Hmm, I"d still use Heal for damage and just use potions for HP healing like I’ve already done beforehand, unless I’ll run into a dire situation (thanks god that Kabbalists Ein Sof doubles the healing recieved via Heal and doubles the natural HP recovery).
When bossing, you can now always utilize level 1 Aukuras scrolls and level 1 Restoration scrolls, because natural HP regeneration became like 4-5 times as effective as before with enough points allocated into CON (sad to see my 200 CON go, seems I have to settle with around 100-150 base and rest into DEX). Time for those buffs to shine, as they were quite lackluster before.
Priest doesn’t seem to be the base of DPS-oriented builds. The simple reason is because the 2k+ boost via Blessing and the boost via Sacrament fall off later ingame and you have to sacrifice tons of damage by going full SPR to have this effect. Just look at the Monk damage test video to understand that even the difference of only 170 points of STR is around several hundred attack, meaning that by putting those points into STR or INT will benefit you way more.
That’s because your base attack will be multiplied with the %-numbers of skills, while Blessings additional damage doesn’t do that, as it’s just additional damage. One hit skills like e.g. Pears of Anguish or God Smash will provide way less damage that way than having a higher base attack.
Only multihit skills like Incineration/Carve Attack/Cure/Possession/Hamaya with a low damage%-multiplier per hit will benefit from the boost of going full SPR Priest, especially once you reach the stage where most of your damage comes from a highly upgraded&transcended level 315+ weapon.
It’s fine that way,though, because Priest became a viable damage dealer with a supportive stat allocation once you reach endgame, and not a drag-along for Ressurection/Revive.
It’s also nice to see the Melstis-meta broken with seemingly only 100% buff duration increase at skilllevel 5, but aside from that there’s still a lot of work to do in the rebalancing section.
Oracle was already quite bad and got nerfed for no apparent reason (Death Sentence became a 200 seconds CD skill, that’s +50 seconds in contrast to C3 Oracle with the CD reduction attribute); requires more boost to be viable ingame
Sadhu still bad, even less useful than before because of the low damage Possession deals (basically a nerf compared to before, now it’s 3 hits/second but less than 62% damage per hit while it was 100%+x before with 2 hits/second) with Astral Body Explosion locked behind AoE attack ratio to become useful with its damage boost;
OOB bad, but the matk boost per INT should help a little if you’re into a pure INT build.
Bokor problematic because Effegy got more SP-intensive. Also, Zombie builds will not profit from Ogouveve anymore because SPR boosts % damage while INT boosts the STR bonus of the zombies (through Ogouveve, INT/2).
Bwa Kayiman got decent, but if you’re hit and the skill cancels, STR builds are practically useless; same goes if DEX doesn’t affect the attack delay between hits (no idea if this holds true yet).
Kabbalist still bad, but at least a little better with Merkabahs damage (100% per hit and up to 350% per explosion). Problem of useless skills and high CD times yet to be addressed.
we’ll have to wait for the real balancing afterwards to see some improvement, but for now I’m happy that Heal became strong enough to carry you through most of the game (hail to my 95% attribute in this skill).