Did the KTOS dps rank change at all?
Dragoon Fencer and Fletcher was the last time I heard. Edit. Break over back to work T.T
I saw something nice (some kind of popular tier list), but I have to find it again.
This is funny (elementalist and taoist rain storm delete fire):
does agni work with pyro only? or works with other wizard fletcher PD fire skills too?
Seeing a new (?) Owl attribute AND Miko information makes me cry with happiness cuz Iām rolling a Diev 3 in preparation for Miko to recreate RO Bard.
Owl attribute| ? where ?
Click Greyheimās comment which I replied to.
where ? i dont see it
Oh my itās one post before that. The one that starts with ārandom image.ā Itās a thing like this that makes PM a very important forum tool, IMC.
@greyhiem
Pyro is shifting the dps meta realy? Is it that huge as it seems?
Also that necro seems like a beast ā¦ Would like to know bout that damage, what is it?
Poor Dragoons and Fencer just had itā¦ they didā¦ is swordie dream of being the best at something dieing slowly?
Thanks. Hmm I didnāt see any new owl attribute though. That icon with the 2 owls is for Sageās micro dimension attribute?
Mistakes happen.
may I know where does the round purple ore to craft 315 weapon drops from?
any video on the new miko ?
A lot of equips may shift meta (or at least change some class viability), one example was agni necklace.
Some swordie exclusive items were added too:
Level 270 Swift Oghma guantlets, glove, special effect: bonus strike damage vs leather.
Level 270 Teblin Gauntlets, glove, special effect: bonus slash damage vs plate.
@ginoang_linx I saw plague doc incinerate use it, but it has been nerfed. It was *10 damage before, now it is much less. Most people use pyro to test the necklace. Necklace drops from dungeon 115.
@PiapPiapPiap Not available in iToS yet.
@Cel3stial Most miko videos were posted in KToS general thread, or the other miko thread at cleric section.
more Miko skill info
Clap skill
Increases duration of nearby magic circles Edit: and several objects.
-duration increase: skill level *5, in seconds
-does not affect other features of the circle (for example, does not increase safety zone block count)
-does not increase buff duration if the buff is not part of the magic circle (druid sterea trofph?)
-cannot extend magic circle if it is part of a channel (for example, krivis3 melstis & sadhu2 possession)
SP cost: 61, plus 8 per skill level
CD: 34s
Throw arrow skill [magic] - [holy]
Create circle on the ground, deals holy damage. Animation: hold a holy arrow with bells attached, and throw it.
-Max 10 targets
-Duration of 5seconds, plus (3* skill level seconds)
-3 Hits per second
-No hit limit
-Approx. 2x2 tile AoE circle
SP cost: 54, plus 7 per skill level
CD: 35s
Broom skill [area buff]
Purify/cleanse the area with a broom, then create a magic circle which increases allied skill levels (stacks with divine might).
-max 5s of brooming cleanse
-magic circle buff duration 5s, plus (skill level) seconds
-Second row buff (does not consume buffslot)
SP cost: 56, plus 8 per skill level
CD: 35s
Stick with paper skill [magic] - [holy]
Swing your stick. Allies hit by your stick will be cleansed.
Enemies hit by your stick will be cleansed.
-during the animation you will block attacks.
-remove 3 ally debuffs per cast.
-removes 3 enemy buffs per cast (when touched) -> safety zone is removed even if the hit is blocked
-will remove magic circle if it is part of the enemy buff
-2 hits.
-4 overheat.
SP cost: 55, plus 9 per skill level
CD: 8s
Dance skill [area buff] [channel]
Channeled skill. Stops when interrupted (hit, cc, etc.). Start channel dance to buff nearby allies.
-Duration: 5s, plus 5* skill level
-Buff: damage boost for melee attacks: +(skill level *10) in %
-Second row buff (does not consume buffslot)
SP cost: 3% of max SP per sec
CD: 60s
Miko dispeller
-prevent rank 2 & rank 1 debuffs
-need to learn attribute (cost 54 250 to learn, 40 minute without token)
-Only available in sit mode
-Work similar to dispeller
Howās 50% resistance of dark/holy property damage on dark/holy mobs going?
isnāt it way too harsh on memelock and bokor-doctor since roughly 60% of mobs are either dark or holy?
they already added high mdef mobs thats too much!
Only dark => penalty vs Holy.
All featherfoot skills are now Dark element too.
2016 September 29
[Monsters]
- Dark property resistance has been added to holy property monsters.
There are very few holy element mobs (only 6-8).
Holy element is still strong.
Dark vs dark => no penalty.
My bad it was misunderstanding of me at the same time what a relief my bokor 3 is not going to die!
Thanks anyways, i was trying to make another class lolz.
but its a massive nerf on holy class, right?
Not a nerf on holy class.
Example:
Holy attack vs dark mob => extra holy damage.
Holy attack vs holy mob => normal damage.
Holy attack vs random mob => normal damage.
Dark attack vs dark mob => normal damage.
Dark attack vs holy mob => lower damage. <<<< only this
Dark attack vs random mob => normal damage.
Only 6(?) holy mob in the game, so no worries.