Does anyone else find it ironic that mission queues often queue you up with someone 15 levels higher than you. But wait! There’s more. Because you’re in a higher level dungeon not only can the bosses kill you in 1-2 hits, you also lose exp due to oddly designed exp tables!!
^ Does that even make sense…
At the lower levels, I don’t care so much since it’s manageable. But when I’m in a Lv240 queue with my Lv225, I might as well start a campfire and type this thread.
Of course the easy fix would be to set missions to AVERAGE level rather than highest level character. This would allow a 15 level span but only a 7-8 level difference at most between player and boss. But hey, quality of gameplay is not a concern for IMC is it.


moi aussi j’aime les queues