With many F2P attributes starting to show up already with RNG cash shop items* and strict anti-bot measures**, how many would rather play on a P2P server that ran alongside the F2P one? The server would not be affected by either the market restrictions or allow players to purchase stat enhancing items with real world funds. The token system would also not be needed for this server.
*Magic Enchantment Scrolls: random enchantment system for headgears, 3 per headgear for all 3 headgear slots. Costs several hundred USD on avg. to get decent, intended results for headgear.
**Marketplace Restrictions: items put up for sale will appear on market randomly between 30 mins to 2 hours. Items sold will only yield profits after 48 hours.
Edit: I was asked if the trading restrictions (such as not being able to trade silver) would be on the P2P server.
I want to clarify, no anti-bot mechanics would be on the P2P server. This includes any trading restrictions. This is because when you have both F2P and P2P servers for a MMO, bots will always pick the F2P server, leaving the P2P unaffected by bots, which makes any type of player restriction unnecessary. I hope this clears up any confusion.
- I would play on the P2P server up to 5$/month.
- I would play on the P2P server up to 10$/month.
- I would play on the P2P server up to 15$/month.
- I would play on the P2P server up to 20$/month.
- I would play on the P2P server up to and over 20$/month.
- I would play on a F2P server.
0 voters