So I decided to get around to trying out some of the less widely-used classes in the Archer tree. That being said, there hasn’t been much talk on them so it’s kinda hard to find info. If anyone knows the answers (or where to find them) to some or all of these questions it’d be super appreciated.
Cannoneer
-Siege Burst:
Question:
Raising the level increases the skill factor(SF) and the charge time. Is the increase in charge time beneficial, or is the charge meter only to determine the level of skill used?
Answer:
Question:
Does the Siege Burst: Increased Range attribute increase the range of the blast, or the range at which you can attack?
Answer:
-Sweeping Cannon:
Question:
It mentions that you can assemble the cannon with your turret. Does that mean it’s an installation?
Answer:
Hunter
Video of Growling and Howling in action (thanks @tenjyo.no.gouka!)
Question:
Bonus stats and pet food costs aside, are all companions equal, or are some better than others? Searching around, there were several old threads that mentioned different HP scaling between companions, as well as differences in armor slots. Dunno if this is applicable (or matters) after re:Build.
Answer (WIP):
There’s definitely differences between companions. Companions have different armor and weapon slots: certain pets like the Winter Penguin and Goro have 2 slots for both weapons and armor (4 slots in total) while others like the Armadillo only have 1 slot for each (2 slots in total). Reportedly, some companions like the Pig had no slots. Additonally, companion HP varies depending on the type of pet as well: a level 368 Winter Penguin has 554k HP, while a level 378 Armadillo only has 59k. Another thing to note is that companion HP scales with the character’s level. The same Winter Penguin had 20k HP with a level 74 character but 554k HP with a level 390 character. In short, companions from the TP shop are probably better than companions obtained in-game.
-Coursing and Retrieve:
Question:
How do these interact with boss monsters? The immobilization effects won’t work but do they deal their continuous damage?
Answer:
Addendum: Both Coursing and Growling apply their damage to Challenge Mode bosses, but without the CC effects. They also cancel each other out.
Question:
How do these interact with Growling and Hounding? Do they nullify, oppose, or are disabled while using both or either of these skills?
Answer:
-Growling and Hounding:
Question:
Can you use both of these skills at the same time? (i.e., do they cancel each other out?)
Answer:
-Howling, Growling, and Hounding:
In case you wondered about Growling and Howling:
And Howling and Hounding:
Quarrel Shooter
Video of Quarrel Shooter skills in action (thanks @tenjyo.no.gouka!)
-Deploy Pavise:
Question:
Is the blocking effect still like pre-re:Build? (pre-re:Build the shield would block/absorb attacks as if it was its own entity rather than an actual shield you were using to protect yourself, but after re:Build does it somehow absorb attacks taken by you as long as you’re near or behind it?).
Answer:
Question:
Deploy Pavise: Aiming Sight grants you knockback/knockdown immunity as a buff given when you place the shield, or as a buff emitted by the shield?
Answer:
-Rapid Fire:
Question:
Similar to my Siege Burst question, what does the charge meter actually do? Increase number of hits, skill level, or something else?
Answer:
-Kneeling Shot:
Question:
Can you use skills while in Kneeling Shot or is it like pre-re:Build where only certain skills where allowed while kneeling?
Answer:
Question:
How does this skill interact with other skill states such as Sniper’s Serenity and Bazooka? Pre-re:build you could use Sniper’s Serenity while kneeling, is this still the case or do you have to Bazooka/Sniper’s Serenity before kneeling?
-Block and Shoot:
Question:
A thread mentioned that it actually gives a 3 second buff rather than buffing one attack, is this still the case?
Answer:
Also, if you don’t know the answers to these questions and would like to know too, check back on this thread! I’ll try to update this somehow as soon as I can when/if I find the answers.