Iām testing an off-tank build with hoplite as core. I think stats should be related to your build, but DEX on hoplite is a good option because FINESTRA, you add more evasion (then you donāt care about the evasion loss + atributte of stabing) and more critical chance.
Then you have CON, in my build (Sword-Peltsasta-Hoplite-Hoplite-.idk) CON its important because BLOCK, you can confirm that CON adds Block, +block of peltasta + Swash buckling + provoke 10. and if you go to full armor plate -15% of damage taken (and some hp extra) = MOBER.
BUT the damage? Hoplite donāt have a good aoe skill (for bosses its really good). When iām mobing i walk close to a corner or edge and i go full auto-attack (+range of spears and aoe range of autoattack swordman. Splash- finestra- can help maybe, i still not test it). So, you must improve STR not only for the damage (needs a good spear) but Critical attack.
In this case 2STR/1CON/DEX
I have a doubt about swordsmanās buffs, you can use bash to knockdown or/and stun (PVP)
Gung ho i think its not really necessary if you only go for Swordsman 1C., good duration and cd, you can always activate it, but i prefer Concentration and Pain Barrier, this last is important for boss, as you can know stabbing deals a lot of damage but can be canceled for boss knockdown and you donāt want that.
You want to stay near the boss, hold their attacks and stab him to death.
(you add magic defense trough your equipment)
Thats all for now
EDIT: I still have doubts about Gung ho and Concentrate because, gung ho adds Physical damage and concentrate only adds damage. The important thing here is that your physical damage increases your critical damage, and concentrate damage is added after.
The road would be without bash , without pain barrier or some mixture between 4 skills.