@kurayami1234 So unoriginal~ You failed to impress me
I get what you mean.
If the RMT was made between real players, I donāt think there would be a problem too. It would be a small market, and not a issue to the playerbase as a whole, since there would be no āArtificially generated itemā
The thing is that RMT is made with companies, and instead of actually playing the game, those companies use bots, and bots, well, bot, flooding the market, inflating the economy and so on.
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Imagine all the box you open contain talt till level 280 ā¦
Lol cant get rare item anyway ⦠bound all rare including talt
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Lol, even worse it will make the game look like a single player game with an over glorified chat box.
You are the worst troll ever, trying to imidate real @Melon. You donāt even deserve my attention if not my flagging still under 6hr limit
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I despise RMT
First of all, to counter RMT IMC has designed that rare equipment arenāt OP compare to White/Blue.
Peoples who spend Real Money will end up disappointed that they actually not really powered up with the money they spend, this is what happened in last few months especially SEA server, they massively quit the game as well, blaming the class balance is bad.
Great, we donāt need these players to spoil the environment. Meantime, we canāt avoid a sharp fall in population.
What now, the RMT in ToS actually is very weak compare to other games, it was strong initially but players started to realize it arenāt too difficult to grind for silvers to buy recipe. 4-5m is probably less than 1 week of farming, and it is better to grind for silvers and buy them on the market rather than farm x times on 130 dungeon for pentamion.
The population might fall sharply, but what my experience is those who are staying are more mature gamers.
Yes, we still struggle waiting for dungeon queue or party for grind, but at least much lesser negative elements compare to few initial months.
