in a hyperlink thingy or is it not showing if its not then i really dont know how to do that post thing like you did kinda new and its my first post

i got the same build in 1 of my character i didnt like the barb c3 feels like barb c2 is enuff hl on the other hand i pick only cause of 1 thing and 1 thing only cartar stroke to me its the only decent skill you get early on that is a good Strike element

But catar falls in late game. I mean its an ok skill but not so usefull in late game. Swash on the other hand works well in all stages of the game. Thats my opinion :slight_smile:

Barb c3 offers higher lvl caps like seism cleave or frenzy warcry depending on what u like. I see fencer as burst dmg…and barb is exactly that

yeah but to reach the late game you need a good early game and cartar really provides that and makes everything easy it was my most damaging skill to use in bosses from lvl 30 to 151 since most of them have stupid plate armor type cartar really does damage to them but i agree it does fall of later in game barb c3 on the other hand has really good base damage skill but thats only it the buff really cant be keep online 100% of the time so there kinda limited to bossing the huge jump in skill base damage is nice but i don’t feel it that much and i think attributes are the one that make skills hit really hard so for me lvl 5 is enuff plus its kinda annoying how its a slash type why is it a slash type you slam your sword in the ground and stun and its slash type

The link wasn’t showing when I first loaded the page for some reason, but I recommend giving it space so the big preview appears so it’s easy to see and all that for future reference.

Anyways, Peltasta has poor sinergy with Fencer overall, Fencer is meant as a full on face burst skill DPS that wont get git by anything physical which gives it nice durability trading off the naturally higuer attack damage of other weapons.
You should not have the Aggro as magic enemies will kill you faster than you can think about it happening due to the stat distribution required to make efective use of Fencer, in Dungeons its becoming easier and easier to get an Hoplite that went Peltasta for Swash Buckling anyways as it’s popularity as ‘‘Boss Slayer’’ is increasing and atracting more players thus providing Tanks that can use this hability properly.

Going Hoplite is a waste overall compared the BarbarianC3, every skill point counts and the fact that Finestra will not be used makes this more notable considering Finestra is literally the reason Hoplite is so good at higuer ranks thanks to the amazing buff it provides to both defence and damage output, maxed Finestra with a Krivis in your party that has decent SPR basically means an Hoplite will always crit, having higuer ranks in Warcry, Frenzy and Seism is also something you simply shouldn’t pass off.

Attaque Coquille does more than enough at Lv1, the duration of the debuff doesn’t get higuer with skil level and you want it for the debuff anyways so its better to use the points in getting other skills higuer for better output from them, Flanconnade is basically Stabbing 3.0, when you want fast damage you can simply spam it to get your damage output up when everything else is on cooldown.
You also shouldn’t ignore Esquive Attaker (was that the name of teh skill in korean?) is also something you shouldn’t ignore, every level of it raises your evasion rate by 10%, being evasion the main appeal of Fencer and the reason you will live overall as chances are you are made of literall paper, but hey as they say, a paper cut is the one that burns the most.

Overall I think what you want gameplay wise overall would be more fiting for a Corsair, Corsair would also let you use Finestra while having everything that class offers, that outfit is also p’ fnacy so hey that’s nice.

i dont really know how to do those thing but im guna try it

at paltesta yeah but you don’t really get anything out of the other two HL1 cartar is nice but thats it and i dont get swordsman C2 i only get another buff that i cannot keep online 100% of the time again and atleast with it i get a buff with 100% uptime that give a % eva increase and a taunt for when im not really in dungeon and im not really guna tank i just want it for gathering stuff its kinda hard to roam around in feild whacking single or 5 targets at a time if you can dodge and almost 1 hit them with skill

on hoptile i knew Finestra is guna be one of the things more focused on it thing is i dont really care about that skill (i hate its bloody stance) that’s why i ask if the two other skill will hit better even at only lvl 5 with its addon thingy (attribute is long to type) at max barb C3 i really don’t want i already have 1 and its not really good in my eyes anyway and the reasons are 1 the buff the people really like there not up all the time they have a really hefty downtime of 50 seconds 40 with warcry so they are very limited to long fight and you don’t really want long fight in grinding or even in dungeon and fencer auto attack is kinda blerg for stacking frenzy reason number 2 you already get the good skill at c2 and that’s helm chopper seisim and cleave the the two new skill really doesn’t flow well with other skill it be good if the giant swing can hit while rotating then i have a reason to go c3 on it since thats a really good aoe skill but nope you just hit one the other on is the running thing that has a really wonky damage per hit thing and by that i meen it doesn’t damage per sword swing its like a poor mans bleed thats not a bleed (ohh that sounded nice) so i was really thinking of anything i can replace c3 barb but high base skill damage are nice tho just i don’t like going for it just for that

on fencer that some nice info i would take that in account but question if seism with 1700 is people say really good why would you pass up a skill that at level 4 its already at 1200? Esquive Attaker on the other hand is kinda meh yes it raises you eva by 10% every level but duration is unknown but i bet its only for the skill use best case is its about 10 sec and it has 30 sec CD lunge on the other hand does the same has a 14sec cd still not perm yes but thats 16 seconds less more uptime than the other one i do like flanconnade

corsair i was thinking of that job to awesome skill costume good the dual wield skill you get all in all a really good class but again i hate Finestra stance and i really don’t like spear look wise but only reason i am not targeting it is i don’t get how you stat it i really like high eva but with hoptile(i hate finestra stance) corsair build im going mostly str but i get hit alot then im i going con to? i dont know might think about makeing one

Swordsman C2s main appeal is getting Concentrate and Gung Ho higuer really, Restrain is absolutely worthless as any other attack knocks the enemy out of the stun, and more often than not you will hit it with another auto attack before nothing the stun triggered, and if you have Helm Chopper which is a more reliable way of stunning on top of providing high damage and nto reducing your max HP.

Honestly you only go BarbarianC3 to get more points in you other skills, Giant Swing and Pouncing just aren’t that good.

Well yeah, the thing with Esquive Attaker is that you pop it when you need it and deal some decent damage while you are literally untouchable by anything besides magic while it lasts and a tad more, hte idea is keeping this and Lunge in rotation to keep the buff up.

What’s your problem with Finestra’s stance anyways tho?
It looks pretty nice with a Dagger (can’t find it right now) if you ask me, on top of being able to use Finestra you could even drop Barbarian for another circle in Hoplite and go Corsair C2, your burst won’t be as high as with Barbarian but Finestra should keep your general DPS high as it has good sinergy with Double Weapon Assault (as a fun detail, you can in fact block with daggers), it would be optimal to use weapon swap a fair bit in this build though, as you would switch between Spears and Swords to use all of your skills.

so swordsman c2 is for only 10 more damage and 9 more hit in concentration i always thought it was for restrain and pommel didn’t know that guna test it with my other 151 character that went c2 sword if it really help

i get that barbarian 3 is only for big skill base damage but for a grinding centric game i at least want to have some different skill to use i meen if you go barb your guna be using the same skill over and over for 40 to 130 that’s boring if im going to be gazing on my character for that long the least bit she could do is use different skills

Esquive Attaker but wont that kinda well not work since when you use the other skill with 30 sec cd first won’t and now i don’t know what duration that eva last but if lets say it last for 5 you have like 25 sec left and if your really just want the eva lunge one give eva to 50% at lvl 5 or at least the skill simulator say it give it and taking out point in lets say lunge again jut to up it at 3 for 30% is like the same thing but with less uptime and consumes another skill slot and i don’t like that since i play with a controller i don’t see how its good really if you trade that with lunge lets say you leave lunge at 0 and get that at 5 you get 50% eva but again 30 sec cd again i dont see how its good

Finestra stance looks awful to me at least (your milage may vary) it looks like a stance mainly for a knife or a javelin throw but they change their mind so they just hold it and stab at that fashion really awkward looking plus they look like one of those 90 cartoon cow and chicken holding a fork while doing it pork butts and taters ready Finestra stance and i didnt know you can block with a dagger that’s new info to me i really do like corsair just not making now since its not the one i really want to test

Grabbing a shield drops the 15% bonus damage you get with the Fencer attribute. Peltasta has little synergy with Fencer due to this. Also, while Swash is great for leveling, and Guardian adds evasion, both are not really necessary. Guardian is not worth it when you have Gung Ho, and Swash is simply convenience. It isn’t worth losing a possible rank for them.

Here’s my suggestion:

By going Swordsman C2, you increase Gung Ho damage, and gain access to Restrain. Restrain will really help against mobs, and combos with Cleave to deal additional damage. The health loss from Restrain is minuscule for later game Swordsmen with a high DEX, which is what every Fencer aims for.

Three separate skills offer temporary evasion buffs: Stabbing (attribute 25%), Lunge (50% for 4 sec), 에스뀌브 뚜슈 (50%, skill duration). Many skills also land multiple hits, increasing your chance of Restrain’s stun triggering in a finite duration (Thrust, Stabbing, Pierce, and 에스뀌브 뚜슈). I put Attaque Coquille at rank 5, because it has an extremely short cooldown, and drops your opponent’s armor for the next pierce attack, basically giving you free extra damage. You’ll want to use this attack a lot.

Mob Tactic: Restrain + Thrust + Cleave (whatever order you wish, as long as Restrain is up. Toss in any skills you want to add to the mix)
Thrust has an attribute that grants a 5% chance of triggering a consecutive attack. This lets you use Restrain more than once in a single attack. At an SP cost of 18, it is half to 4x less costly than other combat skills. At C2, it also has an attribute that can trigger bleeding on stunned enemies. Cleave is a great mob clearer, with an AoE of 3.

Boss Tactic: Attaque Coquille => Stabbing => Attaque Coquille => Pierce => 에스뀌브 뚜슈 => Attaque Coquille => Lunge => Repeat.
While the above pattern works in theory, the timing might be a bit off in practice, and I recommend adjusting it to suit you best. The trick is, Attaque has a small cooldown, allowing you to use it for decent damage. More importantly, Attaque allows following pierce attacks to ignore enemy defense, for an unknown duration. Defense is a flat reduction, and its removal is comparable to a flat increase in damage. Due to this, your best choice is not to use your largest attack, but to use the attack that lands the most hits, immediately after Attaque Coquille. This would be Stabbing. While Stabbing is in cooldown, either Pierce or 에스뀌브 뚜슈 will do. 에스뀌브 뚜슈 increases your evasion during activity, which is nice. Lunge is the last step, because the 4 second evasion bonus will carry you through another Attaque, back into Stabbing for its attribute evasion bonus of 25%.

Passive Damage Stacking: Gung Ho (+85 damage for 110 sec) + Concentrate (+111 damage for 11 hits/45 sec) + Frenzy (10 stacks of +15 damage, 40 sec)
By having skills that land multiple hits, you get the most use out of your passive damage skills during their duration. It also lets Frenzy hit max stacks faster, and Concentrate gets to use all 11 hits within the duration. During boss fights, this is easily achieved with Stabbing, Pierce, and 에스뀌브 뚜슈. When facing mobs, Thrust has a 5% chance of consecutive attacks, and has zero cooldown, making it a nice option.

I admit, your build is both unconventional and interesting, but Peltasta is holding you back. There is basically no reason you’d ever want to use Guardian over Gung Ho, even as a Peltasta. The main reason to go Peltasta is to get access to the manual block attribute. If your build isn’t using a shield, it is simply a waste. Your build shouldn’t use a shield, it should use Arde Dagger. Multiple-hit skills really benefit from Arde Dagger.

ohh wow now this is an explanation i was really looking for so peltasta really isn’t a good second choice then i was second guessing this to but have no one really gave me a good explanation of the other two jobs and why they are pick for there skill and i was planning for a arde dagger in the beginning to i might have forgot to put the info for it eh i might experiment with what you suggested Sept Etoiles ahw i really like this skill but if stabbing can make up for it not being there another 50% eva skill can replace it any reason why Flanconnade is not skilled?

Sept deals 245, while Stabbing deals 166. That is a 79 damage difference; however, Stabbing costs 29 SP instead of Sept’s 65 SP. Also, Stabbing provides a 25% bonus to magic defense and evasion, thanks to an attribute. A more conventional build would be more likely to cut out Hoplite entirely, and use Sept Etoiles instead. This doesn’t mean Sept isn’t a great option. It is quite impressive, considering that 79 damage difference is per hit. You could drop Attaque to level 1, and put Sept at level 4, but that sacrifices Attaque’s high damage, which is great with the low cooldown. It might be worth it, but I am not sure.

You could also sacrifice points from either Lunge or 에스뀌브 뚜슈, but you’d lose the 10% evasion bonus per level dropped. A Lunge and 에스뀌브 뚜슈 at level 4, and Attaque at level 1, would let you get Sept to level 5, and Flanconnade at level 1. The reason I didn’t bother with Flanconnade is because it grants block instead of evasion. With high DEX, percent-based evasion bonuses are huge, but Flanconnade’s block bonus, while useful, just strikes me as unnecessary. Why try to block what you could simply dodge, unless you’re going for a rapier/shield hybrid?

Flanconnade would be a solid option for either a Fencer with high CON, or a rapier/shield hybrid. Also, Swash Buckling only works with a shield, so if you have an Arde Dagger equipped, you won’t be able to use the skill. You’d have to weapon swap following each use, and currently, the game crashes if you try to use Swash without a shield.

EDIT: I am trying to come up with a theory-based viable rapier/shield hybrid build, but it isn’t easy. From what I can tell, the only reasons you’d consider Peltasta before Fencer is if you also picked up Highlander, or you wanted to be a block&dodge monster, with Peltasta C2.

i really only went for hoptile for its skills cause going barb for damage is kinda not good for me well a lvl 10 really hits hard but then id be stuck with a slash 1 strike so i wanted a bit more things to add in me arsenal for situation like when i was fighting these orange lizard mens and the mole thing at some garden place and all i have was a lvl 10 seisim that they resist and cleave isn’t doing much either even with stun bonus trust was the only skill that i could count on there and helm chopper since they hit me often i didnt know flanconnade can give block i was just planning to use it as a filler skill and some people say swash can be used with a dagger im not really sure tho but skill also say it can be use with dagger and rapier not sure tho and if i would drop 1 point its guna be from Attaque Coquille since it only loses 160 damage poster above said dagger can block so might be a good thing to get at least 1 point on that long name hard to say skill thing oh yeah about stabbing dosent stabbing last longer than the fencer one wont that 166 something out damage that 246 something if you just dont cancel it

Went Swordie > HL > Barb C3 > Fencer. The important attributes for frenzy and warcry are only available on C3 like frenzy maintain stacks and warcry add targets which acts like peltasta taunt. Barb c3 also gives lvl 10 seism which the fencer needs since fencer doesnt have an AoE skill.
Karacha dagger, Venire, Frenzy, warcry, gung ho, (No concentrate - I’m too lazy to buff it every 10 hits) Normal attack is 1800 - 2200 depending on mobs, Crits are about 1950 - 2500. Not the best build but it works for me.

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My mistake, the crash issue was with two-handed weapons, not daggers. I actually haven’t attempted to use my Swash with my Arde Dagger, for some reason… Not really sure why I haven’t, since I main both a shield and Arde in my build, depending on the enemy. TOSBase does state you can use Swash with a dagger. Still, not really worth throwing away an entire class rank just for Swash.

@discalibur14’s build is your conventional path, and it works really well. I love unconventional builds, but they rarely hold up compared to the conventional path. The Hoplite/Fencer mix is certainly interesting. Also, I forgot to mention that Stabbing has an AoE of 1, while Sept has no AoE.

i have the same build as you but omit the fencer part since im just at 151 was happy with it but really i didn’t like going with barb C3 it was really boring repeating only 3 skills plus even with a lvl 10 seisim i wasn’t really hitting very hard with a +7 lapiz at the garden place with the orange lizard thing it was hitting only about 1000 and about 2 300 with a crit with my seisim and that was when im lucky if it all crit at attribute 30 i needed to unload every single charge of my skill to kill all 5 at once while my trust that was lvl 4 at the time with no attribute was hitting for 1.5k a crit with no attribute cause of the weakness so i figure to hell with high base damage im guna take advantage of the armor weakness

yeah but most of those build that follow what ever is best mostly end up in disappointment cause lets face it even if you have the same build there’s always gonna be someone better than your character either it be by equips or other reason and adding a bit of uniqueness to your build might end up really great imagine if shinobi goes well with multi hitting skill what happens then reroll relevel start to 0 plus haveing skills that hit the weakspot and dealing 50% more than hitting with an extra static 200 is a heck of a lot better