Tree of Savior Forum

Possible New Palladin Support

While Blessing works nicely for basic attacks with many additional lines, I would also like to point out that Blessing is terrible with Smite.

Blessing is added after all multipliers and Conviction + Smite is fake multi-hit, therefore, if your Conviction + Smite deals exactly 20k dmg, with a +400 Blessing, it will do 20400 dmg instead.

If you take Cleric’s Cure, for example, being a true multi-hit skill, Blessing will add +400 dmg per hit Cure deals. Totalling 38 * 400 = 15.2k extra damage at Cure lv 15.

Priest 3 sadly does not synergize very well with Paladin 3.

Does not stack.

so barrier and magic def are the same buff and they don’t stack? that’s a shame :\

No, that’s not it :sweat_smile:

It’s because both skill Barrier and scroll Barrier give the same buff:

The buff is what gives mdef. And you cannot stack two of the same buffs (just like you can’t stack two Blessings for example).

So the mdef of skill Barrier and scroll Barrier do not stack.

oh, i was talking about increase magic defense buff from pardoner, it’s another skill

No, these two would stack normally :slight_smile:

if you are concern about dps change cleric2 for cleric1 chapplain.

Check this post
https://forum.treeofsavior.com/t/can-someone-explain-whats-going-on-here-chap-pal3-video/331914

This is the build of Pally Chapplain, another concept, not focused in SPR.
One Punch
Im concerned about this build, is that it seems does a lot of damage to mobs with low elemental resistance that debuffs with Conviction.
IMC has only to fix the “error” that makes conviction reduce defenses below zero, and GG. Same as Krivis Zalciai “fix”

Cleric1 Pardoner will do the job too.

And yes, with this is a build you cant solo past rank7, but is focused in Defense, and who can solo in rank 8 anyways?. If you play normally with friends (not my case) is viable in my opinion.

Dont forgett SPR helos with Turn Undead too. I dont see it that complicated. Instead of beign Cl2, Priest3, Chapp, Kabba2, you can be this build or similar with Pardoner or Chapplain and be better in damage mitigation. Dont forget 30% missile damage reduction on Barrie now.

And if 100 CON is low HP, you can put always 150 CON and rest to SPR with is the normal SPR Priest Chapplain build.

So in conclusion, if i want to do dps of course I have to pick Inquisitor or Chaplain. But if I want to focus on damage mitigation this build is better than normal SPR priest, because I can mitigate all types of damage, magic, missile, elemental and block. With cleric 2 have Safety and Heals. For a full support build I would take in rank 9 and 10 the new Cleric class probally if they are support or defense; or another like Plague Doctor.

An actual Paladin post for the Paladin itself. Nice.

If these new buffs are coming I’d be happy to have them on my one and only Paladin. Unfortunately I don’t know if those buffs are real or not, then how long until it comes over here.

If you aren’t going to be completely solo the R8 threshold could be fine for you, but i certainly like the idea. It’s something different and it’s been too long since another build was brought up.

As long as you play the build with the understanding of the difficulties, you know what you’re getting into, but if you do run it, I hope you enjoy it.

Thx for your positive coments.

The info of the Barrier is in korea patch notes.

Barrier end of the Notes

Barrier Attribute

For me they are pretty real and dont think much time has to pass until we get them. In fact, we have now the smite shorten animation but we dont get that pach officialy. Probally implemented in a hot fix.

Bullshit, Increase MDef and Barrier do stack. Lv1 Barrier, Lv3 MDef, 165 SPR.

I’m going a build of Cleric3 Pala3 Pard Inq myself, 4:1 SPR/CON.

They are talking about 2 [barrier] since you can over lap their durations (at lv5 [barrier] you have 20 sec of 2 areas over lapping or use scrolls)

There was a misunderstanding between them bro, calm down.
They did in fact get their info straightened once they understood this.

Takeaway: (in terms of MDEF)
Increase Magic Defense (buff of Pardoner) + Barrier (of either form) = Stacking
Barrier (from Scroll) + Barrier (from actual Paladin3) = Not Stacking
Barrier (from Scroll) + Barrier (from another Scroll) = Not Stacking
Barrier (from actual Paladin3) + Barrier (from another actual Paladin3) = Not Stacking

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That will work too. With Pardoner 4:1 SPR/CON is possible to have around 2000 Magic Defense with Enchanters Buff for 50 secs.
Discerning Evil helps too to extend Conviction Debuff spread with Wheel.

Another option is going Cleric2 Krivis1 for exrta support with Zalcai and Daino, plus making Barrier and Daino scrolls to sell, but im afraid if in this build Cleric2 is not enought in Rank 8. Maybe.

Alot of people will tell you that high SPR is not good in this build, only for Barrier and Increase Magic Defense. Even with my Priest 3 Paly3 SPR build, still not enought for them to justify a Paladin SPR. :smirk:

The day IMC buff Resistences Recution from Conviction and Resist Elements I will be very happy.

Don’t worry, I am calm.

I crunched the numbers, and going DEX would only result in like 15% more DPS. On the other hand, there is a high chance more skills will get SPR scalings, so it’s an investment.
I’m not sure if Turn Undead attribute is still bugged, but it’s been very helpful in dungeons.
As for Zalciai and Daino, I already had that build in the making a while ago, but gave up on it. Now with the buffs I wanted to revisit it, but the stat spread was terrible (more STR than DEX), and so I decided to try something new. It was R5 already, so I can make all the scrolls I need. At R8, the costs aren’t very big.

Thanks for the input.

Some more completely random info to feed your thoughts:

  • Stacking mdef / pdef for pvm isn’t as bad as many people think. High dmging mobs will actually have a atk multiplier of 2x or 3x (or more?). This means your mdef / pdef will be applied two or three times against these attacks. The problem is how much you actually sacrifice to get that extra mdef (i.e. full SPR build instead of full something else)

  • Both Resist Elements and Barrier percentage dmg reductions are applied before mdef / pdef calculations and not after them. Therefore, stacking high mdef / pdef is much more valuable when these skills are active.

  • Resist Elements works for both physical and magical dmg, as long as they have one of the five elements. I’m not sure about Barrier’s attribute, but I believe the same applies (as long as they’re ranged atks).

  • The difference between a zero-SPR build and a (nearly) full-SPR build gives Turn Undead’s attribute about 30% more success rate. The success chance with zero SPR seems to be around 50% and the success chance with full-SPR is around 80%.

  • SPR also gives resistance to debuffs (I hope that’s cleared out by now). Full SPR builds will have around 80~90% chance to resist debuffs from mobs same level as them (not sure if the equation is linear, though, at higher lvls the resist chance seems to get slightly lower).

  • A few skills that inflict damage can have their damages resisted by high SPR (Cure, Fire Pillar, Offensive Heal…). That happens because those skills actually deal damage through a debuff (resist debuff = no dmg).

  • Chaplains can achieve 100% (or very close to 100% if you time it wrong) Stone Skin uptime by alternating the uses of Stone Skin itself and Deploy Capella. The downside to this is that you waste 1k silver per cast of Deploy Capella (and it has a slow cast animation).

  • Some boss / world boss attacks from rank 8 content cannot be evaded nor blocked. This makes the high investment in Stone Skin less useful.

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Thats good info. Thanks.

Another think that comes to my mind right now is for DEX Palladins. Now they can use Leather Armor like Shadedancer and have a lot of evasion and with Missile Barrier Reductions compensate for the Piercing weakness of Leahter.

I think it was you, mrshadowccg, who eplain that about Leather Paladins. Dont remember.

Then seems SPR Cleric3, Paladin3, Pardoner, Inqui is the way to go. Plate Armor and Shield, 50% buff to Defense from Pardoners Shops, and Magic Defense for Enchanters.

Oh, and I remember that IMC will change the way Defense and Magic Defense works. ??? This will be a buff or a nerf…only time will tells.
(Someone saids that in other post)

I can sacrifice 15% dps of the Dex Inquisitor/Pally for more Tankiness and utility from SPR Pally/Inquisitor

Well you might want to ask for @azebu95 for his own experience with this build since he’s following exactly the same class path.

I have no idea how such build would perform in rank 8 content myself.

And I’m not sure getting Pardoner 1 for Increase Magic Defense skill is worth it. If you look at Oracle’s Counter Spell, it has almost the same cooldown and slightly shorter duration (30 sec instead of 45) but gives you magic immunity instead of plain additional magic def (and no need to invest in SPR). Counter Spell is static on the ground, but I assume your gameplay will already be somewhat static considering you intend to stay inside Barriers as long as you can.

Also, I would check with someone if Pardoner’s Increase Magic Defense cooldown can be reduced by Diev’s Laima. Cleric 2 Diev 1 could also be a viable option considering the static gameplay. I’m not saying Cleric 3 is a bad option, though. More healing is always welcome.

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I’m still only rank 5, but I’ll tell you what I can.

Heal15 is my main damage output, Smite comes second. If something flies and isn’t a Devil/Mutant, I use Cafri.
Guardian Saint is nice, because it redirects hits entirely, so you don’t get staggered or knocked back. It’s also good for killing your guildmates. But in general, too unreliable for now. I’d also like it to have more charges per level, so it’s more than just a different Safety Zone. Refreshing market every hour now in hopes to find a GSaint gem. With incoming attribute, it’ll gain unique use of letting you tank for weaker party members.
Fade10 is great.

Discerning Evil, in my opinion, is going to be very powerful in the sword-centric meta. You have all these 5 second buffs that quadruple melee damage, and this skill can make them 19 seconds.
Indulgentia is much more reliable than Cure, easier to hit etc.

 

Cleric2 Diev was the other thing I was considering, but because of some personal circumstances (friend with full CON Squire3) I went with Cleric3 in the end. Definitely a great pick though.

Pardoner vs Oracle, it depends on your purpose. For PvE, I believe Pard is better, while Oracle shines in PvP.
One thing to mention, there is a popular “Zoo” build, where you Change mobs into some ridiculous stuff, and then use Conversion on them.

Whether you should get Pardoner at R5 or R7, taking it right away gives you stronger R5, and waiting gives you stronger R6. Personally I prefer taking it first, makes a lot of missions go by faster.

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The attribute is good but it wouldl increse barrier CD’s.