Wow… chill… I think you felt offended because you think I’m talking about you.
You’re a good player.
I’ve partied with idiot players.
I’m lv155. What level are you? I think you’re much higher than me, I don’t think you ever played with me and you haven’t seen the idiots I dungeon with.
Oh wow, I didn’t know that. Strange, though, because I often get placed on lv 200 dungeon parties and there’s always a monk that uses Energy Blast and it doesn’t knockback any enemies. Maybe there was some root effect on them? Dunno.
[quote=“wenoweon, post:100, topic:214220, full:true”]
Everyday some new monk guide come claiming Priest3 is the best and only option, without even mentioning others.
I just feel obliged to inform other options.
[/quote]lol that’s funny, I always recommend monks to go diev instead of priest, but I said if they want a priest/momk experience, I can share my experience.
We’re not saying Priest3 is the only way.
We’re saying it’s a viable alternative, considering everyday someone’s like ‘NO PRIEST3 IS IMPOSSIBLE’
What are we doing that’s different?
Go check my posts in this subforum if I told new players that haven’t taken any priest ranks to go priest instead of diev.
And if you are aware of this, why do you hate Priest3 so much? I don’t mind if you share your mortal enemy’s name.
EDIT: oh also look at OP’s post. The first in the list is cleric2/diev2 not priest3.
If he discounts diev2 then why do he put it first before priest3?
Sorry, I gave you false information. I should have tested before.
The attribute is working as intended and it doesn’t knock-back mobs when active. That’s awesome!
Edited previous post.
[quote=“wenoweon, post:104, topic:214220, full:true”]
Sorry I gave you false information. I should have tested before.
The attribute is working as intended and it doesn’t knock-back mobs when active. That’s awesome!
Edited previous post.
[/quote]ehhh seriously?
I really thought it was a popular belief that energy blast sucks for partying because it blasts mobs all over the place.
Then is there a reason for energy blast to suck when partying? Felt like this was a popular argument against it.
A silly question, how can you “avoid” stone skin in pvp at level 230+?
You guys seem to be getting a little confused here.
Energy Blast’s knock back can be turned on & off with a purchased attribute from the Monk NPC. It’s incredibly useful for groups.
Also it’s sometimes better to leave the knock back on. If your group is well organised you can combo the knock back into Ice Wall for tons of extra damage.
As for Stone Skin being the only reason to pick Priest 3. That’s obviously false, you unlock higher levels of Revive/Mass Heal/Sacrament/Blessing.
Why people try to paint such a black & white picture of this discussion is beyond me. We are at the very least talking in shades of grey. An no one build is best suited for every situation.
We all have to accept that an learn to understand the build you’re currently shilling isn’t the only right one. You might feel very confident about it, an that’s good for you.
But me personally I HIGHLY rate Mass Heal, having rank 10 in that skill alone was enough to sway to me Priest 3. An if we’re talking about scaling into future content. I’m confident Mass Heal 10 will scale better than Heal 10.
Definitely on a Monk class with no intellect or spirit. So when we talk about Stone Skin being the only reason to pick Priest 3. Just know that’s utterly false you get 15 extra Priest points to spend not 5.
its great for bosses, when the aoe knocks it back all u have to do is lure the boss to in front of owl again, plus most of time owl is still facing boss anyway.
mass heal will never be better than heal 10.
[quote=“Menech, post:107, topic:214220, full:true”]
Energy Blast’s knock back can be turned on & off with a purchased attribute from the Monk NPC. It’s incredibly useful for groups. [/quote]
I don’t like the skill’s ‘official’ description
Since when ‘you’ are the mob?
That’s more dps loss having to re-lure a boss in front of a statue though. There comes a point when it’s of questionable use. When you could just be Double Punching a bosses face instead.
Heal 10 = 20*(5% + 325) hp heal = 100% +6500 hp heal and you have to step on the tiles and not let anyone else take it (325 roughly based on 10 INT)
Mass Heal 10 = 28%*5 = 140% hp heal and everyone have to be in range
Depends. It’s also easier to waste mass heal.
EDIT: Plus Priest3 still have Cleric1 so they can have 5 heal tiles.
Of course if we talk about Priest2/Cleric2, I think that’s also a good combination for support purposes.
But you’re a Monk, support is part time
That’s your opinion enjoy it. I much prefer the instant 35-40% party wide heal of Mass Heal compared to the slow response having to run over tiles Heal 10.
Yeah I gave up on skill descriptions ages ago.
when it gets knocked it rarely gets knocked to where it cant damage the boss, and even if it does it still has a major impace by killing the monsters, especailly the denoptic boss with the 3000000 wheelers in royal masoleum
owl will
1.dmg traps
2.dmg minions
3. dmg boss
4.tanks
i prefer heal, if u have the attribute u caan use it insta 100% everyone if theyre all together, if they arent, then its still overheat and has a low cooldown
What attribute can instant heal everyone?
There’s an attribute where you can heal yourself for a tiny chance but not everyone.
Really I have seen a tank eat up all my 10 healing tiles (double cast rank 5) like they’re nothing. They used to heal everyone easily in the early game.
But later when people have 30k+ HP it doesn’t close to 100% heal a full party. What level are you out of interest?
i meant the non damage attribute
113 on the char i talking about ( sadhu ) full int, it insta 100% everyone, my party only usually actually needs a heal like once the entire dungeon most of the time, and when they need one they just run to the tiles.
Ah I understand where you are getting to.
Nope that’s not possible.
1 heal tile can only be consumed by one person.
I think you’re assuming something like Mass Heal.
You’re talking about Full INT.
This thread is about STR/DEX Monk, STR/DEX monk have a much lower heal value than Full INT.
Also you’re lv113, it’ll scale off badly if you don’t pump INT the whole way - which will gimp a Monk.