Hey all =)
I’m someone with a preference for a sort of exotic, yet well-working builds.
E.g. I played an Agi/Luk Muramasa Knight back in the days of Ragnarök Online, everyone knowing RO by now should know what I’m talking about.
So here went some thoughts into a nice Swordsman build leaned on my RO experiences…
- High Agi, very fast auto-attacks
- High evasion
- High DPS
- Consistend criticals
- Sustained damageoutput and survivability
- Not being forced to use a quintillion skills, wait, repeat (hence the focus on sustained DPS)
and… well, let’s keep these as main points for now.
The first point already got busted in Tree of Savior, as there’s no stat that increases your attackspeed. Doh! ><
Closest thing probably is Deeds of Valor from Doppelsöldner, so we’re going to have 1 rank in this one.
So there we go, a Dex build it is ofcourse.
First thought:
Full Dex
Plus the 35 bonus stats into con.
Finding a skillpath wasn’t that easy but eventually there’re not a lot of ways you could go anyway.
So it became:
http://www.tosbase.com/tools/skill-simulator/build/mgqvjh0c24/
Of course, what else could we go?
Self buffs, a debuff+self buff in one skill, Doppelsöldner for the attackspeed and Dragoon for the looks and the occasional burst-damage.
Perfect, isn’t it?
…
Not quite.
Magic damage still kills you in this game.
In RO you have had Luk for crits PLUS lucky dodge which let you evade even magic damage.
So what do we do now?
Recently I found an interesting Topic:
https://forum.treeofsavior.com/t/ktos-spear-throw-buff-3-hits/322616
I played with the thought of this nice 0 CD skill before and now they’re providing it with a nice boost that could benefit us even twice.
Spear Throw, 0 CD, good damage, true multihit, 100% damage boost with Geras Spear, needs SP to become spammable.
SP is gained from Spr stat, Spr provides SP-SP recovery-magic defence.
Oh, magic defence? That was what we needed, wasn’t it?
Some quick thoughts later:
http://www.tosbase.com/tools/skill-simulator/build/cspvxipf47/
We sacrifice Frenzy and Warcry and gain Spear Throw and Finestra that allows us to sacrifice some Dex for Spr.
From here on choices are pretty clear:
Get cloth armor + cloth mastery.
Get a Geras Spear, which isn’t too overly expensive from what I saw yet (around 300k).
Some additional SP recovery on one or two headgears.
Get ready to go.
Now there’s the more complicated part: stat allocation.
Con -> still the 35 extra points, we don’t want to get one-shot.
Dex : Spr -> ?
Maybe 2:1 ?
Maybe 3:1 ?
or even a fixed number like 50 Spr and the rest into Dex?
To be honest I can’t give a definite answer for that, as I can’t find information about how m.def even works.
Damage formulas could be (m.atk-m.def)+skill damage or maybe (m.atk+skill dmg)-m.def or (m.atk+skill dmg)-m.def^2 or something completely different involving like m.atk, m.def, time, location, food in your fridge, constellation of planets and age of the sun.
Who knows?
Well, I don’t.
If anyone of you can elaborate something about dmg/def-formulas, specific SP recovery mechanics like exact duration between tics, or anything else then please share it with us.
Even better, if anyone already tested a similar build, similar stat/equip combination etc. then please share your experiences with us =)
PS: For any Str-fanboys, going to brag about how much better the damage is and how a swordsman only is useful with full Str:
First please learn the difference between DPS and a burst-damage-glass-cannon-build.
And second please look furter than the current patch, as even simple math can tell you that with R8 and onward your little flat damage boost falls off quickly.
If you keep these points in mind, then feel free to join in in a constructive discussion.
Thanks =)