Tree of Savior Forum

Please don't listen to the 'HC' players

Please don’t listen to the ‘HC’ players… The XP rate on the game is unfair and inadequate… Don’t keep it this way for them even if you were to keep it this way they would complain when not being lucky enough on alts, remade mains and with friends referred.

So Jelly Rite Now… Some people with more time or knowledge than me got lucky with blue mobs in a CBT full of exploits, bugs, glitches where the purpose wasn’t for gaining the highest lvl for glory and fame. Oh did I mention it only that last 7 days.

In all seriousness though, don’t. I am willing to bet most players wanting it this way just want to tell IMC " The game is perfect and ready for release, don’t be like every other company and not release it for another 5 years! ". Other than that, people who want it to be a imitation of RO or feel grinding is the only effective way to socialize may want it this way. Just don’t try to make IMC shape the game for grind lovers alone to enjoy, there’s no purpose. They’re far from victims of casual players. If anything casual players are the victims in every game ever made since they spend less time playing. Everything has its pros and cons though, so in the end its all even.

Acting like all the legit opinions of others don’t matter and the game should stay the same as CBT1, that’s just insane. Its a test, not meant to be fallen in love with and forcing IMC to keep it that way is wrong. It was made to improve the real product and test the waters.

Nevertheless, I will still see 1000 more " Sorry you just want to get lvl cap in 1 kill " post, as to represent the opinion’s of the Full Grind ToS Is only way to go players. This game is supposed to save people from it, not doom them into endless grinding and time wasting if they want a tiny % of what they came for (adventure, classes, secrets, meaningful gameplay, etc)

If I am some casual who wants to get cap in 1 kill for not liking the grind, everyone who accepts it just want a luck simulator to grow their E Pins, they wouldn’t have a chance to do it without spending so much time in game. I can even go as far as saying that people who want the XP gain to stay like cbt1 are the true casual players since most lvl 100+ during the test wouldn’t even be 50+ if they had twice the time without getting special mobs to instant lvl up every 5 seconds. In fact, I will say these things since its not a ridiculous stretch. Everyone who wants blue mobs in the grind is casual, since it will only take a thousand lucky kills to get cap this way. Imagine without those mobs or the luck god knows how long it would take. If all of you truly don’t want a casual game and think casuals are ruining ToS, you should be telling IMC to make blue mobs grant no more than 1% XP, and stop looking for ways to make lvling easier on you while keeping the annoying grind.

Blue mobs granting a large portion of XP per kill automatically make PvE a casual thing based on luck entirely. Not skill, effort, or knowledge of the game that you have. For all the truly dedicated hardcore players that don’t want this to be a casual game, its a very casual game. Just for a small % of players that will surpass even the most hardcore of players since they’re luckier. Its better to have the Koreans rates or even 1 kill = cap than the way it is now, cause at least then there will be competition, equality, freedom in class use, fun. I don’t know any other games that have had any sort of ranking system from grinding XP, but also insert something luck based that gives you 1000’s of mobs worth of XP.

This is also all assuming we have 100’s of channels to fit the potential size of the players. All of the mob spawns in them will have a limit due to the amount of players in them and FPS drop. The only way to get rid of this is by putting dungeons in every single map. No one wants that though, this game has to be as non-linear and open world as possible to successfully capture the RO nostalgia feeling.

I just can’t see the game anywhere near hardcore in CBT1. Level 600 will be luck based and reached in way under a year by a the luckiest 12 - 16 hr a day player. Even if mobs gave 100 exp max, they’re irrelevant in lvling. I assure you when I say, we would be better off with the Korean’s XP gain system and can even keep the instant lvling blue mobs. Anyone could reach 600, even if there were massive walls of grind in the last 1/6th or so of lvls needed. It would be a lot more competitive. It’s not a bad thing for people to have a goal in playing and receive it. There’s no purpose of blocking the average player from getting the cap. After awhile, grind lovers can have fun with making every class and rank. I would even be okay with a grind only rebirth system for extra stats and skills since it doesn’t force everyone into it.

Going by CBT1, all you need is over killing blue mobs with a dedicated party full of the best DPS/Support classes 1 hitting everything on the screen. It requires little effort and teamwork, only luck. There will be no diversity, no builds, no specific stat/skill/attribute allocation allowing you to grind better.

There won’t even be a hugely hyped race at the start of a server’s life. Everyone not already lucky/winning will be sucked into the black cluster of death. Unless everyone in the top 10% run out of luck and the next 10% have blue’s all over the screen all of a sudden of course. OBT being like CBT1 won’t be healthy for the game, its image, or players.

I won’t get to feel like the person is a legend when they reach the cap cause the little competition is luck based. If its me who reaches the cap first I will probably end up feeling nothing of it. After realizing I didn’t really do much myself, there’s no memories of anything that others didn’t know/do and after time no one would think of me as legendary like Tiger or Fangblade early GMS. The real legends that deserve to feel good are the blue mobs that spawned.

Forget about the millions of future players that look up to me and hope to get to my level of skill, knowledge, dedication or effort. It was pure luck and having more time than everyone else. Forget all the players that decide reaching cap isn’t that hard now that someone has done it, cause they would be competing with 500 other players in 1 map looking for blue mobs and getting steal killed 90% of the time. Even if they were inspired by me, no matter how hard they tried it would still be luck based. They can’t be the next person to do it and share the fame. Maybe at most .001% of my total experience would be gained from searching/hoping to find blue mobs. All of their dreams would be squashed by a harsh reality.

The love everyone has for blue mobs, turning them into some sort of holy grail for ToS seems like a fallacy. Its ridiculous, people just can’t cope with how low the exp was and want to find a solution that’s also been put in the game by IMC. What if its the solution they decide to use ? It becomes an even bigger problem, progression = pure RNG. Failure to obtain that RNG = day gaining nothing. Without blue mobs almost everyone wanting to grind their whole lives would be asking for increased rates.

Where am I coming from ?

Far into the test I remade as a wizard to see why fewer played it. Had a couple dozen blue mobs stolen from me in less than an hour … Yes, all stolen. Only got XP for 1 in that hour, hit them all for about 70% of there HP. One of them to zero HP, and it was still stolen because all that matters is who hits last for blue mobs. So the parties camping in populated places where blue mobs spawn a lot waiting to steal them and looking at every mob that spawns can get to 600 years before the good players with dignity get even close.

Of course then I moved to a less populated place, farmed all day there and not 1 blue. I made a whole ton of white mobs, that makes up for it right ? The sad part is I gained less experience than I would be getting blues stolen from me.

I am willing to bet the majority of people reading this that still want the xp gain to be like CBT1 think " Well, at least it takes time and socializing to level ". No, the luckiest gamer in the world can log in a fresh new account and gain more lvls alone in 10 hours than someone who spent 1000’s of hours in the game partying and only gained a couple blue mobs out of sheer bad luck.

If it stays like this it will be one of the most frustrating casual games I’ve every played, just in a way that’s not casual for the masses of players. Which will ultimately make the common player quit forever.

While I was busy trying to make an alt people were catching up to my training places and slowly turning it into a clustered hell, forcing me to delete my alt and hope to get lucky fast.

Imagine making over 10 characters to satsify your dreams and having to train with a bunch of people desperate to kill every blue mob.

Don’t get me wrong, this isn’t one of those " this game is bad, you’re bad, I’m done, bye " post. I’ll still try this game even if it doesn’t change, but I’d always know this wasn’t why I wanted to play from the trailers. I know that it’s just a CBT and just because some people prefer it to stay the same, doesn’t automatically mean the developers will change the game for them.

For all we know, if nothing changes it can give people a justifiable reason to hack, bot, exploit, and give IMC a reason to be a super P2W company. If all the gamers who want to play a F2P game don’t respect the way it is why should the makers respect the players or make it free ? Why shouldn’t they increase the rates or add a ton of game changing benefits for the supporters and people willing to pay for it.

To make it all worse, the way these ‘HC’ players are trying to get things done is only killing off a certain types of players from the game. Using casual as an insult and blaming them for everything wrong with gaming is very disgusting. If I didn’t know any better, I’d say people are just jealous in general of casuals and could also be using this as an excuse to be toxic to them, while deep down inside wishing they were casuals. Still, I am surprised these people have almost gained support of the entirety of our community using this method.

I have no idea why so many other HC players can think so highly of themselves in a CBT and feel entitled to more when we already gain a ton more than every casual player for the time spent in game. The funny thing is they’re actually not helping themselves, since casual players can gain more with this… now its just a luck simulator and a casual player can possibly be equal to a HC player who spends 100x the time, they can have the same gear/lvl/items… the lucky casual will still probably have a lot more though, and with that they can even beat the HC player with ease in PvP. Are these people really looking for whats best for the game ?

Lets put everything aside for a moment and think about how keeping it like CBT1 ruins ToS for me and probably a lot of others. I wouldn’t listen to people who would ruin a game for over 50% of the players when they can easily have it their way and still have fun, if not even more fun. Not to mention the potential players who have already been scared away from the unbiased reviewers of ToS talking about how non special, linear, luck based and grind loving this game is.

Casual players have no problem grinding later lvls when they’re already dedicated to the game, know more, have more, and spent a ton of time on it. I would think most HC players would want to build up a class before they grind in the later lvls, instead of ending up hating the play style of their main and not being able to get a new character to the same ranks without luck plus all the good spots to themselves.

What to do ? I suggest to the community as a whole to think twice before making threads like this and informing IMC games that some major things in a game like XP gain are perfect no matter your opinion everything can always be improved, and now is the point and time where the developers are asking us what we want improved.

To end things, no need for anyone to get offended by my opinion. Not saying I’m some all knowing god or this is the ultimate truth, just wanted to clear my head and get my mind spoken for once as a year long spectator of ToS. I could be wrong about some things or everything.

I find the whole situation very funny since all this is coming from a truly HC 24/7 no lifer :astonished:

3 Likes

[quote=“MrNips, post:1, topic:36660, full:true”]
https://i.gyazo.com/01968cb325f701d1da20fbb0ed174432.png[/quote]


9 Likes

“Casuals” are the ones with jobs, and thus are the ones with money, not NEETs who can grind 14 hours a day. (based off time to reach level 100)
Ultimately, IMC is a profit seeking company and they will eventually have to cater to “casuals”.

Even with a biased poll in a beta, which is likely to have diehard fans who play much more than the average player, the NEET grinders only make up AT MOST half of the community. We all know what will happen when the game is released and the amount of “casuals” far outnumbers the “HC” NEETs.

Edit: Regarding the graphic showing whales play more and pay more by Freeman:

“Casuals” as used in this post refers to a subset of the population the graphic would consider “Hardcore”, those who play a few hours each day. Hardcore was used in this post to refer to people like the ones who got to 100, which requires 100 hours of grinding, in a beta shorter than 1 week.

If you’re going by Freeman’s definition of HC, than just about everyone here is “HC”.

Hahahahaha… oh my goodness are you serious. PFFFFFFFT Are you comparing being bad at a video game to genocide? That’s a pretty good one.

3 Likes

dat KS.

Game will likely cater to the majority of people. They could also go down the path that so many browsergames are and bet on whales bringing in the money.
But I don’t think so.

I can’t tell if this thread is a joke or if it’s serious :astonished:

I will put this here. Hardcores invest more time and money than casuals. So we don’t need casuals at all.

EDIT:

@Fleece Yeah, but the video is talking about those people who want exp boost, dmg boost, etc… any advantage they can get with money in order to enslave those who doesn’t pay anything or pay much less than them.

In other therms P2W compulsive/sick market. And we have them in this forum if you read enough the people posting you can find them, i found like 10-20 asking for boosts and complainig about EXP.

But that wasn’t my point posting the whale study. I mean 60-80% of EXP complainers (casual or not) will expend nothing on the game, because they are the slaves who don’t care about whales.

IMC have to incentive all kind of players. I agree, but those who want to rush the game and expend nothing on it… and also compulsive/sick whales GTFO.

I mean you can be a nice free player or a nice whale buying purely cosmetics and you will be welcome.

I’m talking about the both extremes of the spectrum, leaving them with their mental problems. WHALES should expend that money on a psychologist not here. And RUSHERS thinking about why that kind thoughts are invading you.

2 Likes

Seems more like a joke really… I think every person that played Ro here will agree to say that, we don’t want ToS to be like Ro AT ALL. This game was really a lot of fun and good memories i’ll never forget, but let’s be honest this game was really awful when it comes to balance/bug/Mechanics. Potions without delay, 0 cooldown on spells, quest absolutely impossible to do without a wiki, no instances and worst balancing ever leading to unique builds on every class and probably some other stuff I forgot.

But the fact that the game was “hard” and challenging was super cool when basically every other mmo ever was a piece of cake. People want to feel like being high level is an achievement. That’s why we kinda “fear” that the game could be “casualized” o_o

Also, Hitler rofl …

2 Likes

Why they need casuals:

7 Likes

That’s not about “casuals” or “hardcore” it’s about consumers willing to spend vs. those who aren’t and how companies handle that.

Someone can be casual but willing to shell out thousands, while someone can be hardcore but have a limited budget. The video is basically arguing for a middle road catering to all consumers rather than the “whales”, casual or not.

Also, holy ■■■■ OP, that must be a joke post.

2 Likes

Wow. That stuff about Hitler and your precious ancestors. I’m sure they’d be proud of you comparing the two events and abusing that history to manipulate others and garner some sort of undeserved, irrelevant empathy/sympathy.

3 Likes

I got bored of reading this. I think the developers will listen to more of what we Love about the game, rather than what we hate. Unless its a bug or unintentional. Since there is less people showing Love around here the developers they won’t know where to go with it. “I hate the exp rate.” “Okay we’ll increase it.” “I hate the people that hate the exp rate.” “Okay so what do you really want me to do?” “Ah screw it, we’ll do whatever we think is right for the game.”

The problem is the translations are in development for later levels, quests, etc. The iCBT finished its first test, kCBT is on its 3rd. I’m pretty sure they intend to up it no matter what people say. Not too high, not too low, just right for the game.

1 Like

how about

don’t cater to any one group of people

The game needs to be mixed. To satisfy everyone. No grind in early levels but slowly make it harder to level in later levels.

My apologies for lumping non-spenders with casuals and whales with hardcores. I did not mean to come off that way.

The main point from the video I want extract is that hardcores/whales/people who have heavily invested in the game want to help/dominate those who are casuals/are new/don’t have time to heavily invest in the game.

If the game starts off with the bad rep of “omg too grindy 1 level per week at low levels,” that might deter some players from playing at all. If the game starts off with the bad rep of “omg too ez max level in 1 week,” then what would make this game stand out from other games that instantly gratify you for reaching the objective of max level?

1 Like

Can i get a tl:dr?

#post20

1 Like

tl;dr

4 Likes

Gas the casuals race war now!

2 Likes

How whales killed a game. :smiley:

That’s what people have been asking for. People don’t want to rush to 600 instantly, there’s no fun in doing that. It’s well known the newer “grind to max” approach doesn’t work for a prolonged period; people quit or go inactive until the next patch after they’re done with content like WoW/FFXIV. People also don’t want to spend a level/hour at the very early levels of the game where there’s no build variety and only have 2-4 attack skills. The old grind MMO approach also doesn’t work: see how dead MapleStory and RuneScape are now compared to their height.

The best solution would be a mid-rate exp curve as many people have asked for.

1 Like