Hi y’all
I’m making a A1-R2-Sc1-Ro2-M, about 6~7th char already, included trying A2-R3-Sc1-M and Hunter type. Currently at Ro1, rank 5 with this character.
My aim is increasing Snipe’s dmg to the max. And after several testing I came to the conclusion that the best way to reach that high & stable dmg is high crit rate and raw dmg, that’s why I’m trading A2 and R3 for Ro2. Mainly for 100% uptime of Sneak Hit and Vendetta. Sneak Hit and Evasion also clear up some points in DEX to put into STR.
To the topic: the new update for Steady Aim reads: add dmg change from (3 * skill lvl)% to (5 + skill lvl)%. My question is:
1/ Steady Aim had the (3 * skill lvl)% multiplier, but it got changed like this already isn’t it? As far as I can see, it has always been (5 + skill lvl)% since OB.
2/ In the event that IMC f*cked up (like usual) by mistaking the order, i.e from (5 + skill lvl)% to (3 * skill lvl)%, the difference between lv 10 and lv 15 spike from 5% to 15%.
So, if this change is real, R3 or Ro2, which in your opinion will have more merit to it? In other words, is Ro1 suffice? I’ll be sacrificing 100% uptime of both skills and no Evasion. Feint Barrage combo is still viable thou.
But if IMC f*cked up by didn’t proof read enough, and just copy from previous updates, disregard this topic then haha.
Thank you for reading 
