Tree of Savior Forum

[Poll] Service Model for International Server

There has been plenty of talks between what type of service model people would like to see (F2P, B2P, P2P). It would be great to see peoples opinions in poll form. You can discuss in-depth what type of service models you would like to see in various other threads that have already been created, as this thread is mainly to gauge interest in a numbers form.

Feel free to post which service model you chose for the poll!:

http://strawpoll.me/4769047

I personally prefer either Buy-to-Play or Pay-toPlay but if I have to choose one its Pay-to-Play.

I believe it was announced to be F2P already.

Having a service model change for the international server is more than just removing a cash shop, and I don’t think IMC will change things this far into the game, especially since they’d need to manage it themselves, while other versions of the game would be running a F2P model.

But who knows, I’ll just put my vote on the poll.

yeah it was , but i think he means more likely “what we wish”


I dont care to be honest, I paid with no regret for ro 12€ every month (twice actually, had 2 accounts lol, so less character slots) and free 2 play i think it wont cost so much that you wont be able to play it, if you dont spend the same amount every month, so yeah.

with free 2 play , they actually can earn more than they “would” usually and I rather want them to earn more money, by a good side than earn too less.


I am afraid this topic ends into a f2p discussion.

Finally there’s this poll. You should’ve made this earlier. This will hopefully reduce the amount of negative discussions regarding ToS service model.

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Whenever this topic comes up, so does the illusion that P2P can’t have a cash shop/item mall. I’ll side with F2P and having cosmetics/conveniences in the cash shop.

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For all the B2Pers here, we have to take into account the company’s business model. Generally, in order to have an incentive to continue making an MMO better, they need to have a continuous flow of income to do this. From this perspective, it might seem, then, that F2P with a cash shop would be better, but that shifts in the other direction of breaking the game economy for the purpose of profit.

Therefore, I think that a P2P model is the best, because it gives the company a continuing stream of revenue to keep making the game better and better, while not interfering with the game’s economics. As an addition, a cosmetic cash shop would be a great way for them to make a bit of extra dosh as well!

-Pancakes

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I hope so, I think “buy to play” is not really an option for a long term service, they need money for bug fixing, maintaining, support the player with problems and of course for new content, and maybe things I forgot.

pay to play is a good solution, but the problem is, as fast people pay for something, they demand for something and also you are not able to get more money fast, so the money has to come from alone by more people.

so free 2 play on the other side, people play it for free and cant really expect much of it, but they can pay much when they want and thats what i always liked from free 2 play, the possibility to say “I want help devs by buying premium stuff” , but yeah there is always the dark side of f2p and thats the reason why it has such a bad image

edit: cant shut my mouth, looks like

Well like I said I simply want to see peoples choices for the poll, not discuss the different service models and their pros and cons. There’s a bunch of different threads with a lot of discussion already. I just wanted to make a poll visible. I don’t want to limit discussion per-say but I’d rather not take away from other threads.

And thanks for voting everyone :smile:

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Was it announced F2P for International? Cause we don’t even know who will publish it, or do we? Nexon Korea came to agreement with IMC for F2P because that is the model for all their games, as far as I know.

F2P would be the best of course but like with game it there to make profit, so I don’t blame them for whatever route they take

Seems pretty even between P2P and F2P. Interesting really, I expected a landslide of F2P over P2P. I was sorely mistaken :sweat_smile:

The only MMO that I’ve played that is B2P was GW2 and that was a hell of a deal for $50. Unfortunately not much end-game besides grinding for looks. B2P isn’t very common with MMOs, atleast not when they start out so not too surprised not many people voted for it.

Yeah…The only B2P MMOs I know of/played were also P2P (WoW, Aion, Tera) so… To me B2P seems like something on top of P2P or F2P.

@Naemhain You are correct, it was announced F2P with Nexon and all Nexon games are F2P. But so are all IMC games. If this one isn’t F2P, it would not only be completely different from other versions of ToS, and require major changes from other versions because of monetization, but also a completely new venture for IMC, aside from self-publishing a game internationally.

before the cbts happened, I was sharing the opinion that I want to see this game a P2A (Pay to Accelerate).

after being able to test the game in cbt1 and cbt2, I am sharing the opinion that this game would be amazing if it would be P2P with a Style cashhop where you can only buy cosmetic items. a shop with items who are making the player stronger or resurrect them in an instance, would destroy this game hardly.

My idea would be the following:

1month = 10$
3months = 25$
6months = 50$
12months = 100$
and a cashshop with a economy system where you can buy everything (just style items) for a high amount of gold or for some $.

this system is risky, but would prevent many problems.

  • Bots could be prevented partially
  • punishments would have more impact and people would behave in a better way
  • more focused teamplay, as not everyone will create 5 smurf accounts to level solo with 5 accounts at the same time
  • stronger balance for PVP or WOE(?)

but that’s just my 5 cents for this topic ^^

Kind regards
Gardosen

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IMC has only put out one game prior to this (+Wolf Knights), so you can’t really establish a trend off of just that. Also, GE seems like it was a bit more of a risky venture. It had a unique battle system and was their maiden game. I’m sure they just went along with whatever the publishers thought was best in order to continue to build their company. ToS is a bit more stable since it appeals to fans of RO and GE, along with MMO fans in general.

Many games have different cash shops or P2P systems depending on the publisher’s decision. It’s not really a major thing. IMC has said they are going to discuss the cash shop with Nexon to try to avoid any imbalance or Pay2Win situation, but that may not be true for other publishers. They may just sell the license to publishers in other countries and hope for the best. And both IMC and potential publishers would be silly not to at least assess what the community is wanting or willing to do to support the game.They want to please us most, afterall. :blush:

Without waiting until the vote reached thousands of voters, I can predict that all players from my country, or even all players from South East Asia region will either vote for F2P or B2P.

all

nope

I want everything to be available to get in-game, including cosmetic items. By playing the game, obviously. While keep supporting the developer continuously, because online game requires continuous service and maintenance from the developers/publishers. P2P without cash shop at all is the best way to go for me.

Collecting cosmetic items as crafted items, or rare monster drops is one aspect of the game that I will enjoy alot. And it just sucks to know that some, or even worse, most of them can only be acquired by buying it with real money, not playing the game, if the game goes either B2P or F2P with cosmetic shop.

Though I’m aware that anything with cash shop will be more profitable than merely P2P. Because the players can spend alot more than just subscription cost each month. I hope we can at least have 2 kind of servers, P2P with disabled cash shop (the items adapted as in-game contents like crafting quest rewards or rare monster drops) and F2P. If that’s not too much to ask for.

I will play the game regardless of the service model anyway.

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The nice part about this poll is that it confirms what I and a lot of other players thought: the opinions are basically split in half. I voted P2P, even if I think they’re going for F2P (because they already said so, and other reasons I spoke about in the locked topic) because I like it more.

Another positive point is that now the staff has a better way to measure all that. I hope they at least look this up, even if this doesn’t change their minds. :smile:

Im sticking with extra credits regarding the business model for mmo’s.

I am an average-paying player. (I pay up for long-term games)
Here are the facts of my current standing.

A) I primarily play F2P, though I do own B2P games.
B) I really like FFXIV (reminds me of FFXII, my favourite FF)
C) I did not and do not intend to ever buy FFXIV. It cost more to play it than my time can afford.
D) Even now that I have WAY more than enough disposable income to pay for FFXIV, I do not buy it.
E) I am a casual player. (nowadays)


Putting all these together…
I generally don’t think P2P makes sense for a casual player.
F2P is universally accepted, though imperfect as a model.
B2P is… not very different from F2P, really.

Pay to Play
P2P will heavily restrict potential players of the game, I am opposed to it.
(it’s the reason I didn’t get to play RO when I was young. I couldn’t afford to play)

Free to Play
F2P has its own problems but there at least are ways around them.
Path of Exile is perhaps the most ideal example, though I also think many other games achieved it, up to the point they added really greedy bonus purchases with a lot of ‘hey this is exclusive and its shiny no other way to get it buy it with money now’ stuff.
What is the biggest difference is there between P2P and buying the convenience in a F2P cash shop?
That it feels bad for the non-paying players? They actually get to play this game…

Buy to Play
B2P… I have no heavy opinions on B2P. I only play one B2P mmorpg and that’s GW2. (which I think is a good game)
(that being sad, B2P will actually have a form of restriction for some players, too. Money is not always available)


p.s. If you mention heavy-P2W as in buy-for-infinite gear advantage, sorry, I can’t take you seriously.
That hasn’t been a thing in so long that it’s now just a stain on F2P history.
While it does exist still, it’s not a popular thing and I highly doubt it would be done here.
Every time it comes around it’ll receive heavy backlash and large numbers of players leaving the game.
If PvP is to be successful in this game, such things will be absolutely trashed by the community, so we can leave that to that.


Additional note
Case in point, I would most likely buy lots of character slots, cosmetic outfits and event exclusive items with cash if I find the game (or my personal community/guild/etc) worthwhile.
Believe it or not, F2P games have lived off much less and IMC can do much more without risking losses.
(Things like VIP accounts for more convenience or bonus guild cosmetics, I consider acceptable items.)