Tree of Savior Forum

Rank 8 Gameplay Videos from Korea - (closing soon)

More vids.

Party play Siaulai:
-Fencer2
-Murmillo
-Templar(2)
-Corsair Shinobi
-Sorcerer Sage


Fletcher Hakkapalle combo:


Murmillo vs magic mobs: https://www.youtube.com/watch?v=FqsJUFa9bxw
Falconer3 QS3 spike circling: https://youtu.be/Su_NClY6x1Y
Party play at Lhadar Forest, r8: https://youtu.be/-FSELDNkeTM
Reiter3 145 dung solo: https://youtu.be/2LuBCtkifcQ
Dragoon2 vs mobs (repost): https://youtu.be/IMPxWOsTdj8

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Flare has nothing to do with it. It was 2x Arrow Rain (one from Capture) + full crits from Sneak Hit.

finally see a sorc-sage, but sadly he only use micro dimension + fireball, was hoping to see more interaction.

me tooo… I want to see micro dimension on sorc skill

Any information or footage of Kabbalist 2 double chance with on-hits? arde dagger, blessing… if it increases all ticks or it’s not worth

It grants a chance to trigger the effect. The effect will make your first hit (or first hit of multi-hit skills) get multiplied. I think it is a true multiplier so it should apply all bonuses.

w8, is that Miko at rank 8?

https://www.youtube.com/channel/UCsUqd6Yfdk1t57JzrMPpIRg Lancer stuff
Dunno if its good enough

All videos are welcomed. Everyone is free to post in this thread!

@aruvian yes

Thats the lancer stuff, deployment skill shows that it can be used as a passive C block which is really good imo

Are you sure? I just don’t understand why she would use a flare at first, then have Arrow Rain and another Flare used in capture. I saw the damage of a normal Arrow Rain and it doesn’t do nearly the same damage as this video. I think that Flare and Arrow Rain work together in sort of the the same way that Barrage and Feint work together. A hidden mechanic.

Video combo:
(before battle) -> Flare + Arrow rain -> Capture.
Battle:
Feint opener, flare, Arrow rain -> release capture -> move to back, 2x barrage (boss died, no 3rd barrage)

Flare 2 hits per sec, per flare.
Arrow rain X hits per sec, more hits because boss is quite large hitbox.
Feint barrage more numbers.


A lot of classes wiuse ground-spells/magic circles. Gladly, enchanters will be able to sell reversi scrolls at rank8.

I doubt it but who knows, it’s hard to tell without a proper comparison.

Here’s a vid of a Rogue-Mergen doing a similar dps without flare though. She’s slightly slower but I reckon that’s because she didn’t move behind the boss like the other Mergen to make use of the Sneak Hit.

This one is using a khasti +5, the other guy is using a Maga Bow +11 with transcendance. That’s why the other one was faster.

PD is one of the strongest solo classes now, even without bokor

Showcasing some taoist, mergen, cannoneer vs mob:

Sapper cannon: https://www.youtube.com/watch?v=8oyzqLswEak
Taoist diev: https://www.youtube.com/watch?v=VqygFKQMYCU&feature=youtu.be
Mergen : https://www.youtube.com/watch?v=EeDXVoeIkWE

My PvP highlight for you -

Dragoon2 Dethrone


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[details=Click for two deaths]More:
A:

B:

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So in the Taoist vid (which I’m interested cause we have almost none apart from the Krivis combo) the Diev seems to have high CON (35k HP at lvl 310). From what I tried to simulate almost all CON for her level.

Also we can’t know for sure how high are each skill lvl as she used all of them, so some are not at maximum.

The Energy Wave (flying talismans) does an ok dmg as it ticks quite quick for 1.6k dmg, but does not seem very practical to have the mob in that specific direction (kinda same problem with Owls) and also moving so would be best to explode before going away. Couldn’t see them exploding though and I can’t understand if they disappear after a number of hits as some are not exploded and just vanished after doing some dmg. Nevertheless does seem like the highest damage talisman used.

Three disasters does very poor damage (give 3 lines of hit when explodes) doing 3x 650 Aoe dmg. We don’t know which is the skill level however. If it was at lvl 1 it could go 2x stronger maybe to a total of 4k approximately at lvl 5 as its atk double from lvl 1 to 5. Theory.

Dark sight (the one that makes them “vanish” generating no treat) does like 6k Aoe dmg.

Storm calling (lightning effects) does around 8k of Aoe dmg.

Considering the Taoist seems to be a CON build, the damage seems good as it is all Aoe, excluding three disaster. Skills have from 24 to 36s of cd which I don’t consider extremely high. However cost for each skill usage with talisman at 500 silver is from 1k to 1.5k silver.

In the Krivis Zaibas + storm calling combo video, it (the spider Druid) hits with Storm Calling for 11k dmg at class 5 the Glass Mole, but it’s an INT build (11k of HP at level 286). Maybe not all skill points are in Storm Calling. If it is at level 1 (maybe it put one point in each of five skills) the dmg can scale to double at level 5, so around 20k Aoe dmg (however in high INT build). Best case scenario supposing.

Conclusion: Taoist has ok burst Aoe dmg for INT cleric but inquisitor vids it’s much easier and inexpensive to do high Aoe dmg with breaking wheel + whatever skill (just hit that wheel hard).

Does not seem a very good class to go actually apart from Dark Sight benefits of party hiding + Lightning combo if you are a Krivis. Krivis does seem the biggest one to benefit really. I think maybe even PD 1 can sustain more dmg than Taoist with just incinerate as it has lower cd.

Well. Late night analysis. Someone up to debate plz? :smiley:

Taoist skill Creeping Death Charm has a hit limit of 4 hits per skill level. 60 hits at lvl 15, rank3 taoist. With 3 overheat.
Korean players are very rich, they will get 100% attribute on this, probably.

Edit: yes, the cleric tree was designed intentionally that way. Many skills have a hit count, which is divided by number of enemies. Only some DoTs (plague doc) and deployment/channel skills (owl, breaking wheel, sadhu possession, monk energy blast) don’t get a hitcount/mob size.

Here’s one more:


PvP Energy wave on raised target:

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So atm 20~24 max hits with Divine Might. Considering it’s a number of hits it goes to the same issue Zaibas and Carnivory have with large number of monster. Divides dmg too much and ends up being low dmg. So does not seem a very productive skill really.

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