Tree of Savior Forum

Please implement the following to improve the standing of SPR stat and SP regeneration

Not all of these solutions need to be implemented together, but some of them would be great.

As it stands right now, SPR is a highly undesirable stat. Classes like Sorc will avoid investing into it at all costs because it increases their downtime when using Summon. Other classes avoid it because it simply doesn’t do anything for them. There are a few skills that scale with SPR, but not a whole lot and not really to any real importance.

Requesting some of the following changes be implemented:

  • Higher SPR should result in decreased time between SP ticks, in addition to the current effect of higher SP ticks.
  • SP ticks both in and out of combat need to be reduced by half. It should take half as long to regen while sitting as it does while standing/fighting.
  • SPR should give decreased cooldowns at a rate similar to that of Critical Rate. The more SPR you have, the shorter your cooldowns are.
  • SPR should increase the length of buffs and/or decrease the duration of negative status effects.
  • Sorcs should not have their SP drained while having their summon out. Or at least have their SP regeneration continue while it is being drained.

Bon fires

… That cannot be in the game. That screams disaster waiting to happen.

Bonfires aren’t enough. Hell even Bonfires + Diev statue aren’t enough.

Reduced cooldowns already exist in this game. There is no reason that having SPR-based cooldowns, let alone with a max-cap of CDR are not okay. The idea is to make SPR an attractive stat to have while fixing the issue with SP regen - not fight to keep it the way it is.

Not attached to a stat that is COMPLETELY DIFFERENT.

And the diev statues come with debuffs to go with their buffs. Its the only reason they are allowed to be so strong.

Edit: there is no issue with sp regen… pretty sure your a sorc or a archer.