Tree of Savior Forum

Question about Doppelsoeldner build

Hi guys.
I’m interested to build doppel.
Not sure how doppel fair compares to dragoon on PVE.
I like both actually but i think ill go for doppel for now.

Solely for PVE. Not interested with PVP.
I want to go for 2:1 STR DEX. Would that be good? Lol.

Anyway here is my build:

http://www.tosbase.com/tools/skill-simulator/build/uvfxyyof9x/

Will this be good?

I have some questions, why do people go for highlander 1 instead of sword 2 or even pelt 1?

And should i take warcry from barb?

And what skills should I focus for doppel?
If you check on the build that basically what im going for but i wasnt so sure. I’m just basically add everything possible as i dont know which is good and which is not.

Thank you.

Highlander 1 provides you the best tools available for a slash type 2h-Sword.

Cartar Stroke only needs level 1-3 and it’s a very strong strike type skill, it shits on helm chopper in terms of damage.

Crown helps lower damage on bosses/monsters but has long cooldown

Cross Guard, no explanation needed.

Wagon Wheel is crap, but can be a 1 point wonder for extra cc when needed.

lastly, 2h sword mastery helps boost your damage a little.

Warcry is better than maxing cleave, yes cleave gets damage multiplier on stunned monsters but every level of cleave means you only increase the base damage of it, can be increased by attributes but it won’t make a big difference with…Let’s say Level 10 and Level 15.

I recommend something like this:

if you want 5/5 gungho you can put 2/5 pain barrier

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the difference between doppel and dragoon for pve is that doppel got higher and better aoe (cyclone is the best aoe skill)
for the barbarian circle, i’d get lvl 10 warcry and lvl 10 frenzy, lvl 10 seism lvl 5 helm chopper lvl 5 pouncing and rest to cleave which probably will be lvl 5
the reason we do this is because warcry and frenzy are the best skills that’d probably scale into late game, where as no matter how many points you’ll put into helm chopper/cleave the damage will not be appealing late game, so its better to get those buffs ( i think warcry is also getting buffed but im not sure, even if not the skill is good to have)
seism is lvl 10 because its a pretty good skill and you don’t really need the others for damage, helm chopper and cleave is for the utility.
and ofc as the person above me said you should go highlander c1 to get some good 2h sword attributes like critical attack attack, cartar stroke is very strong and also its nice to have another shock debuff for the doppel skill zucken
for the doppel 3 circle what i recommend is to get redel and zucken to lvl 6 so you can use the rank 8 attributes, punish lvl 1 for the aoe (optional) cyclone lvl 10 DoV lvl 15 and then you have a choice between lvl 5 Zwerchhau and lvl 1 Sturtzhau, or vice versa
you can take out 4 points from DoV to get both rank 8 skills to lvl 5 if you want, not sure how significant the 4 stacks are.

Better take Highlander than Swordsman2 because the Highlander class has an attribute which adds +50% crit rate when using two-handed swords. Most Doppel skills require two-handed swords.

It’s critical attack by the way, the stat boosted by str.

A direct sample would be 500 critical attack > 750. It’s a small value, but helps.

still much better than sword 2
actually getting peltasta can be a good idea too, swash helps.

I have two barb3-doppels,

Pelt-barb3-doppel2
HL-barb3-doppel1

I must say the lack of cartar stroke is big,
but the fun thing about swash is that you get to use swash > warcry > PB > cleave(optional) > cyclone

1 Like

both have pros and cons.

First you need to know your playstyle.
Pel: Swash buckling ( the only reason why you get it ) is a great aid in farming and mobbing. In addtition, it could be difficult to find a grinding party later on if you don’t have this and it 's very great when combined with Barb Warcry
Highland: passive ( % crit dam), debuff. You use skilsl in right order to maximize your damage
Barb: direct damage boost with Warcry + Frenzy which later on scale pretty well with Deed of Valor. You buff Frenzy + warcry -> auto attack until 10 stack then Cleave and spam everything. It also gives 2 stun ( Helm chopper + Seism)

SW-> Highland-> Barb 3 -> Dopp 3 : the most popular one with most AoE you can get
SW-> Highland 3 -> Barb-> Dopp 3 : lots of debuff
SW-> Pel -> highland 3 -> Dopp 3 : pretty much the same as the second but you will miss the crit and 50% cleave damage boost and stun from Barb
SW -> Pel -> Brab 3 -> Dopp 3 : Very great for farming and mobbing ( lack debuff though) ( Swash + Warcry) although you don’t get the + crit dam passive from highland but it will not be something too significant. You trade soem damage for utility in party.
SW-> Highland 2 -> Barb 2 -> Dopp 3 : A little of both. This is Korean style . the damage is very good if you manage to get every skill in correct other

u want high 3 barb 1 doppel, u need like 100 points into STR and rest into DEX
don’t go barb 3 or sword 2 lol

why not? im feeling adventurous ~

Lenny is the reason why this meta-whoreshipping sh1t is happening…

huehuehue

The meta is actually HL1>Barb3>Doppel2

Not many people like playing HL3 no matter what you say, the main attraction you get is Skull Swing, but there are several def reduction resources in the game so this only becomes very relevant against bosses with long uptime and becomes utter crap when killing normal elite monsters (apparently this is where we spend most of our time, and so on with the new cap) because of the long cooldown. Same thing can be said with Crown, only good on bosses and not really relevant. Crown or without no one cares in your party lol, it’s only a good extra debuff.

Another good thing is vertical slash, but then again, same uses, it gets to shine on bosses mostly due to debuff stacking.

The reason why a lot people play barb 3 now is because despite the long cooldown, the new pouncing does 32 hits. It’s a very strong tool for killing a group of monsters and destroying a boss.

I used to like highlander 3 so I made one myself and learned the hard way, it’s terribly lacking on party grind and you hit only a few monsters at a time.

HL2>Barb2 was a better experience to me than HL3, but now HL3 should be better with the Vertical Slash Buff.

i know, just poking at lenny~

im not knowledgeable in dop, so i rest my case here.

wink

you don’t really read SW 2 if your aim is PvE. We go SW 2 mostly for the restrain to do well in PvP

  • HL3 >Barb1
  • Barb3 > HL1

0 voters

theres always sw-Hl2-Barb2-dopel3

I for one think HL3 Doppel is better mainly due to Catars +50% ATK modifier, Skull Swing reduction to 0 DEF and Crowns complete reduction of stat derived magic attack. Also Skyliner is an amazing skill if the enemy bleeds.

Barbarian has the upper hand in AoE damage (debateable imo because of Catar Stroke still being insane damage for a R2 skill) self buffing and more upfront damage focused playstyle.

I personally think Highlanders need some reworking, like Barbarians got. Cross Guard needs to affect the enemy with a non pierce debuff, Wagon Wheel is a shitty bash with a long cast time and 3x the CD and mediocre damage, Moulinet is just a 1 point wonder filler skill that falls off incredibly hard due to a long CD no utility (would a slash debuff added to this skill and 2xOH really undo all the buffs that Barb got spoonfed? Get it together IMC) and fairly low damage growth. Vertical Slash is nice but if they want to put emphasis on Highlanders debuffs then maybe let us inflict more? The kit isn’t very cohesive in this regard when some skills are literally useless or provide a useless boon the class archetype can’t take advantage of (Crossguard stagger is mind bogglingly stupid as pierce debuff for a skill that requires 2HS stance)

The thing with HL1>Barb3 is that you get 3 core HL skills, this includes cartar stroke, so having cartar stroke as HL3 is never really a direct advantage.

HL3>Barb1 gets cleave which is great, because no bleed+no cleave skyliner is really bad, it’s like a faster standard 2 hit skill like flanconande.

Barb getting too much buffs recently is normal, it’s a rank 3-5 class, HL is rank 2-4.

Skull Swing and vertical slash are what you really want with HL, but those only shine on bosses really, +I’ve said before that there are many -def resources, including cleric c1’s deprotected zone which actually works wonders on bosses.

If it weren’t for the pouncing buff, I’d probably continue my HL.

no bleed no cleave skyliner is not really bad.
I can still hit 6k each hit with it.

I used to like barb, but now I think hl is superior in every way.
pouncing need your pain barrier. cyclone too.
seism is pretty much non existant beside stun.
while I like frenzy and warcry, its kinda useless if you AA more than using skill due to high cd.

that’s thanks to attributes, it’s still bad that it only does 6k each hit, and that’s probably on a cloth.

Pouncing doesn’t always need PB, you can run around with it and it doesn’t get cancelled with a minor flinch.

Meanwhile with HL you can’t always use Skull Swing, you can’t always use Crown. Vertical Slash is weak on normal monsters due to them dying before you actually stack debuffs in parties so you use it early or not use it at all

And you don’t have any real AOE other than cartar which barb also has. so you rely on your sword AOE ratio for mob killing in parties, also small hitbox on your skills.

Warcry has 40 sec uptime and 50 sec cd atm, usable with icewall which is a common support, and 10 sec downtime.