I dont do pvp much but im rank 70 (or i was idek i havent checked) so idek how.
all this stuff below idk is already implemented or what im just saying it based on how the skills are in pvp.
Basic changes.
CC: if you are effected by a debilitiating CC (not able to move or attack or cure) gain a buff where you cant be effected for the next few seconds.
- this will help with all the Cryos and Kinos running arround wreaking havoc lol
CC Immunity: Skills that Provide CC immunity (including Pain Barrier) Will be reduced by 25-50% based on the duration and how good the skill is
Damage: Players Cannot be 1 Shotted by skill (only if at max health and at beginning of match), instead, will leave 1 health and invinicibility (prevents hp recovery) for 1-2 seconds.
Health: All players health will be 45k and stats will be the same (reasonably)
Buff Limit: Buff limit is reduced to 3 (does not apply to combat buffs that come from damage skills or channeling skills, but applies to buffing skills meant solely as a buff)
r7x
-R7X will now only last 2 attacks and 10 second buff duration. players cannot be 1 shotted (again only at max health and begenning of game)
Missile Hole
(havent seen this skill used yet so idk)
- gains a chance to negate damage and has 5 hit count (when it doesnt negate it still consumes)
- multi hit skills consume 1 hit
Safety Zone
-multi hit skills consume 1 hit
-hunters skills can no longer pull players out of Safety zone
Cataphract
Spin head thing: can no longer lock players in place but is no longer interruptable (was it interruptable?)
Squire / Corsair
- Capture/Hook skills duration decreased but CD Decreased also