Tree of Savior Forum

Questions about Swift Step!

  1. How does it work?
    It’s supposed to increase your movement speed and evasion while you’re moving, but I heard some people were saying that it doesn’t give you either?
  2. Would it be necessary for my character?
    Full DEX, Full DPS, Full Leather Armor, Archer1-Ranger3-Fletcher3.
  3. Personally think it’s kinda useless since I’m not going to take Archer2, which has the useful attribute, and I’m focusing more on my damage rather than movement speed nor EVA, what do you think? I believe it’s not necessary since I’ll be going Full DEX and will be using Full Leather and Leather attribute maxed out.

If you are not planning to go A2 then swift step isnt a great buff. Evasion is minimal at lvl 5. People get only for the 1.25 crit rate buff, party members hate swift step.

But there is nothing else in A1 tree thats worth replacing it for and since your already an evasive build why not add even more evasion it cant hurt.

Reroll swordsman :joy::joy::joy:

if you go full dex on your fletcher c3you character will deal tiny dmg because fletcher skills don’t have high multiplier

archer c2 also not useless

  1. swift step attribute which can works with crit gem so you don’t need to have much high dex or less worry about dex scaling at later level

  2. lv 7 full draw = almost instant cast, very good at both pvp and pve

  3. kneeling shot for aa build with qs c3

  4. heavy shot is one of the most useful skill to pvp from archer classes, especially against plague doctor

It increases moving speed while shooting. Evasion is increased too, but you dont need to be shooting or moving for the buff.

If you think 10% evasion bonus for you and your party is uselss then dont get it i guess. If youre going full dex it will give more benefit for the evasion.

I guess you didnt get what OP asked.

No one said a thing about what you are talking now. ><

because he said that he have full dex on his fletcher c3 and he think archer c2 is useless :open_mouth:

archer c2 is not useless but with his build archer c2 is not needed
useless =/= not needed

also i just want to mention why full dex on his build is bad

OP never said archer c2 is useless. He said swift step is useless unless you get archer c2 lol

You better read better xP

even with heavy dex and leather, you still gonna get hit enough to notice, so swift steps c1 will help push your evasion up a bit more.

@Gringe,
I had an Archer3 once, on Circle 1, I took anything but Swift Step. My friends had Archers as well, and one of them said I’m stupid for not taking Swift Step. Which reminded me, the buff will end faster than the cooldown, if you don’t spend six points on Swift Step.

I’m thinking of getting 1/5 Full Draw for the knockback and skew effect, and 5/5 on both Swift Step and Multi Shot, 4/5 on Oblique Shot. Because many people were saying that Obli is just useful for leveling/grinding, and I don’t want a skill that’s -just- for leveling. I want a skill that’s going to be useful even later on.

Now I’m even confused more than ever, really. And now that I think about it, no Archers I’ve met have always had Swift Step.

How should I spend my status points though?

5/5 swift steps
5/5 multipleshot
4/5 drawshot
1/5 obilque shot

oblique with it’s slow effect is good in pvp also
so 1sp for it is not a waste, and more is not good because of the sp cost

also it’s very helpful at early levels

if you take archer c1 only just get
5 swift step
5 multi-shot
1 oblique shot
4 full draw

Pretty much id go with the 2 previous suggestions. oblique shot doesnt get much better with levels, but the sp cost increases alot, so its best to keep it at 1.

The only thing id consider though, if you decide to pick up archer 2 later, id only bring full draw to 3 so you can max the important skills and also get 1 point in heavy shot. I screwed up and brought full draw to 4 and now im not getting heavy shot.

I’ve heard that people get lv. 2 Oblique Shot instead of just lv. 1. Why is that?
And someone said to me that since I’m going Fletcher, once I have Crossfire, I wouldn’t need to use Oblique anymore. The attribute for it, slow, is pretty nice though. Thanks everyone!

Swift Step = move speed , evasion , - def,
passive Critical Rate Increases your critical rate by 5% per attribute level when [Swift Step] is active. ( circle 2)

really 1 or 2, it doesn’t really matter, more than that or max, definite no though.

since your going ranger3 you have spiral shot, so you want to combo that with full draw for high damage though, so throwing your extra pts into full draw might be better for you.

I heard crossfire sucks and the least effective of the Fletcher moves
Either way, Crossfire probably is better than obilque…but really every use of crossfire uses up one hail mary arrow.
When you come across two mobs that are below 6-7k hp which still pop up at lv200+ levels, are you really gonna throw out 2-3 crossfires just to kill them, or obilque. answer, neither, just throw a barrage at them. which is quick and cost-effective

really 1 or 2, it doesn’t really matter, more than that or max, definite no though.

since your going ranger3 you have spiral shot, so you want to combo that with full draw for high damage though, so throwing your extra pts into full draw might be better for you.

I heard crossfire sucks and the least effective of the Fletcher moves
Either way, Crossfire probably is better than obilque…but really every use of crossfire uses up one hail mary arrow.
When you come across two mobs that are below 6-7k hp which still pop up at lv200+ levels, are you really gonna throw out 2-3 crossfires just to kill them, or obilque. answer, neither, just throw a barrage at them. which is quick and cost-effective

Don’t know the reason why those people get lv2 Oblique shot, but the increase of sp cost isn’t worth it.
when you have decent/good aoe or good spam skill you won’t have much oppunity to use oblique shot for dmg propose(except farm those very low level mob), at late game you’ll use oblique shot only for draw multiple mob to yourself or use slow attributer(but the attribute cost you more sp too)

In coming wall of text from a Fletcher player.

One thing to consider in builds especially with physical damage classes like swordsman and archer is how often are you going to be using a skill and when will you stop using it. Pretty much all builds across all classes will have damage skills from early ranks that fall off. This is unavoidable due to the fact that you’re going to be progressing to new classes with new abilities.

This heavily applies to fletcher since it has so many options with little to no cooldown. Since you can cast pretty much your entire fletcher utility at will means you won’t want to waste time casting a weaker spell from an earlier rank for the purpose of damaging. Your fletcher spells will deal much more damage. So the thing to consider it the utility those earlier ranks can give you and which skills from the earlier ranks will be worthy to throw into your rotation once you hit fletcher.

Oblique shot - great for low level falls off later and falls off even faster if you level it believe it or not. You only have so much sp to work with and if you level oblique shot you’ll spend more sp. Which in turns means you have less sp to work with for your spells that are much better from ranger and fletcher

Full draw - utility spell and not a main source of damage

Swift Step - good for auto attacking early on thats about it since you’re not going C2 Archer

Multishot- You’ll use this early but probably won’t bother casting it once again once you’re ranger

Archer C1 idoesnt offer much for R3 F3

Now onto ranger filled with aoes

Barrage - Great spell if cast at point blank range. Has a 18 second cooldown and overheat of 3. This will be your main source of damage until you get fletcher. And even once you are a fletcher you’ll still be throwing it into your damage rotation.

Steady Aim - Great buff and great investment to level it. It helps out all of your spell damage across archer ranger and fletcher. You’ll never stop using this spell.

Critical Shot - Another 0 cooldown spell. This spell suffers the same fate as oblique shot does. I would argue that oblique shot is more useful than this spell is. Since you’re going a Dex build you’re already going to crit a lot early levels and by the time mobs get high crit res this spells damage will have fallen off due to you having fletcher skills. .

High Anchoring - The damage on this spell is kinda meh. I would advise not putting points into this or critical shot and saving those points for C2 ranger

Time Bomb Arrow - This skill is awful. Its damage isn’t that great and its CC isn’t that great since its delayed. Also doesn’t work on large targets and is resistable. You’ll also manage to piss off dungeon groups by using this spell

Spiral Arrow - Great multihitting spell thats worth taking. You’ll get overkills alot with this spell.

Bounce Shot - A stronger oblique shot with more targets hit. Worth taking imo

Now you’ve reached Fletcher

Each spell has its own strengths and weaknesses. But no matter what you do with Fletcher save 5 points from your circle 1 so you can immediately have a level 5 magic arrow as soon as you hit C2.

Barbed Arrow - My personal favorite as you can 1 shot most cloth and even some leather mobs up until 200ish when mob hp gets noticeably higher.

Broadhead - The only point to leveling this is increasing the duration of the bleed. Leveling it does not increase bleed damage but does increase the damage of the initial attack.

Bodkin Arrow - If you level this spell it becomes a single target option for the mobs that Barbed aren’t so good for like plate and ghost mobs. Good support in boss fights. While Fletcher is a dps class you do have the option of providing some support to other phyiscal classes with this spell. This spell is also handy for removing reflect shield which is handy for the tree boss in siauliai mission

Crossfire - Choose this spell if you want another aoe option. I personally think you have enough between barrage and bounce shot.

Magic Arrow - The reason why most people go Fletcher its great single target damage, hits multiple times and really fast. Combine that with a low cooldown and you have one of the best single target damage spells in the game hands down. It only gets better. Both the plus and downside to this spell is its a stationary damage effect. Its a plus side since in boss fights you can just set the arrow and cast other stuff til your magic arrow cd is up. The downside to the stationary effect is stuff moves out of the tiny aoe. Alot of fletchers end up just casting magic arrow in front of them while the mob attempts to hit them and they either facetank or in physical damage case rely on evasion. It prevents the mob from moving around. This is dangerous and should be handled differently with each mob of course.

Divine Machine Arrow - This spell might provide some use in solo play. But in group is harmful to the dps effort of your group. People love peltastas and linkers in thier grinding/dungeon groups just for their ability to group mobs up. All this spell does is spreads them apart and will cause people to hate partying with you. The damage from the spell is no where near the loss of damage you just caused your party by casting this. I would reconsider my opinion on this spell if you could turn the knockback effect off like you can with other spells.