that would be awesome too, a long with nerfing duration of hanging shot and levitation, ausrine, r7x, prophecy, and subzero shield among other stuff
or giving a lot of things a hit count limit
that would be awesome too, a long with nerfing duration of hanging shot and levitation, ausrine, r7x, prophecy, and subzero shield among other stuff
or giving a lot of things a hit count limit
Just saw this, I think this is a variation of a lancer build I theorized awhile ago:
Sw -> high3 -> X3 -> lancer. Looks like itās actually good now?
X3 could be anything, including cata3 which was the build I was thinking of beforeā¦anywho.
Looks like we have to adapt. This patch really shakes up the status quo.
well that person definitely had hoplite 2 atleast, looks like hoplite3 from the duration on finestra in addition to the sw-high3-lancer u said.
How much dmg does spear lunge add to pierce attacks?
you can probably do it looking at the numbers, lol should be nice for killing bosses i guess xD
iāll probably try sw2, hop2, cata3, lancer
5 sec is quite unreasonable, how did you even came up with this number?
Iron Hook is a targeted spell with almost 1 sec cast time, it also gets cancelled when user is displaced. The only advantage of hook is that itās rank 10 debuff.
nah i think 5 sec is quite reasonable, youāre pretty much stunning someone and they canāt block or remove it, itās ranged and it can get up to 3 targets at once. It has no hit count limit before going away and you can still cast other skills while using it.
lol the only advantage is rank10 debuff? no
Also you have to use a less vague term than displaced. Skills like Steed Charge, Long Stride, Mokuton no Jutsu, Balestra Fente, Frenzied Slash and Joust move you without cancelling the hook.
I wouldnāt even say āIron Hook is a targeted spellā, with the attribute on you just aim close to the thing you want to hook and it spreads to the enemies closest.
Just look at the first two rounds of this video.
Whats wrong with you guys?
You want to nerf the ONLY good swordy CC skill? xD
Want to nerf all broken skills xD not just swordy dude xD
I personally want pvp to be in a place where you always have a chance to win no matter the matchup. So I can flex LOL
This also includes spreading to any installation as well, including Dark Theurge. Smart players vs a corsair will slap up all of their installation, making iron hook very difficult to land.
Sure, it is strong in 2v2 but once you scale up from there it is fine.
yeah but only mobile installations would make a real difference imo like dark theurge or something like that. You could wait for the enemy to make the 1st move and get away from their installations.
Like in that video I linked, the corsair team lost the round being too hasty to hook.
Lol guess you could get unlucky with a cryo3wl and a qs on enemy or a sorcerer or something like that.
In a balanced system, locking anyone down for more thanā¦ iād say 8 sec is dumb.
Dunno if itās just me but this whole combat rework just feels like a big F U to swordsman in general.
Itās still not finished yet, they pretty much said they only changed some numbers on skills to fit the new damage formula but didnāt test individual builds yet. xD gotta wait
so kToS is just another name for test server then? xD
Iād say to some extent they are watching ktos too. There are only so many ppl on the test server, and its not like they all have godly gear or care to share their concerns. They canāt test every build from the get go, things take time lol. A lot of things changed, and from what I heard the test server didnāt have enough players, especially for TBLā¦ so canāt really balance PvP if not enough players to PvP.
My guess is they wanted the groundwork done and theyāll add on other things as they go.
Thereās a lot of work to be done when you think about it. Rank 9 ideas and balancing, current content balancing with the new system, items, monsters, synergies between skills, bugs and other stuff. Iām sure they still need good ideas for PvP balancing but you still have people who think the current skills like Joint Penalty and Fireball are fineā¦ so good luck to IMC as they figure it all out while sifting through ideas to separate the many useless from the good ones. LOL
That 8 sec doesnāt come without drawbacks, @Remiri already stated some of it. I doubt players that spawn installations will go away from them since they will lose the range of the installation itself. e.g. world tree, laima.
If you consider all skill cast and delay plus gap closing, you will be able to land 2-3 skills only not including your team mates of course.
Then again if you have first hand experience against corsairs you know how to counter hook with simple movement tricks, unless you have tard team mates where hook bounces on you as well.
everything comes with a drawback if you miss your intended target o.o obviously lol dahell are you talking about. you could miss impaler, raise, magnetic force etc.
Iām talking about when you do land the skill, and in a PvP environment thatās actually balanced. Hook as it is now wouldnāt have any place in a balanced PvP, itās generally low risk with a very high reward.
To be honest if ALL hard CC was 3-5 sec max and couldnāt be chained for a brief time I wouldnāt mind. That way people will actually think more about what theyāre going to do and thereād be some counter play. Of course there would have to be more changes in addition to the CC thing in order to make PvP more balanced.
A list of things that I think should be nerfed or changed in PvP for the balance, off the top of my head, that we have right now on iToS:
To draw some comparisons to RO, there were skills that you could use to endlessly CC people if they didnāt have the right equipment. For a time I would consider RO one of the more balanced pvp mmo games.
RO was fine because while it had those things, their counters were also easy to get and use since they were tied to priest abilities or other classes abilities.
For the sake of fun, lets go over your list.
Also why is Full Draw on your list but not Bash?
Well never played RO, wonāt play it either lol. Not even sure I could even if I wanted to.
Bash falls under the knockdown, for the full draw part i meant the root thing.
The current Joint Penalty isnāt fine. (thatās why itās getting nerfed, you didnāt mention that 1)
Good that you went through the list to show that not every class has a chance in each situation. No point in PvP if you donāt have some chance of winning. Most of the counters involve cleric classes.
From looking at a lot of your statements I can tell you favor GvG over any other PvP style. What is needed is total PvP balance, not just GvG.
Hopefully more of my list gets addressed in the future balance patches, so far so good xD
Everyone save a copy so we can tick them off as we get news of them.
JP is getting nerfed for PVE mostly, in PVP it is strong for burst damage and that wonāt be changed.
Join Penalty nerf is necessary imo to not make the class a must-have for EVERY Wizard build (same for Wizard C3 erased attribute, it was necessary in exchange of some good balance elsewhere).
I hope that we will have some things like that in Swordsman tree, iām bored to be forced to play Corsair C1.
This list of your so called unbalanced skill pretty much sums up your PvP experience, nothing more to say.
should have written TLDR: op everything, nerf everything.