Tree of Savior Forum

PVE/PVP(?) Monk Build (RO Style)

Hey community! I was messing around with the skill simulator, and decided to share with you a build I designed for PVE mostly.

Buffs and more buffs, and then, damage and more damage.

I was wondering what do you think about this build.

Is it good? What would you change?

Now, about the stats. I think that basic attacks + double strike would be the main damage source, so, a nice chunk of DEX would be great (100), and the rest on STR and CON for survivavility.

What do you think?

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Monk skill wise, it’s good. THough the thought of hand knife 5 is not my taste. Justified, I use this skill for the armor break effect but then again, you need to place those extra somewhere.

Stat wise, good.

I forgot, invest a point in cure for removing ailments

True! Gonna allocate that one point in Cure! Ty!

Sacrament is better than Blessing, aspercio is quite bad, maybe you should arrange those skills.

Does this one look better?

Anymore than three points in blessing is a waste. Look at this distribution instead.

I like it. Thumbs up!

Does this work?

Yeah, I’m also considering dropping Aspersion all together. Since the skill is rather lacking an just throwing another point in Blessing.

But if you like the utility of having an extra buff, even if the usefulness is questionable. That is the route to go.

Looks nice and lean. Just a few thoughts to consider:

  • You could drop 1 point of Sacrament into Exorcise for the utility of being able to put down an AoE to aggro stuff since it does continuous damage. (this is more if you’re willing to experiment, something I was considering trying)
  • You could drop a few points from Palm Strike into Golden Bell and Iron Skin.

People are saying Iron Skin won’t block 100% of damage unless you reflect at least 100% damage (including the added effect), so you’ll probably have to drop 3 into it to get at least that much, and 1 into golden bell. Still, you’re gaining a fair amount of invulnerability/stall for time/decoy skills - may come in handy.

Iron Skin doesn’t reflect long range attacks or magic attacks. Only close range physical attacks get reflected. Still putting at least 1 point in each would probably be viable.

Don’t use sacrament on monk, put it down to 1 or 0.
-Sac adds max +40 holy dmg a hit to a skill. Which is affected by enhance and dark element bonus dmg. (so 80 per hit vs non dark enemies, 160 vs dark enemies.)
-Blessing adds +170 bonus dmg per skill hit. (but is not affected by enhance and has a short duration.)

You can still buy hour long maxed sacrament buffs from pardoner if you want to, but you can’t buy decent blessing buffs from them as the hit limit makes them expire within minutes.

Aspersion itself scales very well, but defense is not a useful stat atm nor does it compete vs the amount of dmg we take. For now at least, hopefully that’ll change.

As to what Severilous said about exorcise, don’t bother with exorcise unless you can put 5 into it:

  • It’s not a aoe, it’s a single tile that damages a random enemy it touches.
  • It will get resisted a lot, and thus do nothing at times.
  • The lower skill levels struggle to beat magic defenses, so lvl 5 is best if you want to use it.
  • Monks don’t really need it tbh.

3 into iron skin isn’t a bad idea either.
1 in golden bell shield is a lot more niche due to the duration & CD. But hey it’s just 1 point.

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What about something like this? Chaplain skills scale with the priest buffs right? You lose the C3 monk though…

Ahh, thanks for clarifying. One less skill to hotkey.

Aspergillum only triggers on auto attacks, and again monks tend to spam double punch and other dmg skills without stopping.
You’d only gain the longer upkeep on stone skin tbh.

Not worth it imo.

Does this one look better?

Thanks!

Blessing gives 123 damage per hit at rank 3, 170 at rank 15. If you took 9 points away from Sacrament (which makes blessing proc twice) so you absolutely need at least one.

Or to pay out the ass for buff scrolls. it gives +158 damage per tick with 12 points, instead of 123 with 3 points. At which point Sacrament only gives +12 holy attack & +12 additional attack.

Instead of plus 40 of each. I’m sorry but what you’re suggesting just from basic mathematics is totally false. Anymore than 3 points in blessing is a waste of points an should be spent elsewhere.

12 points in blessing & 1 into sacrament = 170 additional damage + 12 holy.

3 points in blessing & 10 into sacrament = 163 additional damage + 40 holy.

Go ahead an disagree with math.

You’re listening to the wrong people & crippling your build. Don’t waste your time.

@diegoa.vergarag Looks good.

@Menech
It was a raw comparison between max blessing and max sacrament skill dmg boosts. Not the specific comparison for this build.

Nor is sacrament a scroll, it’s a pardoner buff that literally lasts 1-2 hours depending on the level of spell shop. It is a incredibly easy way to get the best of both said skills.

The only time a monk would use auto attacks is vs ghost armor due to the 50% penalty on phys dmg and +100% bonus dmg from holy dmg.

Otherwise only skill dmg matters.
And it’s 123+40 vs 170+12.
And yes you get a tiny bit more dmg that way, due to how enhance effects sacrament once you lvl that up. more like:
123+80 vs 170+24 = 203 vs 194.

But the latter boosts it’s dmg to 250 whenever he can buy the pardoner sacrament buffs.

You think taking 10 points from sacrament in your priest build for 35 additional damage from blessing is better than just having your own buff. Which can be provided to you & your group at any time?

An I’m the idiot… Just wow. First of all blessing has very noticeable diminishing returns in the higher levels. Holy attack holds up pretty well.

Secondly just because it’s possible to pay for a buff from elsewhere doesn’t mean having the ability to provide you an your group with one isn’t worth while.

Furthermore how long does it take to get someone with the ability to cast that buff for him. Because until someone make it to that point in the game. He is going to be horribly gimped leveling up without sacrament.

As his blessing will only proc once while leveling. I’m sorry but what you’re suggesting not even putting 1 point in sacrament let alone ten. Is beyond stupid.

Long story short, if you want to rely on others & pay out the ass for a tiny damage gain much later in the game when people are able to provide it. Go his route.

If you want to be more useful solo independently & able to provide your group with better buffs. Go my route an don’t have to worry about paying anyone. Or being relent on finding someone to buff you so you aren’t crippled

You’re basically suggesting he level with half blessing (only proc once) damage until someone becomes a Pardoner. Then saying he should go find said Pardoner pay for his buffs from that point forward an be less useful to his groups. For all a tiny damage gain he’s stuck paying for… forever.

Complaining about temporarily losing out on 9 holy dmg, the post.
GG.

The ability to provide a buff majority of people will already have after a month isn’t very effective tbh. And the pardoner option is friendlier towards buff limits for those who don’t want it.

Secondly, skill reset potions are going to cost real life money. And the early classes level incredibly easy anyway. Which makes it only logical to build for late game purposes.

3 weeks + is a decent answer for pardoners tbh. Perhaps even quicker since leveling is a lot smoother now. (But we do have less dungeon runs.)

Go look up the ktos videos. Almost everyone is running with a sacrament with 1hour+ duration. That’s the spell shop for you, just grab it each time you go to town to repair your fists.

And you are vastly overestimating how important that tiny amount of dmg is either way.