Sept Etoiles can hit multi target if you have AoE Attack ratio items.
anyway this is my updated build
http://www.tosbase.com/tools/skill-simulator/build/imf6skyak9/
i removed 1 point in trust to add pain barrier cause you never know when you need it hoptile stays now that i know that stabbing is viable at lvl 5 it stays in barbarian i made helm chopper 10 since it hits 2 times and its my only strike plus i like it it has a super fast animation that i like in fencer skill lunge and the other one i reduced to 3 cause 60% is plenty to me and i really canāt pass up on the other multi hit skill lvl 4 on the other one since i wonāt miss that 160 damage ps i really didnāt know that restraint can be abused with multihit class thatās new to me thatās perfect more time to ready my skill or recover with potion if im dying to bad it dosent work on boss tho but if it does that guna be some mean stun lockbuild
I hope the build turns out well. I canāt tell you if it will be good or not, but @discalibur14 had a great point about the C3 attributes. Barb really does benefit from C3, but that doesnāt mean we canāt break the mold. I hope your build works out.
I go for the unconventional builds too, because I feel it gives me a better understanding of the mechanics, and opens up the possibility of finding something truly unique. It worked quite well for me, when I mixed Highlander with Peltasta.
As for unconventional Fencers, there are still options, but not many that I see with Peltasta. Maybe when Rodelero gets looked at, and buffed heavily (it needs it), things will be different. I tried to come up with something a little different, and this was the result:
Damage is mostly from skills, and most of the primary skills hit multiple times. This lets you take advantage of the Arrest attribute that drops enemy defense by 50%. Since it effects bosses, it is pretty nice. I am unsure if this build would actually perform, but hey, its an idea.
ohh that looks like a very interesting thing the arrest intrigues me and as for the c3 barb attributes i find it useless 1 the people who always say to my face that goes barb C3 is you dont want to miss out on lvl 10 frenzy and lvl 10 warcry i get warcry since it gives you damage per affected monster that goes up to 400 since attri adds 5 more target its huge yes compare to +145 at lvl 5 but it wont be up all the time so to me that wasted potential there and then frenzy for all the people saying frenzy 10 is so great then they get the attribute that downgrades your frenzy to its lvl 5 you know the c2 barb level of frenzy then the point of going c3 aside from high skill base damage is what again? i feel its a waste
As a generic damage buff, I donāt think anything can really compare to Barb C3; however, there are alternate approaches I like a lot. Defense cuts, additional damage stacks on multi-hit skills, and additional attack buffs are just a few of my favorites. The problem with defense cuts is that most enemies donāt have defense high enough to compare to the straight damage buffs of Barb C3. As we work past level 200, this will inevitably change, and I expect IMC to attempt to balance defense cut skills once they become the new meta.
Weāll see though. We are a long way from the 200+ era. Thatās part of the problem with games like this. Balance changes with the level.
yeah but those things have down time i really donāt get the concept of relying on buff that has huge downtime isnāt the concept of dps is doing damage per second passing hence dps to me relying on those things or building with them the core is not good you have a high dps in those 40 sec you have those buff yes but what about after its more like dpm now damage per minute
those damage buff never really went away in this build particular build anyway its still there not just as potent but i did get 2 more skill in stabbing and pierce to rotate to and since most of your damage come from skill i feel its a very nice trade and since monster and bosses has armor type getting stuck to a skill that they just resist badly that +400 to your attack wouldnāt do anything at that point unless they cut to the resistance to me haveing a tool to exploit a weakness is a hundred times better than going at it with just high damage alone
Edit for extra with 10 class in the future whats stopping you from going barb 3 again if your really miss that that raw damage from warcry and the lvl 10 (but lvl 5 only) frenzy i see this kind of build as preparation for anything that goes
The goal of the Barb is burst damage, and lots of it. If the enemy lives after your cooldowns set in, you end up dealing less damage temporarily, which balances the class with other skill-based DPSers, assuming we are measuring on an infinite series. If, instead, we are measuring by enemy health, which is finite, then the Barb has a chance of killing the enemy faster than another DPS build, even if that other DPS build has equivalent sustained damage.
It is a trade off. Personally, I think the main concern is the number of buffs a Barb holds. With a limit of 5, it means they will need a Krivis to fully benefit from party support. While it isnāt a big problem, it is certainly a concern. I prefer keeping to 2 or 3 buffs at a time on my Swordsman. With my Cleric, I push 3 or 4, since I didnāt grab Krivis.
I agree about damage-swapping. I do that with my Peltasta/Highlander build, and often get the same or more damage than I could with just a 2H Sword. I swap between Strike, Slash, and Pierce damage to suit my needs quite effectively. While my build could work as a Fencer, I didnāt post it because it is 100% better as a Doppel. DoV was made for it, I swear. 
then its a different consent to dps then we cant call it dps if your goal is bursting i never really intended to be a burst anyway my intention was a real dps you know since i donāt really much on those buff and i get to cover all the armor type with my attack my dps doesnāt fall of as hard as those that focus on one and my character gets diversity that way my damage doesnāt fall of but i can still burst fine not as potent as the one focusing on that but not abysmal and as of now those builds that follow a strait line is really good since the content and balances isnāt here yet (remember aggression and savagery aa build) if changes like that alter buildās what happens when a huge change happen or getting a zone where monsters only get damage by their weakness then they are F time will only tell PS why is seisim slash type atleast change its stat to bleed if your going to keep that anyway thanks for giving some feedback in this build im building it now currently lvl 14 as of now still at the first area
Sup. How are you achiving that dmg? +x venire? X2 glad band? Or hitting that with full buff plus pierce weak monsters? What gems did u use?
Thanks!
Self buff, +5 venire and karacha. Bearkaras band - zachariah band. Currently without gems. Thereās a Fencer attribute that increases your pierce damage by 15% and Attaque Coquille which ignoreās defense when using pierce attacks for a duration + frenzy and warcry.
Iāll get a screenie when I have time. so I guess on weekends.
Btw, Iāve read on their blog that they will release up to rank 10-11 on OBT. Rank 6 is just a stepping stone, we canāt really tell which build is better.
that passive is the second reason i really wanted to go fencer first is the costume (i really like the Costume) and cool 10 to 11 rank i got more wiggle room with this build then i can either go for another hoptile or i can just go barbarin (which i wont ) btw im lvl 75 now with this build and it awesome i really like it leveling early on is kinda crap cause i only get to whack everything with my sword cause no skill thats good in SW C2 mental note to my self Highlander always good to blaze threw early game
Attack power without any buff
Check the Physical and Secondary attack. Both getting benefit from frenzy, same with warcry which gives +300 on both secondary and physical attack. Im in town so cannot show the warcry because it gives 30 damage per target maximum 10 targets. Thereās another warcry attribute which gives +3 attack power per level max 10 lvls but I havenāt learned it yet, but that should give you the idea how my normal attack reached that high.
Oh and donāt forget about the +286 holy attack from Venire and +146 fire attack from Karacha dagger
So how does that weapon work?
is every attack holy with a 3% chance to deal extra holy dmg?
or is it just really weak normally and has a 3% chance to become powerfull?
Also can you change direction with pouncing?
Is that how it works?..
i donāt think it is⦠it says it ignores āpierce resistanceā thats the -25% piercing attacks get on cloth armor.
It always deal the holy attack damage with a 3% chance to deal extra.
Your attacks will ignore defense if using pierce attacks while the debuff is up. Iām dealing extra 500+ damage with the Attaque Coquille debuff. Tested it with different monsters. I donāt think that is just cloth resistance.
[Physical] - [Pierce]Attack an enemy with the guard of your sword. The enemyās defense is ignored when attacked again with [Pierce] attacks.
Thanks for the info! :0
Interesting, this makes me wonder if Highlander c3 on Fencer is worth it.
because skill swing is also an armor break.
this could free up space to c1 Hoplite, and in full version i could use Murmillo, and hopefully another class with piercing attacks.
then again Both Double slash and skyliner get double dmg on bleeding enemies, and skull swing armor beaks and prevents jumping.
and all these skills get a large dmg buff if i use lunge first.
could be good for pvp.
Have a friend with C3 Highland and he seems to enjoy the skills, havenāt tried it thou. Only way to find out is to try it while in CBT. 
I mean C3 highlander on Fencer
i think c3 highlander on fencer is a good pick makes it look like fancer is dancing when used and i think it will work well since vertical slash does some extra damage when thereās debuff on and you got 3 if c3 HL bleed skull swing and the fencer debuff i bet thats guna hit hard
And Skyliner deals double dmg on bleeding enemies, and cross slash causes 100% bleed on anything not stone.
and if i C3 Swordsman, Double slash ALSO deals double dmg on bleeding enemies.
and donāt forget that using lunge incense slash dmg and ALL these skills are slashes.
i could literally use slashes on everything and swap to piercing on stone enemies.
and that means lvl 10 restrain, and pomelbeatā¦
all this Armor negation! xD
oh yeah i forgot about lunge increasing slash damage i knew i was keeping barb for a reason but cant remember what it was now i do and yeah thats a really nice build might try it but after this one if i still have time in cbt


