Tree of Savior Forum

Quarrel shooter fair repair?

Any out there having this thought? Is it really intended? Running shot breaks your weapon way to fast. And combining that with kneeling shot. When you do dungeons, after 1 run your weapon is yellow, and gg if you die twice or in some cases once. Your weapon goes Red, and there is no way in hell your team will wait for you to go out and repair.

Is this system really intended to be this way or is running shot and kneeling shot going to have durability enhancement so that ones weapons doesn’t break so fast?

im QS c3 and usually i do all 3 instance runs and my weapon is halfway durability. you are just dying when you are not suposed to.

You can repair your equipment at squire shops to temporary increase the durability of your weapon when you want to do dungeon runs.

You realize while your weapon is breaking faster your armor is taking almost no damage meanwhile melee class takes the weapon damage and the armor damage…

Back to the drawing board.

As someone with a 217 fletcher a 145 cleric 127 hoplite tank and 212 alchemist the archer by FAR and away makes the most money and takes the least damage.

Case closed the repairs are justified, try being a tank and then talk about unfair repairs.

join a group that kills slow, and you’re a quarrel shooter with kneeling shot killing off most things by target after target. Your gear, yellow in 15 minutes.

I don’t mind repair but it is kind of unfair if you have to constantly leave a dungeon for it. And being a tank is probably even worse, especially when you have a team with slow dmg.

Yellow or red they should turn if you die in a dungeon, but not that fast by just attacking or taking damage. The fun factor dies, at least for me. If you think it’s fun then good for you.

As a qs all the way untill 250 my repairs only cost me 2k… cafrisun mana mana 10+ gc our cllass comco as qs3 is the cheapest to gear I feel. Initial vstment of 750k now for arde 200k for gc recipe if you reguse to farm it and cafrisun 6k per peice if you mp it. 1 mill and we are pratical set for a long ass time. Just lving you get to a mill around the time you hit deamon prsion at least I did. Then we save a bunch of money on 2k repairs. If or weapon brakes faster oh well we have some if not the highest sustained dps with little cost or income needed.

I see, but my issue isn’t the cash though. It’s more of fun factor. I feel like no class should have an insane speed of durability loss. Not to the point that you’re forced to leave dungeon and then run to the team and play again. dying once in a dungeon and weapons are already yellow because of the incredible attack speed wearing off durability. And even if you don’t die in some circumstances you get drained really fast because of others doing low damage.

And I know that elitist will say L2p, get better groups etc. But not everyone is an elite like you and every group isn’t perfect. The issue still remains.

I know that there are some repair kit for TP and that you can buy 1 for free everyday, but it’s only just a few durability points. If this system prevails then I would really want some repair kits for silver, I wouldn’t mind if they’re expensive.

I haven’t faced any mmo that kills durability this quick. This caught my by surprise how quick durability can be drained.

I would rather durability last twice as long and be twice as expensive to repair. I don’t see why that would hurt, it would be more game time with less downtime but for more cash.

dont die.
my weapon is usually okay after 3 hours of truffles.

try wow raiding. as a tank.