Each item has a recommended price in the auction house
EDIT:
Max price: 124,465 silver (124,000)
Min price: 3,111 silver (3100)
Each item has a recommended price in the auction house
EDIT:
Max price: 124,465 silver (124,000)
Min price: 3,111 silver (3100)
Does a recommended price mean a price limit?
Yes, I think so.
But some items had no price limit like Purple or Orange recipes and usually high level equipment donât have price limit.
Like this
So it actually has some limitations preventing silver trading quite effectively.
Crafting classes have no use if you cant have Silver shared among your characters.
When you plan to have multiple alts, funds are necessary and the current system is very restrictive, even with team storage. Make it so VIPs can have access to shared Silver.
You can buy expensive items as crafting class and then give it to your other characters. They can use it or sell it afterwards.
You can also buy tokens/hats at the market as a free2play character.
So itâs wrong, crafter classes are very useful.
What? You can use account storage to transfer items to your characters.
And you can buy token with crafter class beforehand to get access to a storage.
Buy an item with your crafting class: -1 Potential
Transfer the item to your other character: -1 Potential
Selling the item with your other character: -1 Potential
That means the item already needs at least 3 Potential to do this (and most items donât have that) and equipment loses a lot of value this way
For example:
7/10 potential left for this item (blue grade). Not including add 3 socket (4/10)
Not exactly. Buy an item is always 1 potential.
Buy item for someone else is 2 more potential.
If you want full potential just grind.
If you want to give money to your low level then high level equipment even with lower value will be very useful to him.
Another way is to grant the ability to transfer silver but restrict the amount of money/items that lower level characters can get through money transferring.
For example let it be 10000+2000*1.01^lvl per level before lvl 200.
It will prevent you from inefficient but unlimited trading allowing you to use easy ways of money transfer.
Aftet lvl 200 make it flat 20000/lvl growth and make it per month limitation. It will allow you to transfer up to 3 millions in silver/items per month to every character.
It will prevent excessive silver transfer and let lower level characters buy/get some items/upgrade attributes.
This way itâll be cheaper to give items at a cost of 1 potential because they will only use ârecommended priceâ amount of money, or you can transfer more silver to buy great equip w/o losing potential.
Donât buy items with 7/10 potential left if you want to transfer silver.
You should buy the best equipment avialble that will cost a lot even after reselling.
Team silver should be share. I can live without being able to trade silver to friend, but at least it would be nice to share between you own character. >. >
It would harm the game balance, because you use silver to upgrade your attributes.
really donât care about silver trading⌠i care about silver team storage tho
it also make crafting classes almost useless if not in a âleave them adk to make silver and then buy a tokenâ way <â only use of a crafting class atm since you canât give your earnings to your main
Umm, you can do it using token.
the thing is that as it is now itâs kinda like putting crafting classes like squire behind a paywall.
I really donât think that âteam silver transferâ is something so important to justify it beeing in the token since it really just takes away classes usefulnessâŚ
But you can buy token using crafting classâŚ
For me itâs the main reason to make one.
I know that too and itâll be the main reason almost for everyone⌠but you know what? for as much as i try thinking about it i just canât find any form of fun into having a class thatâs just AFK all the time in order to make passive money only to buy a token every month hoping that the token price wonât go up too much