When you know your class is bad lol
Thanks for the reply grey.
Actually, Toy Hammer can proc with some skills like Double Punch and the bleed from One Inch Punch and Palm Strike, not just normal attack (although Carve Attack does not work for toy hammer).
That’s why I’m wondering if toy hammer can work during werewolf form.
I only have the vids of breaking wheel & toy hammer, it will splash:
And vs mobs:
sr3 is a godly archer
a1 > r3 > a2 > sr3
new limacon let running shot useless.
Is there more fletcher3 mergen video? Like to know if mergen solve slighty aoe issue for fletcher
@greyhiem any alchemist vid? curious how good/bad homunculus AI is, and how strong alchemistic missile?
Wow, is that hoplite c3 costume? very cool
its new costume for swordman but not hoplite 3
This is one of the few fletcher mergen vs mob:
Solo at high lvl is very difficult for archer:
Vs dungeon 145, some mergen mobbing skills:
Bonus:
Mergen, necro3, sage, inquis vs questboss:
I have not seen alchemist post in weeks.
Homunculus is very difficult to get.
Very annoying mob:
Repost on request:
Full Highlander 3 barb1 doppel3 combo, note which skills are fake multi-hit:
Him at siaulai party vs bosses: https://youtu.be/rMaEGHq_YCc
Doesn’t surprise me a bit.
I think imc has no idea about the reality of the alchemist class…
edit :
They ignored all our previous complaints (roasting 50% tax, horrible pot crafting UI, MO unusuable without datamining, pots trade consuming premium trades, Briquetting being bad compared to anviling, Awakening dungeon being a chore…)
For Briquetting, they added a lolcosmetic attribute, so now we will get it lvl1 for cosmetics.
For Awakening, they are showing us the middle finger : “oh yeah we know it’s annoying, so instead of making it faster, we will ask you to pay more so awakening duration will be lower”.
And now homunculus, a 14 days lifespan pet which requires a fuckton of rare items to craft…
At least we get alchemistic missile
Think problem might be most people play alchemist as their secondary characters. Therefore they will stop at lv 227.
After expansion, theyll first have to lv their main to 330 then move to their alchemist. That might take some time :X
After some digging, I have found something nice.
Some debuffs will splash on wheel (debuffs which are applied after damage is dealt, such as one inch punch). This should work for swordie friend debuffs too.
The wheel itself will be debuffed too. I don’t know what effect this will have. Perhaps bleed debuffs on wheel -> quicker vanish?
Around 4:50 in this vid she will wheel + 3x godsmash + one inch on the wheel. All mobs receive the one inch debuff colour.
Image of one inch debuff splash.
Also seems wheel has a hit limit of 4*skill level.
Either duration exceed or hit limit exceed will make wheel vanish.
Wheel CAN be knocked away by enemies.
Walking around the map, enjoying scenery.
Added OSTs, channel: https://www.youtube.com/channel/UCtYxFuIA-5lnTOcY6H8cxzw
We have some complete ost channels in this forum too (remember a link to youtube and one to soundcloud), cannot find them right now.
QS3 Scout3 Hakkapalle farming dungeon 130 with sprinting running split shot:
Ranger3 Fletcher3 Hackapalle vs crystal mine mission bosses solo:
Damage test hackapall:
…PvP build [cler2 or priest1] diev3 oracle kabba inquisitor is absolute carnage at KToS.
this is in fact true.
if homunculus did not had a lifespan, it would without doubt revive the entire class as main class to play.
just think about it: a good wiz3 link2 alchemist 3, with a homunculus it would be double JP for farm pt-exp and so on and would combo with the new alchemist missile and MM allowing the alchemist to solo farm very well.
without doubt it could not be on the same level as full SP character or the dps of a full dps character but would be a good middle ground and powerful enough to be of use as main character , and once we take in consideration that he still have 2 free ranks, everything seems to be even better for him.
we can only Hope that in the future we will see a attribute for alchemist, where it allow the homunculos to survive without time limit, so we would have a possibility to sell the homunculos and use as well, without downside, after all even squire got a new atk skill plus a rework on his rank3 skills.
it is just really unfair for alchemist to have the same standard homunculus as any other player who buy them, it really need a attribute for it.
Wasn’t sure if anyone posted this vid.
Mergen - 315 Dungeon
Pyro3 Chrono3 Sage endgame vs mobs:
User states ‘this is my charmander’ and cries, all attributes 50 (+):