Very, very disappointed with this game.
if you have ever played the game grow by eyemaze
http://www.eyezmaze.com/eyezblog_en/blog/2004/04/vanilla_ver0.html
building your character in this game is exactly that.
this game is so unrewarding, so unnecessarily convoluted with such stupid mechanics that make no goddamn sense. there is no type of guidance as to how to build your damn character, either, other than having to read online guides.
what age is this game geared towards again?
kiddy graphics, but you have to spend such great amounts of time just to research the perfect character
or at least one that is not shitty.
the worst part is, there are no class resets or anything of the sort to help if you’ve made a mistake
hell, there isn’t even any type of guidance of HOW to actually even build your goddamn character.
bash, stab, and slash types of damage?
what a â– â– â– â– â– â– â– joke. i spend countless amounts of hours into my character, try to optimize him to the max extent towards 2h swords only to find mobs that are resistant to slash damage,
where i’m dealing 1k to other mobs, i come across a map that is filled with mobs resistant to slash damage, where i am dealing a measly 400 damage.
i’m going to say that this is extremely frustrating as a swordsman, who has to deal with these 3 types of damage only to be outclassed by other classes (mages, and archers, i’m looking at you…) who don’t have to worry about this trinity in their daily every day grinding. what the hell is that even. Swordsmen, the warrior archetype of the game… so underwhelming. warriors are supposed to be the brawn and bulk of the game, but we are not even given the right kit or toolset or whatever to even tank properly. Hell, in games such as ragnarok online (granted this is not RO, but that game did it RIGHT.) you could build any character with high VIT and it would be tanky as balls. That just does not feel like that is the case here. You can invest so much into vit (granted, i’m only level 120, to some that is not end game, but if you’re going to lead me in a direction, why not at least make it enjoyable??) and it still does not do a damn thing for you. Clerics get safety wall (which, at max attribute blocks 30? attacks or so) just what the actual ■■■■.
why not remove the 3 damage types? to relieve us of some headache at least. roleplay-wise, a swordsman who invests his time into training his strength (STR), should be able to cleave anything in two with his sword, should he not?
I’m just saying, for all of this time spent developing this game, a lot of things that the player is forced to do is very tedious and the game feels very poorly developed and designed in general. Come on, developers of RO, you can do better than this…
The game itself is very visually appealing, and my character actually looks cool (granted, there is only 1 out of however many hairstyles there is… 20? that makes my guy actually look like a badass (and that is the slicked back hairstyle), everything else makes your char look like a ■■■■■■■cabbage patch kid or whatever.
Although the game itself is visually appealing, the core mechanics of the game make it very… unrewarding. It all feels so fake, and superficial.
I’m pretty angry because I’ve anticipated this game (maybe as the spiritual successor of RO, am I wrong for this? I mean, when in development, the game advertised itself as “From the original team of makers of [Mother f*cking] RO”.
I’ve spent the $10 for early release, I’ve spent an additional $90+ after that, to make my character look cool. Hell, I’ve even tried to look past all of this shoddiness. I’ve even sold some tokens to try to up the attributes (even after, my character still falls short of how I expect him to be: strong, and feeling powerful) Concentrate and gung-ho… come on, you have to recast it every 30 seconds, and 1m, respectively, whereas blessing and sacrament are 1 hour buffs… just what in the holy hell… my character cant be strong enough to stand on his own? oh right, i’ve picked the wrong classes that I thought were cool. I’m highlander 2, almost highlander 3 now. I’ve read that barbarians were pretty underpowered as well. can’t swordsmen have something that redeems them that scales with strength or so? that doesn’t have to rely on such gimmicky stat or skill builds (which i absolutely abhor, btw). I mean… why not gear the game towards where picking the next circle is balanced and offers you the strength you need, no matter what? instead of us having to play this guessing game and theorycraft for literally hundreds of hours on end just to end up with a guess work character that we’ve invested so many countless hours into… only to have said character feel underwhelming, to say the very least.
I’m just very, very disappointed. But what can I expect? this IS a free game after all… “Free”, meaning kids who are still in high school who don’t have a dime to pay for a regular MMO right? even then, 15 a month is not a lot to save up for for a quality mmo… I just regret so much for spending 90+ dollars on this game that is so unrewarding. Leveling up is such a chore, and when you actually do “progress”, it feels as though you are where you should have been 20+ levels ago. Just what the hell is that even.
p.s. I’ve made a cleric. my swordsman(HL2, pelt1) is 123 and has 70 str invested, my cleric is 103 with 40 str invested. At times, i feel as though my cleric outdps’s my swordsman by 09204909fold, and just feels more effective. on my cleric… you get carve (where the hell are you getting those daggers from), that have crazy pierce damage
swordsmen… poor souls who choose them. my cleric has a +2 miskas saber (110-131). and is melee based, but holy ■■■■… my stats are literally 40 accross the board, and my cleric has the survivibility and the dps that I dreamed that my swordsman would have.
My swordsman has a +2 zweihander that has “139-390” or whatever damage, but my cleric still outdoes my swordsman by a long shot in terms of smooth gameplay. I mean. I made my cleric on a whim, TBH, and I really didnt plan him out or anything, yet I’ve meticulously tried to maximize my swordsman’s dps, only to find him falling short. just… wtf…
And the fact that I have to have peltasta invested (and waste an entire class circle) just for a damn taunt? just… wtf… i mean, maybe other classes have to sacrifice class circles, but wtf.
you may ask why not play your cleric? because i want to play, and roleplay, as a goddamned swordsman. unless you give us clerics the ability to use a 2h sword or something, I say give us some buffs or some type of scaling or mechanic that has to deal with strength in a way that is fair to other classes. yes. fair. I’d like to say that it should be rewarding in its own sense as well. in some type of way that has a tradeoff or something even to make swordsmen feel… well, like powerhouses or so… or strong?? I don’t know, but playing my swordsman definitely feels dry and as if i were throwing a piece of cardboard at a brick wall.
because just wtf IMC, do you not want the hoards of 2h sword loving mass to be on your game and playing it??
just… what the hell, IMC.
I mean… is 120 not high enough? should I rebuild my character? Should I keep going with him until end game?
I don’t even know. Picking your next class just feels so… finalized, and so punishing.
one last gripe… you spend 3k for 1% dps increase in a skill… wtf is that even?
so 30k for 10% increase, for a skill, say… cartar stroke. it is hardly even noticeable.
my guild has me playing this game, and i am trying all i can to stay active, but the more i play, the less interested i get, and the less reasons i find to keep playing.
yes updates are nice, but why not fix the existing core mechanics?
why not add some content that is worth playing?
in ragnarok online, there were rare drops and such from even the most commonplace monsters.
i just don’t know anymore…
