Cleric 2/ Priest 2 monk here. I’m not against Priest 3 in the slightest. But I just thought id point out that I almost always always have Divine Might up so that makes more heal tiles and more healing from my mass heal lvl 5 as well to add to your numbers [quote=“acolyte, post:112, topic:214220, full:true”]
Heal 10 = 20*(5% + 325) hp heal = 100% +6500 hp heal and you have to step on the tiles and not let anyone else take it (325 roughly based on 10 INT)
Mass Heal 10 = 28%*5 = 140% hp heal and everyone have to be in range
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Yeah I think Cleric2/Priest2 is good for healing.
But I’m not sure why is that combination not as popular.
I partied with one in-game once. That’s it. Though he took the heal role and I took the rest of the Priest role.
You could make a thread to share your experience though, I’d love to hear various variations of Monk’s experience instead of theorycrafts
Yea I’m not sure. I have some theories but that’s it. I feel like most people who go monk want to maximize the DPS aspect of their DPS-support role as much as possible so if they go Priest they’d rather go for more sacrament and blessing. Or cleric 2/priest 2 is more of a jack of all trades roll than monks are already. You can buff when no Priest 3 but not as good. You can heal but not as good as say full support cleric 3/ Priest X or whatever. Personally, i like the versatility. I’d make a thread and elaborate but only 148 so I’ve just scratched the surface of monk. Even with lvl 5 DP and lvl 33 attribute it still feels lacking. Waiting until at least circle 2 before saying more.
Yeah unfortunately Monk1 is just a taste of what Monk is like. I’ll be looking forward to your anecdotes!
The calculation is
Heal 11 + Mass Heal 6
22*(5% + 325) + 20%*5 =
= 110% + 7150 + 100% =
= 210% + 7150
Heal 5 + Mass Heal 10
10*(5% + 325) + 28%*5 =
= 50% + 3250 + 140% =
= 190% + 3250
210% + 7150 and 190% + 3250
Even without Divine Might (almost never happens) it’s:
190% + 6500 and 190% + 3250
That’s if Mass Heal is used perfectly getting heal all across the board.
But just as Mass Heal can be misused, so can Heal tittles.
It’s not uncommon to see a person eat a Heal tittle with less than 5%HP damage.
So numbers doesn’t paint the whole picture, it’s totally player/party preference.
Oh wow the difference is smaller than I expected. I was expecting that Heal 11 + Mass Heal 6 would give significantly more.
Thanks for the calculation!
Yeah most of the time you get only 1-3 people under 70% in your party anyway so it’s rare that Mass Heal’s maximum effectiveness is displayed.
i seen a monk with no int and he said his heal was doing just fine.
and usually ppl are moving around so they will consume more than 1 tile and will heal back to full.
Yeah my heal is also doing fine with no INT, but fine doesn’t mean it heals more than Mass Heal.
If you start the lv115, 130, 145 dungeons, people will actually move around less to find heal tiles, and unless you put heal tiles on their path, if you leave them behind, people will ignore them because mobility is important (and mobility means less backtracking). I do have videos to show how pugs actually play in those dungeons.
If you drop 20 heal tiles that heal 5% each, with a 20k hp player, they’ll eat 80% of the tiles and only leave a few tiles for other people.
Oh crap I forgot because I was mouthing off - Mass Heal also depends on INT, so if you are a full INT, your Mass Heal 10 will also be better. Heal has some funky formula though but Mass Heal is just a flat addition.
mass heal is good, but heal is better if it is used right if all of the party had 10% health and iplaced down all of my eal tiles and everyone got on until they were 100% it would be able to to full heal atleast 4 people. i dotn think mass heal will do that bcuz its % based
Again, if you have a 10% tank, 20 heal tiles will only heal him and maybe one other guy.
Your two other members aren’t going to get heals.
So play a STR/DEX Monk and you can see it’s impossible to heal 5 party members with >10k HP at 10% with even 30 heal tiles.
Just do the maths, you don’t need to assume.
when i said atleast 4 ppl i meant the ppl that arent the tank
plus the cd is shorted than mas heal so you can use heal four times b4 mass heal,
And it is shortened even more if you’re Diev, Laima statue ftw.
im a diev too, laima shortens energy blasts cd too
@BlueByu sorry when you get higher levels, it’s common to see 10k non-tanks and 20k tanks even at 150… it gets more scary at 200…
Therefore you can heal about 2 people with your 20 heal tiles, and the other 2 including tank and yourself get no heal.
So in 1 hour, how many heals can you cast (in 20s, not 10) and how many Mass Heal can you cast? Are you saying that in one hour you can cast heal 4x Mass Heal?
If you want to compare one heal, then compare 10 tiles not 20 tiles. That’s 5*10, even more lackluster.
I’m fine if you want to believe that Heal 10 always heals more than Mass Heal 10. But be aware that as a STR/DEX Monk without INT, % for heal matters more. What you see in your Sadhu is not what people see in their STR/DEX Monks, and Paladins to an extent.
@piterisonfire of course, Mass Heal will be shortened too.
But you’d be taking C2 > Diev 1 > P1, which is absolutely bad.
Well… P1 can’t mass heal
And with your party moving around nonstop… Relying in Laima statue is tough
We’re just talking about Heal 10 vs Mass Heal 10 though.
If people want to advertise their build, they can make their own threads so we can discuss it more~ I’m already warned by the system that I’m posting more than 20% of this thread already even though I came late
I’m already feeling really rude to @Menech for hijacking his thread
i already said i have a monk firnd who said thatbhis heal tiles were healing really well and hes lvl 203
mass heal lvl - recover 18% of max hp every 30 seconds
heal lvl 10 - if divided between everyone right, heals atleast 20% every 22 seconds
5 ppl - 20 heal tiles - 4 tiles per person , heal ties heal atleast 5% of max hp, so 5x4= 20% of hp for everyone evry 22 seconds so in 1 minute
atleast 40% heal for everyone
mass heal = atleast 18% health every 30 seconds in 1 min
36% heal,
so heal is slightly better ( based on stats, in game ppl wil hog heal tiles of course)
mass heal 10 = 56% heal in 1 min, but over longer periods of time (dungeon lasts usually 30 min) in 30 min( a full dung run) heal will do better than mass heal especially if u use divine might due to the cd andd verheat
overall here my opinion
heal is more reliable due to the overheat and lower cd
mass heal is more realiable bcuz in game ppl wont be dividing and sharing their heal tiles.
heal will do better in longer fights/dungeons
mass heal will do better by itself ( using mass heal on a party with 10% health wil do better than using heal ona party with 10% health, but heal will accumulate better than mass heal)
using mass heal on 1 person is worse than using heal on 1 person
[quote=“BlueByu, post:138, topic:214220, full:true”]using mass heal on 1 person is worse than using heal on 1 person
[/quote]This is obvious, but when we talk about Mass Heal, we are concerned with the whole party. Why would you waste Mass Heal on one person? A Priest can waste his heal tiles for that.
And if you want to talk about a whole dungeon run, you need to take Priest3’s mass heal + heal tiles vs Cleric2’s heal. You can’t just forget that Priest3 still have their 5 heal tiles.
I’m not sure what the point you’re trying to make here. Are you just trying to say that Cleric2/Diev2 is better than Cleric1/Priest3?
If so, I suggest you make another thread for that.
Cleric 2 -> Priest 2 -> Monk 3 should be added to the guide.
40 block Safety Zone, Heal 10, and Divine Might are valid alternatives to Stoneskin, Mass Heal 10, and Revive 10.