Tree of Savior Forum

Please, dont use the Quests as a Tour medium (No infiQuestChain)

I heard you can quest up to level 30 and then from there on there is less quests and a lot of grinding, is this true?

God…im the one trying to shift th exp from quests to grinding and thats what i want, read the entire posts not just the parts that include the word “you”.
Also, no need to get sassy and sarcastic.

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I’m just pointing out. Me, sassy and sarcastic? Im just serious over here.

Not every “you” is centered on “your” person. The “you” in “[…] in a game about fighting, you also[…]” meant an more broadening “everyone playing the game, including you”.

From the Opening it seemed more that you disliked more the “quest structure” and the “guidance of the player”. But now you want to “shift the focus on more grinding”.

Well, i will now roll out an more in depth explanation.
The quest structure is necessary, as answered already. Really, most game would just give you an mission without any story what so ever.
The guidance is meant to get the player into the story. Most games do that in an 5-10 minutes (unplayable) intro, but those games are also only a few hours long. ToS, which is estimated to be meant for WEEKS of pure (!) playtime, needs it’s intro a little while longer. The only difference is that it’s actually playable. Really, complaining about the guidance is like wanting to skip the intro.

NOW, i can see that if you want to skip any story or intro or whatever, go ahead and request that. Just do no quests and request from IMC to make the intro guidance skipable. BUT: Do not request that it is removed entirely. Other player do like the intro, after all.

And finally, WHY shift the exp to more grind, heck, even possibly remove quests, if i read that right? Quests are part of the game! Of the diversity! May they be oh so “simple” (which, again, isn’t true).

Goodnight everyone.

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Its only boring when you have a bunch of random gathering quests that are just thrown in to take up time. If the quests feel like they have a real purpose it wont be so bad… “go here, kill 5 of these, gather 10 of these, kill 4 of these, go there, kill 10 of these, gather 10 of these” same thing for days. Those are the quests that are boring. Id rather farm monsters all day and try to get cool loot. Or farm a dungeon with a group of people.

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I kinda understand how the OP feels. Quests that have you walk somewhere, kill a few things, come back, go gather something, come back, etc are boring and give nothing to a story. They add nothing to the game imo.

This might be my own problem, but even if those boring quests are hidden i wont be able to stop myself from doing them because they are there and i feel like ill be missing something. So if he is suggesting removing those pointless quests i see where hes coming from.

If it was up to me id keep quests that add to the story and big side story quests and take out pointless ones. Its probably too late to make changes like that though. I haven’t played the game yet so i don’t even know if they have alot of pointless quests or not.

More quests and more story! IMC should possibly add some hot teen vampires and werewolves too. :slight_smile:

Why ruinning a story to have an “jake of all trade” type of monster. Vampires and werewolves can be cool, but in a universe where they fits. Not every heroic/fantasy universe needs a vampire in it or a werewolves, for some the story will be better with them, for some it will be better without them ^^

Thx for quote! This is just what I was talking about after iCBT1.

I’m so glad they realized it and tried to fix it with their “blue mobs” system. This made grinding/hunting WAY more interesting and unpredictable!

As for quests, by the end of “tutorial” period (I mean around 40 level) I already got bored of their fighting quests and boss fights. Too many of them, too repetitive. Well, anything that rely on the same mechanics gets boring, so adding “detective story” type of quests might help with that.

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I’d strongly prefer a few story rich quests that yield massive rewards over tons of kill x fetch y quests. We’re already set to be killing x to fetch y to sell to other players. At this point I wouldn’t even call those quests. Chores, more like.

No to chores! Yes to quests!

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I wish this game had no obvious quests and the way to find out about the lore was exploring, talking to NPCs and investigating, like good old RO. But it seems players nowadays are too spoiled by wow and it’s clones. It’s a shame people expect the games to pick them by the hand while playing, real shame.

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oh ya, reading some comments here made me realize that making an rpg I like is probably not viable anymore…everyone seems to love Tour chore quests and Visual Novels merged into RPG games where the only thing you really do is talk to NPCs and obey their orders, with no freedom at all.
Luckily, after watching some ToS gameplay…I realize that this is probably as close as a good RPG we could get with this generation of gamers. Hidden quests are a kinda-alright way to take those out of my face when I want to, you know, play the game instead of doing chores.

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Wait, arent ktos exp rates high as ■■■■? I saw people taking 3+ chars to 200 lol…

Yeah, if you do quests alone, you won’t make it to 200 without grinding.

With grinding, you can get like 10 characters + to 200 in a month.

I’m glad to hear that…

After playing the game I noticed that they, sadly, did this but, at least, you cant get maximun level without grinding…I consider this a big step in the right direction.

I like the quests when I made my first character, then after that it became such a chore each time I wanted new characters. It’s extremely tedious to go through the entire story again. I understand that I don’t have to do the quests, but it’s hard to ignore them when they’re the fastest way to get exp. Maybe allow for higher exp rates from killing monsters at the beginning? (lvl 1-50ish)

This is an mmorpg not a traditional rpg…

mfw someone says RO needed exploring lol.

The maps have many unused junctions and obvious entrances for future dungeons. I think it would be absurd if imc didn’t have plans for more non linear content.

I do think imc is trying to rush the main quest and main areas out of beta so they can start publishing the game. They will probably add additional areas as future expansions.

I’m not too worried about linear progression now, compared to iCBT1, after seeing how many unused junctions there is.

whats your point? there were tons of nonlinear mmos in the past…