Tree of Savior Forum

Please REbuild the Weapon Upgrade system


#81

Why does anyone defend enchanting is beyond me. Just because I got cucked out of luck I shouldnt be able to compete with people who didnt? This is the reason I like transcending. I get actually rewarded for playing the game like any other sensible system wow.

More like remove enchanting completely and balance it around transcending rather than betting on luck.


#82

I’m not defending it at all, I only said that the game became unbalanced with transcendence as all content was tailored around it.

Capping enhancement to +15 with the old system, without the bonus at +6/+11/+16 and so on, was good enough and better balanced since the attack increase was not that big.


#83

Yeah and it was. The first transcendence was a complete mistake, getting +500% more damage on a weapon, I have no clue how some people defended that as well, it was utterly stupid.

The current trans is the most fair way to get what you want, you farm/saalus/feud, and you get your stuff, you invest in trans and voilà.

Capping enhance at +15, even without the +X bonuses would still be a problem, as it’s not the damage but the “the game decides if this guy gets a better weapon or not” that’s the problem.

I hated trans back then but today I sure am glad we have it, as I’m not intensively sweating or stressing or lose sleep over failed enhances for weapons I farmed weeks for or that had insane value, whenever I’m transing gear.
The good part of it is that if you want you can still rely on RNG to save gems and get a stage for cheaper, but who the hell does that? Even for a 85% chance I wouldn’t ever do it.
That’s why it makes no sense to me that the current enhance should stay, as it’s purely RNG and clearly an outdated system from the very first days of the game that’s trying to be milked instead of solved.

cough level 9 abrasives cough


#84

I agree with you, the only issue I see with transcendence atm is with alts and lack of population, since you still need alts to feed main with blessed shards/gems.

Before re:build you only needed a decently equipped toon and you could carry a whole party (and yourself, switching before last boss) in a reasonable amount of time, now you need a decently equipped party to do Saalus in (barely) the same amount of time.

Game’s population already dropped by half since re:build release, what happens when it goes back to 1.2k CCU?

If you can’t play at peak hours you’re screwed and transcendence is a must for end game content, Saalus included.

Edit:
Anyway, we all know that enhancement is not going away, people with DA will still be way ahead of anyone else, so a reasonable cap should be enforced, definitely not +40.


#85

Fair point, I forgot how saalus’ difficulty became so unecessarily high.
Pretty cool for level 240 content, where you need to be 390 with trans and actual gear to complete it, and even then you can’t solo it.
At least now saalus isn’t the only way to get your hands on gems and shards, thankfully.

As much as everyone wants it to go away, the only thing that might happen is an increase in enhance chances or the famous +11 voucher, or even other stuff like that.

If they straight up reduced the cap or did a major change to it, any whale that has a weapon higher than +21 is gonna come cry and leave the game (even though they’ve been having fun with it since years), and any game company would want to keep these people out of any other, so I know this isn’t a possibility, seeing how many people threw a tantrum when trans was “nerfed”.


#86

Yeah, it’s going to be “fun” when people start kicking lowbies from parties.
People complained in kToS too and IMC said they’re not going to balance it (check ktos thread).

I can still solo it on some toons, but it’s annoying to the best.

Well, I’ve been kinda lucky with elites dropping 4 shards/30 mins, but that’s not a solution given the amount of shards you need to enhance anything, nor it’s a solution to go gearless in gem feud or afk it as someone suggested.

I think this leaves little window to play with alts if you didn’t equip them before re:build (even worse if you started playing after).

Yeah, I remember people screaming “I’ll sue you” :joy_cat:
Nonetheless, +40 cap is crazy, like +4000 attack .

Sadly, I think they’re going to bring back DA in its full glory together with those +11 vouchers.


#87

the pounding echoes that your heart make everytime you try to anvil beyond +15


↑king’s engine

new player can go gearless at gem feud and still get badge, but it is more fun if you use your best equipment. Thank god i never suggested it, just wrote an FYI about that obviously common info.


#88

First of all I would totally remove the current weapon system, since it doesnt synergy well with the concept of having many classes with different weapons. Swordmans are especialy prone to that problem due to weapon restrictions on skills.

IMO the best solution would be introducing some kind of goddess given item, blessed artifact, that can take a shape of any weapon at user will. Meaning no more weapon types, the artifact give you the power to wield any weapon at any time, shifting automaticly inside battle.

Then just add some gems/crystals/whatever you name it, which you can find everywhere in order to slot them into the artifact to modify it: boosting stats, choosen skills, playstyle and even appearance of the item when it shapeshift etc.

With this you automaticly resign from +'s and trascendence system, since it doesn’t fit something like that. Also it will add more depth into the game because you get possiblity to customize your weapon.
Additionaly it will reduce the budged needed for animations - if your weapon shape shift to anything, you dont need to do seperate skill animation for different weapons or restricting yourself to create animation that will fit every weapon.

It’s WIN - WIN solution.


#89

Had to fix that. :tired:


#90

“Gonna stop at +11 this time”, doesn’t go past +7, throws it away.


#91

Nice idea!..


#92

Seriously guys, do not put yourself through the headache, your weapon is still going to be massively OP at +6 and trans 10, if you can get +11 awesome but other then that unless your a whale or jus farm 24/7 its not worth it.

I recently got my bow to trans 9 and got another t8 gem in it, its only +6, look below, idk how much more you really need for normal content unless you are trying to TBL against the people with +23-28s.


#93

This post was flagged by the community and is temporarily hidden.


#94

literally me here


#95

I have to agree. Those items can be easily mass produced. Now if he had a full set of velcoffer wep/armor/ everything with +20 or higher on anything id be suspicious


#96

I would say that WB and other DPS ranked competitions are affected by every single damage you can add, which would make it relevant on PVE. Although I don’t know how much getting last place actually doesn’t help you get what you want.

But it is important that PVP being affected by it is still a problem, it is not hard and it is certainly doesn’t make IMC earn less by simply making upgrades totally irrelevant.


#97

I imagine you’re talking about lvl 1 items… endgame gear, either Velcoffer or raid drops, are all but easy to mass produce…


#98

+40 cap is ridiculous even with the adjusted base values.
PLEASE rework RNG heavy systems that are truly detrimental to your game and only increase player frustration.
Please stop designing those systems with cash shop items in mind.

  • Upgrading? extremely high cap and very limited amount of potential which is need for other tasks. Diamond Anvils where mostly removed (except for the DLC) but the system has remained the same, why?

  • Legend cards? insanely high requirements to upgrade with the highest enhancement cards ONLY obtainable via leticia cubes, to nobody’s surprise. not to mention the legend card selection box.

:moneybag: It’s pretty clear why you are so reluctant to change those parts :moneybag:
But I’m still disappointed that it appears to get worse.
Did the majority vote for more P2W on the survey or something?


#99

I remember when everyone was suggesting on adding an enhancement cap back in the day, then Kim decided to add one. I laughed so hard when they announced it was going to be 40.

Legit hilarious. The devs have no shame.

At least enhancement isn’t as important as it used to be…


#100

do u know ? imc lazy for read our post

:slight_smile: cuz imc abandoned mine item and they dont’ reply me anything haha

that mean , it’s dream if they fix RNG enhancement system…