Firstly to clarify this is purely from a pvp perspective. Goes without saying this is not going to be optimal in a pve setting and is probably a pain to level. Also this is mostly theory crafting, havent had any real experience playing this build. Looking for feedback from you experienced players out there!
Ar1/Qs1/Hunter1/Scout1/Rogue2/Musk
Link to build: http://www.tosbase.com/tools/skill-simulator/build/2ttcz7pzvx/
Stats: Mostly in Str and Con. Dex was left out as Rogue circles provide the needed crit and evasion.
1) Archer 1
Not much to say here, mandatory archer skills.
2) QS 1
Picked mainly because of Stone shot’s ability to be spammed and proc stun. Wasnt sure if caltrops useful in pvp for the slow. If it is can move points from deploy to caltrops for the wider aoe.
3) Hunter 1
For coursing. 15 sec disable on a chosen target. Can’t be bad in pvp.
4) Scout 1
For cloaking. Position behind enemy for sneak hit + snipe and be able to capture stuff safely.
5) Rogue 2
Sneak hit grants more burst dmg with snipe coming out of cloaking. Capture for utility. Easy backstabs against stunned opponents and possibly chain more stun. Evasion to dissuade physical attackers from chasing you.
6) Musketeer
Snipe to remove key targets. And more stun potential from headshot and buttstroke!
Please feel free to provide any input! Criticism is greatly welcome
