Tree of Savior Forum

Please get rid of "Item Durability"

It’s un-needed mechanics that still persists to these days.

There’s no added “fun” or interesting mechanics with it,
only annoyance.

You will have to constantly teleport back to repair, or buy something to repair.

If you want to find a way for player to “spend in-game silver,”
either by entry fee on dungeon or decrease a bit on silver drop-rate.

it’s not a fun or interesting mechanics, it’s more to added realism.

Then there be no reason not to die , it part of death penalty system.

it’s anti-fun. even worse if you want to use “physical link” and that skill should ever get fixed.

to keep squire relevant, durability should only be lost on death, or at least have a slower rate of loss.

2 Likes

but your make squire’s go out of business o.o. item durability is not too bad and if it is annoying just get a squire to repair your stuff you can get more durability over the NPC. they need to have some penalty for death so durability lose seems like a good one. its also the go back to town mechanic most games have. like take RO you had weight limit to give you reason to go back to town. GW2 you had durability like this game its not so much meant to be fun but more so a mechanic to get you to visit town. honestly the durability mechanic has not been bad in my eyes i usually wait till my spear is red before i repair all