Tree of Savior Forum

Rant post. extreme rant post

Very, very disappointed with this game.

if you have ever played the game grow by eyemaze
http://www.eyezmaze.com/eyezblog_en/blog/2004/04/vanilla_ver0.html

building your character in this game is exactly that.

this game is so unrewarding, so unnecessarily convoluted with such stupid mechanics that make no goddamn sense. there is no type of guidance as to how to build your damn character, either, other than having to read online guides.

what age is this game geared towards again?
kiddy graphics, but you have to spend such great amounts of time just to research the perfect character
or at least one that is not shitty.
the worst part is, there are no class resets or anything of the sort to help if you’ve made a mistake
hell, there isn’t even any type of guidance of HOW to actually even build your goddamn character.

bash, stab, and slash types of damage?
what a â– â– â– â– â– â– â–  joke. i spend countless amounts of hours into my character, try to optimize him to the max extent towards 2h swords only to find mobs that are resistant to slash damage,
where i’m dealing 1k to other mobs, i come across a map that is filled with mobs resistant to slash damage, where i am dealing a measly 400 damage.

i’m going to say that this is extremely frustrating as a swordsman, who has to deal with these 3 types of damage only to be outclassed by other classes (mages, and archers, i’m looking at you…) who don’t have to worry about this trinity in their daily every day grinding. what the hell is that even. Swordsmen, the warrior archetype of the game… so underwhelming. warriors are supposed to be the brawn and bulk of the game, but we are not even given the right kit or toolset or whatever to even tank properly. Hell, in games such as ragnarok online (granted this is not RO, but that game did it RIGHT.) you could build any character with high VIT and it would be tanky as balls. That just does not feel like that is the case here. You can invest so much into vit (granted, i’m only level 120, to some that is not end game, but if you’re going to lead me in a direction, why not at least make it enjoyable??) and it still does not do a damn thing for you. Clerics get safety wall (which, at max attribute blocks 30? attacks or so) just what the actual ■■■■.

why not remove the 3 damage types? to relieve us of some headache at least. roleplay-wise, a swordsman who invests his time into training his strength (STR), should be able to cleave anything in two with his sword, should he not?

I’m just saying, for all of this time spent developing this game, a lot of things that the player is forced to do is very tedious and the game feels very poorly developed and designed in general. Come on, developers of RO, you can do better than this…

The game itself is very visually appealing, and my character actually looks cool (granted, there is only 1 out of however many hairstyles there is… 20? that makes my guy actually look like a badass (and that is the slicked back hairstyle), everything else makes your char look like a ■■■■■■■ cabbage patch kid or whatever.
Although the game itself is visually appealing, the core mechanics of the game make it very… unrewarding. It all feels so fake, and superficial.

I’m pretty angry because I’ve anticipated this game (maybe as the spiritual successor of RO, am I wrong for this? I mean, when in development, the game advertised itself as “From the original team of makers of [Mother f*cking] RO”.
I’ve spent the $10 for early release, I’ve spent an additional $90+ after that, to make my character look cool. Hell, I’ve even tried to look past all of this shoddiness. I’ve even sold some tokens to try to up the attributes (even after, my character still falls short of how I expect him to be: strong, and feeling powerful) Concentrate and gung-ho… come on, you have to recast it every 30 seconds, and 1m, respectively, whereas blessing and sacrament are 1 hour buffs… just what in the holy hell… my character cant be strong enough to stand on his own? oh right, i’ve picked the wrong classes that I thought were cool. I’m highlander 2, almost highlander 3 now. I’ve read that barbarians were pretty underpowered as well. can’t swordsmen have something that redeems them that scales with strength or so? that doesn’t have to rely on such gimmicky stat or skill builds (which i absolutely abhor, btw). I mean… why not gear the game towards where picking the next circle is balanced and offers you the strength you need, no matter what? instead of us having to play this guessing game and theorycraft for literally hundreds of hours on end just to end up with a guess work character that we’ve invested so many countless hours into… only to have said character feel underwhelming, to say the very least.

I’m just very, very disappointed. But what can I expect? this IS a free game after all… “Free”, meaning kids who are still in high school who don’t have a dime to pay for a regular MMO right? even then, 15 a month is not a lot to save up for for a quality mmo… I just regret so much for spending 90+ dollars on this game that is so unrewarding. Leveling up is such a chore, and when you actually do “progress”, it feels as though you are where you should have been 20+ levels ago. Just what the hell is that even.

p.s. I’ve made a cleric. my swordsman(HL2, pelt1) is 123 and has 70 str invested, my cleric is 103 with 40 str invested. At times, i feel as though my cleric outdps’s my swordsman by 09204909fold, and just feels more effective. on my cleric… you get carve (where the hell are you getting those daggers from), that have crazy pierce damage
swordsmen… poor souls who choose them. my cleric has a +2 miskas saber (110-131). and is melee based, but holy ■■■■… my stats are literally 40 accross the board, and my cleric has the survivibility and the dps that I dreamed that my swordsman would have.
My swordsman has a +2 zweihander that has “139-390” or whatever damage, but my cleric still outdoes my swordsman by a long shot in terms of smooth gameplay. I mean. I made my cleric on a whim, TBH, and I really didnt plan him out or anything, yet I’ve meticulously tried to maximize my swordsman’s dps, only to find him falling short. just… wtf…

And the fact that I have to have peltasta invested (and waste an entire class circle) just for a damn taunt? just… wtf… i mean, maybe other classes have to sacrifice class circles, but wtf.

you may ask why not play your cleric? because i want to play, and roleplay, as a goddamned swordsman. unless you give us clerics the ability to use a 2h sword or something, I say give us some buffs or some type of scaling or mechanic that has to deal with strength in a way that is fair to other classes. yes. fair. I’d like to say that it should be rewarding in its own sense as well. in some type of way that has a tradeoff or something even to make swordsmen feel… well, like powerhouses or so… or strong?? I don’t know, but playing my swordsman definitely feels dry and as if i were throwing a piece of cardboard at a brick wall.
because just wtf IMC, do you not want the hoards of 2h sword loving mass to be on your game and playing it??

just… what the hell, IMC.

I mean… is 120 not high enough? should I rebuild my character? Should I keep going with him until end game?

I don’t even know. Picking your next class just feels so… finalized, and so punishing.

one last gripe… you spend 3k for 1% dps increase in a skill… wtf is that even?
so 30k for 10% increase, for a skill, say… cartar stroke. it is hardly even noticeable.

my guild has me playing this game, and i am trying all i can to stay active, but the more i play, the less interested i get, and the less reasons i find to keep playing.
yes updates are nice, but why not fix the existing core mechanics?
why not add some content that is worth playing?
in ragnarok online, there were rare drops and such from even the most commonplace monsters.

i just don’t know anymore…

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retarded swordie spotted.

retarded? how the hell so?

i mean… i’ve done my research, it is suggested that i take pelt 1 for my build, but i am finding it more and more useless as time goes on. I don’t have the damn patience to level up another guy.

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123 EleGiggle 4Head

^does not help that this game’s community (or what’s left of it) is full of elitist jerks who try to justify the sh*tty aspects of the game.
i’m so done.

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first thing

second: with rank 8 swordsman got a huge buff to some builds and even before it, the peltasta is a must thing is old and not true
not joking here, dragoon, fencer, doppel, murmilo, lancer, are all prety strong right now

actually, dragoon and fencer sems to be top 1-2 dps in kTOS, i’m still doing my research to find out what doppel 3 has to offer so i can choose which one to play

and don’t freak out cus u have to reroll, i alredy did it so many times even on 150-200+ chars, it happens to everyone

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Ah, so someone else fell for the claims of the masses and took PeltastaC1 without actually knowing how it would play, well that’s quite rich.
If you where going the 2-handed swords route you should’ve known you don’t win much from that, the only reason it’s so recommended is from players of OTHER classes that want YOU to be a sack of potatoes that makes all the mobs come togueter so THEY kill them, but this is far from the potential of Swordsman.

Swordsman can have plenty of other utilities in party besdies Peltasta, Highlander itself is a varied debuffer, which is a pretty good asset, among a few others. Barbarian has respectable damage, if on high cooldowns.
Swordsman is… a mixed bag for sure, and it’s damage takes long, requires preparation and discipline to not fall to the claims of others such as those who force you to take Peltasta.
R8 is shaking the world of the aforementioned Elememes and Fleltchers in KToS, falling appart while I bother to write this for some reason as Dragoons, Fencers, Murmillos and from time to time Dopppels out-rank them in DPS.

You clearly lacked the discipline and patience that takes to play Swordsman in this game, the true passion and dedication of leveling a build of a character that you liked intead of doing stupid things such as taking Peltasta jsut because a bunch of players of other classes told you.

You where not fit to play Swordsman in the first place.

Also, the game itself never adverticed itself as a RO successor, third parties did, the one or two times IMC has mentioned it can be resumed as “yeah we know you liked it, good for you we aremaking our own game now”.
The game draws far more from Granado Espada anyways.

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Me? Lacking the discipline to play a swordsman?
Wow, okay. I’ve played wizard (lvl 43 ATM, still feels 100% more effective than my swordsman) , I have a 103 cleric
Both were helluva breeze to level (mage: standard charge pew pew and kite, cleric: throw down safety wall/heals, then some dps here and there, rinse and repeat) and the mechanics of the classes were not so overly and unnecessarily convoluted as the swordsman class. We have to rely on combos that don’t even make sense to be effective. (Throw initial debuff, hope to god it lands/procs) THEN use combos (with skills that then have to go through the trinity of “damage types”) not to mention we have to constantly rebuff ourselves with gungho and concentrate every 50s or so making the class just more of a headache to play.
But if this is to defer everyone from picking the zomg-warrior so brain dead and easy to play, then… Just ugh. I feel as though there are better ways to go about it than just making them so dreadful to play.

P.s. thank you for the constructive criticism posts though, and for taking the time to read my posts. Just have been mad for so long that I’ve decided to let it all out in this post.

Freaking… I mean, yes, this game is no ragnarok, but since it is the same makers, I suppose I should take into consideration all of the theory crafting that you needed to make a good char. -_- I suppose this game falls into that niche of players who like theory crafting and such for their chars. I guess I was just wanting some type of retribution for having played ragnarok online that I suppose I have yet to find in this game. But, as someone posted, this game is IMC and original ragnaron team’s “own game”, so I’ll have to take it with a grain of salt for all that it is.

Will be rerolling and researching my build as many suggest. I mean… I’ve just reached highlander 3 and I guess my class feels a little bit better. Maybe I’ll level up a bit more and make it to doppelsoldner where. Supposedly all of the good stuff is at for the cliche 2handed warrior class that to want to play.

Again, thanks guys for tanking the time to read my post. Not mad at anyone in particular or don’t mean to seem hateful, just pretty frustrated. Sorry for the backlashing.

Tldr; frustrated at playing warrior class pre-doppel, need to theory craft or so, disappointment, disappointment, apologies

Be a Pelt1 or useless. Thats neither a rule nor a law, its a principle. A principle does not know any exeptions.

So what is the difference if you did not take a rank in peltasta?
Others want you to take that damn rank cause it is the only way a swordman can be viable in a party. Go blatantly against others opinions and the many experiences told means you go solo, Kirito style. Noone wants such a player in a party. If you didnt want to play in a party to begin with, so be it.
Swordman has no potential apart from being a Swashbuckling slave, cause if you cant deliver that, the party could clear the mission/grinding/whatever 4man easier and quicker than with you.

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If i had not taken rank 1 in peltasta, i feel as though my dps capabilities could be further improved upon, even if only marginally. I mean, I just got to highlander 3, and the skills gotten make my char feel more efficient in dps. There are parties in which I did just fine without peltasta, with the passive on swordsman c1 attribute.

I guess I just feel… so… unrewarded for having that one rank just for that one skill, but I suppose other classes face this as well in gaining one desired skill that would complete their build.

I guess I have been spoiled with other MMOs I’ve been playing that gave respecs such as wow (yes. I know this is not wow) and such and have forgotten how much theory crafting that was needed even in these games and RO. But man… No type of forgiveness at all for messing up? Lol, Tree of masochism +1.

I suppose I should be posting in the class discussion.

I’ll be rerolling.

Peltasta is useless end-game other than as a farming tool, if you’re going HL3 or Barb3 to doppel you’ll regret having peltasta at r2.

Having peltasta is not a r̶u̶l̶e̶ principle, it’s just the mind set of the min-maxers who are probably going to reroll their beloved elememes to dragoons after the r8 patch.

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As I said, it is not a rule. It is a principle instead.

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i spend countless amounts of hours into my character, try to optimize
him to the max extent towards 2h swords only to find mobs that are
resistant to slash damage,
where i’m dealing 1k to other mobs, i come
across a map that is filled with mobs resistant to slash damage, where i
am dealing a measly 400 damage.

wow mobs resistant to a certain type of damage
what a surprise, wow
stopped reading at that point

PS. I’m also Pierce-only Corsair and do sht damage to those mobs that are weak to Slash you are using. Now what?

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I changed it, happy?

Changed it to something that is wrong hahaha ^^

@haukinyau

You can only say that cause of the queue system. A premade party does things differently. The shouts for pelt are done for a reason.

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