Oh while I’m here, what I want in PvP… Guess I’ll give some of my ideas. I’d like to see changes to queue, HP, some skills, gear, summons/companions, knockdowns and jumping.
Queue. I want there to be a function that when you queue, the system will try to balance the teams based on character level, TBL rank, and the type of classes the characters have. This would need to be after some of the classes get their circle changed and after they balance PvP a lot. Maybe a 3 minute penalty before queuing again for leaving the queue. A time penalty for leaving a match completely. An option to rejoin a match if you get disconnected. Want this mainly to make it a bit more fair so teams won’t be stacked with 1 class type, more forgiving towards disconnections, less forgiving for persons trolling the queue system.
Health. I believe the base health of every character in TBL should be increased. % Max Health scaling skills and effects should be reduced. This along with the damage decrease they implemented recently on the korean version would make it so you wouldn’t get OHKO’d as easily.
Gear. Standardized gear was nice in TBL before. Enhancements such as gems, transcendence and refining from anvil to items shouldn’t be factor in PvP. Perhaps level 315 white gear as base. Anyone wearing better gear such as 315 blue/purple/orange gear or any of the legendary gear would be allowed to use that instead of the white gear.
Lines of Damage. Would like for them to remove theextra lines of damage from the game caused by things like Cafrisun set, Sacrament, Enchant Fire and Manahas Set. For a lot of players when they get hit by multiple lines of damage there’s a lot of lag.
Missile hole. I’d like to see it changed to where in PvP it reduces damage taken from missile attacks by half for maybe 10 hits max.
Ausrine the same thing where there’s a hit limit and instead of invincibility you take less damage and/or have increased health regeneration, for a brief time.
Levitate and Hanging Shot. I’d like to see the duration changed to around 10-15 seconds, damage from melee skills reduced by half but damage from summons is ignored.
Cloaking and Shinobi stealth. Skills used while under these effects have range reduced to melee range. If enemy player is within close melee range they are able to see a faded silhouette of the stealthed character as long as they are within that range. Whether someone is a guildmate or not shouldn’t affect how stealth behaves in TBL.
Breaking Wheel. Decrease the range of Breaking Wheel a little more in TBL and have it to where God Smash skill destroys breaking wheel if used 3 times.
Jumping. Stamina should be reduced a little every time a character jumps in TBL. Sprinting for swordsmen would have decreased stamina consumption. Jumping in PvP right now allows you to avoid a lot of the melee damage skills and some of the magic circles. Adding some form of resource consumption would allow for players to be unable to just spam jump all the time.
Summons/companions should be removed from the field after a few seconds if the summoner/owner dies. Would be great if they’d be summoned again if the owner is resurrected and at the start of the next round. It’s very annoying to have familiars on the field and attacking when the owner’s already dead.
Knockdowns and knockbacks. After being knocked down or knocked back 3 times within 10 seconds, players will be immune to them for 5 seconds. Something to nerf the knockdown spam of some classes.
Revenged Sevenfold. Right now this skill isn’t good for the game because of how it can instantly kill but needs no player skill to use, has a long CD, is useless for so long after the buff does the damage and applies to most if not all friendly targets in range of initial cast. Would like to see this skill apply to characters only and have the reflect component removed. Perhaps change the skill into a buff that stacks, like: After you take 7 hits, your next 7 hits deal 10-50% more damage based on skill level. Or spread the overall damage over 49 seconds, make it a level 3 status ailment DoT.
Subzero Shield. I would like to see this skill changed. Perhaps have it reduce damage of incoming attacks by 20% and slow the target with a stacking debuff, after 5 stacks the target gets frozen. Maybe have Cryomancer get an attribute that if a target isn’t frozen by a skill it gets the debuff on it and Ice Blast or Gust can be used on the target, damage increasing by the amount of stacks on target or if the target is frozen. Would like it to have a limit on how many hits it can take, maybe 10 at level 1 and increases by 2 per skill level.
Death Sentence. I would like to see this skill changed to where it’s a DoT but deals damage based on targets maximum health at the time it was used. Maybe tick every 3 seconds, eventually killing the target if no health potions are used. Have the attribute slow the target a small amount at first, but increase every time the damage ticks. Or have it go in a completely different direction to where it summons a grim reaper.
There are a lot more things I’d like to see but I don’t want to make my post too long. We have a long way to go 