Since it’s the last day of reset this will be the last skill revamp,
Swordsman Skills
3/15 Bash
(If High/Full STR) 15/15 Gung Ho
(If High/Full DEX) 15/15 Concentrate
12/15 Pain Barrier
10/10 Restrain
5/5 Double Slash
Double Slash is now maxed since it has became a decent damage source, points were taken away from pain barrier but worry not we have C3 attribute to compensate with the pain barrier duration lost. Also, you can either choose ‘Gung Ho if STR build’ or ‘Concentrate if DEX build’.
Cataphract Skills
5/15 Impale
5/15 Earth Wave
5/15 Steed Charge
10/10 Doom Spike
15/15 Trot
5/5 Rush
Impale, Earth Wave, and Steed Charge is changed to lvl 5, these skills are utility skills but why are they lvl 5? It’s because a lvl 1 Steed Charge and Earth Wave requires full charge to be casted, leveling it up makes it easier to instant cast, that is why we divided it evenly. In the other hand, Doom Spike deals decent damage but have longer charge time. Rush and Trot remains the same.
Corsair Skills
5/5 Hook
5/5 Keel Hauling
5/5 Dust Devil
Now, we have removed Jolly Roger and replaced it with additional kits in our Corsair class, one of which is ‘Keel Hauling’ this deals absurd damage but is hard to execute since it requires Iron Hook Chain attribute to be disabled. It can pull away clerics from their safety zones. The other one is Dust Devil, a fun tool but again it is tricky to use, this skill can cancel rush of enemy cataphracts, it requires sword and dagger sub weapons.
Lancer
4/5 Crush
4/5 Quaintain
1/5 Joust
1/5 Unhoursing
5/5 Initiate
Initiatly one might ask why Crush and Quaintain is not maxed. It is because our objective is to maximize our tools not our damage. Why did we max Initiate instead? we need all the survivability we can get since damage mitigation has been nerfed, even if the chances are low we rely on dodges and blocks. Joust used to be a damage skill, now it’s just a utility skill, useful on breaking magic circles and silencing magic classes. Unhoursing is a ‘one point wonder’ that deals good damage.
Other lancer builds I have tried:
PvE :
- sw3> hl3 > goon > lancer
- sw2> hop2 > cata3> lancer
PvE/PvP :
- sw3> cata3> goon > lancer
PvP :