Hello,
I think many people will welcome the Running Shot change because it will make it much easier to play but I have my doubts.
I try to calculate the difference in overall damage and after that, I will have some more thoughts of these changes.
lvl 5 Running Shot:
Before: 23/35 * 1.5 * 2 = 1,97
After: 1.5 + 1 = 2.5
Why 1? They made an example in the patch notes that showed that 300% will get changed to 200% because of addition. So Old - 1 = new. So this seems like a good buff overall. (+27%)
Now let’s assume Masinios + Gem + Divine Might.
lvl 10 Running Shot:
Before: 33/35 * 1.5 * 3.5 = 4,95
After: 1.5 + 2.5 = 4,0
For a well-geared Quarrelmarker, this is an extreme nerf (-19%).
But even these two figures seem better than they are. A Quarremarker with Falconer will use some skills too. While using them you will not auto-attack.
At the moment you would use your skills when Running Shot is NOT up. After the Patch for a lvl5 Running Shot user, this is still a buff even if you do not get all of the 27% because of using skills while the new Running Shot is up.
But for a lvl10 Running Shot user the patch is even more of a nightmare. Not only you lose damage overall, you also can’t make up for it in the downtime of Running Shot because there is no downtime anymore.
Have a nice time
Moonarrow
PS: Anyone got a korean site for the real values of every Running Shot level?