Is it okay to leave Sacrament at lvl 5, as well as not maxing revive/mass heal? I do not know which one to prioritize. I want to be versatile and be able to do/participate in PvP and PvE(solo lvling, ET, World boss, etc.).
Sacrament is almost useless in endgame but gains a value when combined with Last Rites. Getting it to level 1 is mandatory though for the +25% dark resist and extra hit. Level 5 should be perfectly fine.
Revive should be at least level 4 or it’s more of a problem than help. Some say maxing is mandatory, but not sure about that.
Mass Heal… well considering you don’t get Cleric C2, I’d say it’s useful to max because how else do you want to keep your party alive?
There are some issues with that build though:
You need to get Resurrection to Level 2 so you can get the attribute for Revive.
Since you don’t get any SPR, you really want Stone Skin maxed, it will be your main buff since it can’t be scrolled and with Chaplain you even can bring it to 100% upkeep time.
You will strongly regret not getting Daino. Sure you can just buy the scroll, but most people don’t want to bother with it, not to mention that some parties exist longer than scroll duration. Basically your build with Priest / Chaplain / Krivis is a super-buffer with weak healing, a super-buffer that isn’t even able to allow as many buffs as he can give is bad.
Blessing Level 3 + Level 50 Attribute = +123 damage per hit
Blessing Level 7 + Level 50 Attribute = +138 damage per hit
Only a small increase for 4 skill points.
On Priest C1 go 5/5 Aspersion, 1/5 Monstrance, 3/5 Blessing and 2/5 Resurrection and keep the last skill point for C2, unless you really want Blessing higher than 3/15.
On Priest C2, either get all the Revive levels you want at once or don’t get it at all until C3. Level 1 will just make players die twice in row because of only 1 second invincibility, so it’s more of a liability than help.
Daino is also still too low. And if you are INT build you might actually consider dropping the crit buff instead.
Usually people with that build would go SPR/CON no INT, and then just not get Zaibas because it doesn’t do any damage anyway with no INT. But since you said you’re going INT/CON, I see why you would want it.
The rest seems fine (but I’m no Plague Doctor yet so I can’t judge that).
I’d keep Ressurect at 2/5 and get Stone Skin maxed (mainly because we might get the nerf from kToS eventually where it’s only SPR/2 block instead of SPR*4 block).
And I’d probably not get Incineration without INT.
Otherwise that’s pretty much exactly what I’d go for too.
but honestly… chaplain doesn’t seem to add much to this build, you should consider something else.
if you skip chaplain, just max bless. you can buy the others from pardoners in town.
I’m still wondering about that though. Chaplain has some nice buffs, it can upkeep Stone Skin 100% of the time with Capella, add damage to all attacks of the group with Last Rites and buff its own damage. Is getting Cleric C2 instead worth more in the long run?
as always, it’s really about what you want to do with your character.
Cleric c2 gives you more heal tiles, stronger/longer safety zone, divine might, etc. plus the blocking attribute for safety zone.
as well, cleric 2 doesn’t make you feel obligated to cram almost all your points into sacrament/aspersion to take full advantage of your chaplain skills.
to me, anyone who takes priest3 should -always- max blessing. +170 damage for -every- hit the party makes, including multi-hit attacks, magic attacks, bonus hits like cafrisun/sacrament/enchant fire, etc… it’s just so much cumulative damage that it feels insane to me to not have it.
(and of course i’ve already mentioned that blessing is only going to get better when/if the most recent kToS patch arrives here.)
if your goal is to be more “defensive” (healing and protection)…or if you simply want to avoid needing to take sac/asper, then cleric 2 is probably your path.
if your goal is to be a more “offensive”, more “front liner” character (DPS boosting for self and party) then chaplain is more likely to be your route.
they both have strong points recommending them, but for quite different reasons.
i mean if you -really- wanted, you could have both. drop the Krivis from OP’s build, and take cler2 instead.
your cleric would provide all the healing you’d need, and your priest/chaplain would provide tons of melee damage.
of course then you lose out on the Daino from Krivis, and just your own buffs are already at the edge of running out of space when they’re all up.
no build can give you everything. this is the challenge: deciding which skills feel more important, and which skills you are prepared to sacrifice.
Yeah it’s really tough in this case. It’s where I must say that the balancing is perfect because you kind of want all the stuff maxed because it’s all useful and just can’t.
It’s so hard to decide for rank 5 and 6 between Chaplain -> Krivis, Krivis -> Chaplain, Chaplain -> Cleric and Krivis -> Cleric already.
And then it’s like “Mass Heal is mandatory”, “Revive maxed is mandatory”, “Aspersion maxed is mandatory”, “Blessing maxed is mandatory” and “Sacrament maxed is mandatory” and you realize you can’t really max all these things.
Some people say that Revive is only really good when maxed. Aspersion should be maxed either for Aspergillum or also because it’s a percentual increase so it scales well into late game. Blessing I usually heard 3/15 is enough for attribute, but now you say it should be maxed too. Sacrament many say 1/10 is enough for dark resist, but if you take Chaplain you also want Sacrament maxed because you can’t just get the Pardoner buff for Last Rites. Most highly rated guides also say 10/10 Mass Heal
But I’m still not fully convinced. I have Mass Heal maxed and it’s great to keep my group alive but it’s so hard to aim. Maybe after reaching Cleric C2 / Plague Doctor it can be dropped?
Blessing higher than 3/15 I’m also not fully convinced. 3/15 is 3 skill points for +123 damage per hit. That’s totally worth it. But 15/15 is 12 extra skill points for +47 per hit. That’s not such a big increase.
Edit: If Blessing ever gets the kToS buff, 15/15 becomes mandatory, though.
Sacrament is pretty useless in endgame by itself. How does Last Rites work exactly with it? +4 damage per hit per level of Sacrament?
And is it really Revive 10/10 or suck or would say 4/10 or 7/10 already reach a point where you consider it real useful?
actually it’s the opposite: [(2% of Int + 6% of Spr) all multiplied by (skill level -1)]
skill level 3: it’s barely 10’s of points of increase.
skill level 15: up to multiple hundreds of points of additional damage.
…but that’s all hypothetical and futurey.
as things stand now…
none of the skills is -truly- “max or suck”. i understand the point of view of those complaining about “diminishing returns”.
but at the same time… these are your primary damage sources.
…Sacrament / Last rites are the only ones with a half-decent duration. sadly they’re somewhat poor on the actual damage dealt, but it’s really the extra-hit mechanic you want them for.
…Blessing has a terrible duration (under a single minute) but hooks to every single hit you make. it might be only +47 per hit, but when each of your swings makes 4 hits, that’s 200 dmg lost per swing.
the Pardoner buff will run out after probably less than 10 minutes of good use, due to the limited # of hits.
having it yourself allows you to refresh it… but at 45sec duration, you actually spend a lot of time just re-buffing yourself.
…Aspersion is pretty much your main damage dealer. everything else combined seems to do about the same or less damage than a pure-Int chaplain’s Aspergillum (maxed aspersion). obviously if you aren’t going for Aspergillum, then aspersion is a complete waste, and you should just buy it at a pardoner. if you -are- using Aspergillum, every point you “save” here comes at the cost of your primary damage source per swing.
to me, for a “front line” type DPS chaplain, these all seem like fairly bad tradeoffs.
…
Sacrament does as the skill descriptions say it does; +X “additional damage” (extra hit) and +X holy property damage (bonus damage to every hit per swing).
Last Rites: My understanding, based on other peoples’ conclusions… it is simply a clone of Sacrament; another extra hit, and another +holy damage. the skill level only seems to affect duration?
for the damage alone, yea, of them are really tame. it’s the extra hit they give, which is then hooked onto by every other damage bonus you have, that really makes them valuable. extra skill levels are -mainly- for giving extra duration, but remember that the holy damage they add becomes multiplicatively more effective, the more that you stack up on “extra hits” (the “Additional Damage” property wording -specifically-).
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cleric2 gives 10 tiles of healing. a pure-int chaplain has “enough” healing with only 5 tiles (cler1), and no other sources, unless the group is all like “quick, jump into the AoE’s!” cler2 is generally littering the place up with unused heal tiles everywhere. 10 tiles x2 casts, and no scaling at all gives 100% healing (20 x 5%) so as long as you’ve got 1 hp left when the party hits a spot between fights, a cler2 can max you up immediately.
but this relies on the player being able to move across the heal tiles.
m.heal can be dropped onto any location. which is great if you have a bunch of melees all clustered around the target… but if you have lots of ranged it gets very hard to keep everyone in the same spot.
-generally- though, cler2 w/ 10 tiles is enough for anything, and any more healing is just extra. of course it’s never a bad thing to have extra healing, but it feels like most of those who say “you MUST have it” are simply saying it because the cookie-cutter builds tell them to get it, and the cookie-cutter builds take it because “well that’s what a support does, right? converts MP into HP for the group.”
if cler2; you could skip mass heal, and it probably would be fine/
if high-level mass heal, you could skip cler2 and it probably would be fine.
if you are rolling to be DPS and not support, you can skip both, because “healer” isn’t the role you’ve chosen. expect to take flak for it, because "you MUST [the cookiecutter build] or you’re doing it wrong!"
if “Healer” is the role you desire, take both, and add PD on top, and your group will be like “your group was down to 50% HP? i don’t understand what you mean? how did you get below 90% HP?” lol.
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Revive can always be useful even at level 1. it’s like an automated set of heal tiles, with invulnerability for a moment instead of heal-scaling.
my chaplain has only 1 point in revive, but if no one else is using it, i’ll keep mine running because “just in case, 5% hp might make the difference.”
…
so true, and most of them are all very good for their own reasons.
you can do one well, and the other ok… or be mediocre and inferior at everything. it’s the same as every other class in the game; you can’t be great at everything.
you need to pick one and focus your skills towards doing that.
a PvE Support build is expected to do certain things.
a PvE DPS build is expected to do certain -different- things.
a PvP build is again expected to do another different set of things.
there is overlap to each, of course, and designing primarily for one type doesn’t exclude you from doing the others, but you will not be up to the same performance levels as a build designed specifically for it.
as i’ve said repeatedly in various ways: pick your primary role, and design your build to fulfill all of those requirements. -then- if you have leftovers, you can use them to patch up holes in other roles.
Aspersion will deal great damage with a high enough damage attribute. Besides, Aspersion is high up there because it will help YOU deal more damage NOT your party. Heck, I barely cast Aspergillum during dungeon raids because I’m too busy keeping buffs up and healing my party. I only use Aspergillum when I’m solo questing. I have sacrament up at 5 because I don’t like recasting it that much and the skill is only useful to proc another blessing hit. The same idea goes for last rites. The damage last rites and sacrament add is negligible, They are only there to proc blessing.
I’m going Cleric C2. Don’t really care if buffs get cancelled. I’ll just rebuff them. I’m just there to buff damage and heal my party. That’s all I am.
i didn’t see a point in it beyond level 2, for the revive duration attribute. you Ress someone you need to throw heals at them anyway… what’s on heal tile, more or less.
i’m a hermit, i solo a lot.
this is true individually, but remember that as well as the extra hit, they have a holy damage bonus… and that applies to every hit, and if you stack for multiple hits, it will add up.
i would prefer if they just eliminated the buff limitation entirely. but what are ya gonna do. -shrug-
this is fine, if that’s the role you selected. i have a FS priest i’m leveling to do that myself. but for my chaplain, i wanted a more active role.
Faster cast, you know? I find it great when we’re handling a boss. It’s especially effective for people you get at random dungeon parties with low HP.
Just said this because you can leave last rites and sacrament at level 1 and they’d still prove useful but all in all I’d rather invest a couple more points in them.[quote=“tzxazrael, post:19, topic:292446”]
'm just there to buff damage and heal my party. That’s all I am.
this is fine, if that’s the role you selected. i have a FS priest i’m leveling to do that myself. but for my chaplain, i wanted a more active role.
[/quote]
That’s fine. I would play a more active role but I can’t seem to find time to whack the boss while I’m keeping the party alive. Juggling two things at once with 200 ping and 10FPS