Tree of Savior Forum

QS3 Vs. Scout1 Rouge build

Hey, just had to make a decision call here on what I wanna do for rouge. My plan was to do Arch1>QS1>Sapper1>Scout1>Rouge1-3. But after doing some research, I’m going to go to at least QS2. I wanna try to go for a hybrid build for PvP/PvE, but it seems I can really pick either QS3 For PvE, and Scout for PvP.

Honestly I’m not including what STR:DEX ratio I’m doing, But with the PvE build I’ll probably go 3-4:1.

Any opinions

QS is trash without C3 so if you don’t plan to go all the way go with something like archer2>sapper2>rogue I hear broom trap is pretty nice with capture.

QS 'aint trash without C3 if you’re a rogue build. It’s the only archer that can inflict bleeding which is essential for vendetta and a boon for backstab. I will say C2 has very little to offer though.

I’d reccomend your original plan Arch>QS>Sapper>Scout>Rogue. You can lay traps and remain hidden (you come out of them when you do damage) Detonate traps is a great annoyer for PVP and stake stockades is one of the better C1 pve skill you’ll get around that range. Punji should also be a good pvp annoyer in theory but back when I played sapper in the closed beta it didn’t do the knockback effect in friendly duel, but then neither did claymore so I think it may have been a bug. Haven’t rolled sapper in EA to tell.

That is a largely pvp oriented build however. But that’s the life of a scout rogue.

The Pavise bleed sucks

But the aggro drawing sinergizes really good with sneak hit so there’s that.

P.s: You can’t lay traps and stay hidden, Scout’s Cloaking cancels as soon as you cause damage to anything.

I strongly advise against sapper C1, if you go sapper go at least C2 for broom trap. The C1 traps are really underwhelming for both Pvp and Pve imo. Stake stockades has really small hitbox, claymore damage scales well but is expensive and punji stakes has a long cast time.

What ever just don’t play QS1,2 or Sapper1

My main issue is since i don’t plan on going arch at all, I don’t want to miss out on QS3’s Running shot in general for PvE, Plus the stone shot is pretty meh but handy in PvP. And I kinda don’t want to have too many C1 Classes, it just doesn’t effect efficient in terms of damage and role.

You only need bleed for vendetta, and you may not need it on pve, you just want to use vendetta for bonus STR
also massive bleed from backstab’s attribute suck(adds + 10 sec CD)

The paviase bleed isn’t the best. But vendetta is worthless on non bleeding enemies, So unless you’re perma partied to a monk or swordie you take what you can get.

and I already mentioned you that you come out of cloaking when you do damage, but ideally you can lay a stockade or punji and get to a safe spot before it damages anything.

@timothyclifford7 I’m not going to lie broom trap is a godsend. But what I said was stockade is one of the better skills you’ll get around that range (so I’m comparing it to other rank three skills) in this builds case Archer C2 Skills, QS C2 skills, ranger C1 skills or Hunter C1 skills. In this case I’d say aside from ranger, none of those classes have anything significantly better than stockade. It sucks that it doesn’t work on flying enemies. but it hits hards, casts fast, doesn’t need mats, and has unlimited hits for the 17 seconds it stays out. When a mob is weak to pierce they pretty much explode on contact and you can just kite them all into it. You have no idea how cathartic hunting chubacapra ears as a sapper was for me :smirk:

Punji does have a bit of a cast time but that’s where scouts cloaking comes in. Claymore is actually secretly the worst trap in the sapper repitiore. No where near worth the silver it costs.

Guess if you’re strictly comparing to the other rank 3 options for OP’s build it makes sense. But i think stockades is only useful pve where you can kite mobs into it repeatedly. Pvp if I see that on the floor I’m just not going to walk into it, ever. :laughing:

From what i read on the forums, hunter AI is buggy as hell. Until they fix it, i think hunter at rank 3 will provide more synergy(considering OP wishes to go rogue) Coursing + free positioning for sneak hit and backstab? I’m just theory crafting, but it sounds good on paper right?

Anyway OP if you want my 2 cents (take it with a grain of salt if you will) Im currently Ar2/Sap2, thinking if going rogue c1 at rank 5 for capture + broom trap combo. Maybe you can go that route if you’re inclined on going rogue. @OtterTamer Out of curiousity, what’s your build for sapper mate? Any idea if the broom + capture combo is worth it?

Yeah I wouldn’t rely on stockades in pvp. You can conceal them though which can catch people off guard but I don’t think that’ll be useful till guild wars are a thing can you can load them in narrow paths.

I’m afraid I don’t know too much about hunter beside the fact that pets lag far behind the character in strength. They need to get a portion off of exp cards or something :frowning:

My build was Archer>QS>Sapper 3>Falconer, so I couldn’t really tell you about the capture combo. I’m not a fan of the cooldown of capture and the cooldown on broom trap is fair, to say the least. Peronsally I think it’d be more prudent to get broom trap to level 10, but I’m not basing that on anything particularly solid.

What I can tell you is that if you’re sapper 2 then invest in collar bomb as soon as you’ve maxed broom trap. It’s a very underestimated skill that if done on as few enemies as possible (like say, collar bomb a boss trap and have the boss run into it) can easily outdamage broom trap by 2-3x. and it hits flying enemies too! Stockades is still your bread and butter skill when those two are on cooldown.

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Thanks dude! Will take note about collar bomb. I didn’t consider Sapper 3 because i heard spike shooter sucks. Have you tried it? What are your thoughts on that? My thinking was – if i went rogue i’d get potentially TWO broom traps (5 + 5 = 10… right? :laughing:) and access to sneak hit which seemed better than the other Sapper 3 skills…

Btw sorry OP for sidetracking, hope you dont mind. Got a little carried away talking about Sapper stuff… Maybe you can consider dropping one rank of rogue to fit in more options. Rogue C3 only gives burrow, not sure how useful that skill is and you still have sneakhit and backstab.

Yeah spike shooter isn’t much sadly. The damage is good if you keep the spread as short as possible (which you might see other players refer to as “shotgunning” it " but the cooldown and material cost is ridiculous :frowning: . it’s the kind of thing you get cause once you’ve maxed broom, collar and stockades with a point in detonate it’s better to put the remainder of points into it rather than a handful of points into punji or claymore.

Also yeah I’ll stop being off topic too. OP if your heart is set on running shot you may be best skipping rogue. Kneeling shot and steady aim are good for a QS3 centric build maybe?

@timothyclifford7 @OtterTamer Its alright, its still on the topic somewhat but no harm done. I’m still debating on it but i might give up that Rouge C3 and get something a bit better before i start it up, Like maybe if i work with a Arch1>QS1-3>Arch2> Then Rouge 1-2 might work out better for PvE, and if not i can just just stick to my other plan that i had with the Sapper And scout.

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If you want mass bleed, which I don’t recommend, or 2x damage vendetta, which also imo, is not that good, you can just go fletcher 1 instead of archer 2…

Also vendetta works on the tree crystals that gives stamina.

Also scout is necessary in pvp, but if you’re going to pve skip it.

Well, Fletcher has a bleeding attack.

But then you have to give up a circle of rogue for just one stat effect. Dedicating a rank 2 to it is less of a sacrifice. Plus y’know, stone shot is legit for PvP rogue.

You don’t need bleed for rogue at all, so QS is good only to aggro mobs or to use Stun Shot. :slight_smile: