Tree of Savior Forum

Please don't listen to the 'HC' players

I don’t even know where to begin with your post. I can’t tell if you’re being serious or if this is one really involved joke.

I have to give you credit for making me laugh with that one part about Hitler, though. Edited it out, huh?

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NOOOOO. I didn’t read the whole post. I wasn’t able to read the Hitler part. :frowning:

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That ■■■■ is messed up. Lol. And I don’t understand the “deep down inside wishing they were casuals” part. If “hardcore” gamers wanted to be “casual” then they’d not spend so much time playing. It’s easier to be “casual” when you’re “hardcore” than the other way around because you have the time.

Its true, elitist gamers who think they’re better than everyone else ARE pretty much Hitler. Just with trolling instead of gas.

There’s no dungeon and item mall yet, the game is not complete, its just beta for testing purpose. there’s still a lot to fix in this game, so relax!. they say dungeon gives a lot of EXP. plus item mall, you never know what might come in OPEN. but you’re right in some way.

That’s a stupid statement. I also have a job barely have time to play a MMO every day, but I still want a game that’s more focused on long term reward and hardcore grinding.

People keep bringing up this argument over and over, but this whole thing never was about one person being able to spend more time than the other. This is not a competetive game. You can just level at your own pace with no disadvantage .

This is simply about feeling not rewarded quickly enough.

I can respect if you don’t want to play the game like a old MMO, but please do not make up such silly reasons, please just admit that the lack of constant reward ToS offers doesn’t satisfy you enough

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I hate this suggestion that games need to or should appeal to as many people as possible. Movies are definitely in that realm of being both product and art like games, but there’s plenty of great and successful films that arent The Avengers.

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I’m gonna respond a little more seriously since some of the comments here have been bothering me.

“Casuals” lack the passion to invest in a game they can only play sparingly. To suggest that they’d be more likely to spend on the game than hardcore players is laughable. Casuals are going to ruin the game, mark my words.

Do you see where I’m going with this? Making huge generalizations about the player base is the real problem here. There will be people who are willing to spend money in any one of the player demographics, but trying to correlate them just leads to fallacies since we’re not working off of any hard data. Sure, we could be using experiences in past MMOs as a starting point for how we feel, but this game’s audience is likely to be different than the average MMO’s.

@fecono makes a nice point. You should refrain from presenting your own viewpoint as the truth, because it really just boils down to your opinion. Once IMC get an idea of the sort of money they’re raking in, then they’ll be able to make a solid decision on what direction to take the game. A good developer considers the viewpoints of the player base when making these decisions too, but as it is now, it’d amount to just fussing over what we think will be the case. There are more constructive things to discuss at the moment, like class balance, bugs, and content.

Note: I didn’t even read the OP’s post thoroughly because it’s exactly the sort of post that contributes nothing of value and only breeds contention. (Aside from that bit about Hitler earlier. Still need to give the person credit for that.)

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I think the biggest misconception here is that this is an mmo where the game starts at the end. Can’t anyone wrap their head around a game you can enjoy at any point in your progression?

Honestly ToS is not immune to critique but you must be realistic with expectations. Consider the influence this game draws on and it’s intended audience. There are a lot of other games if this is too hard… :v: :v:

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Easily one of the worst posts I’ve read. I can’t believe you would compare hardcore players to Nazis. Even worse you compare not getting your way to the holocaust. That’s sick. Self-centered people like you need to reevaluate your lives if you think one vaguely hardcore MMO getting released is comparable to the holocaust.

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Edited original post to reflect the usage of “Casuals” in that post.

This is simply about feeling not rewarded quickly enough.

That’s exactly it. If you’ve read my post above, you’d already know I know that. There’s a reason the old MMOs you are referring to are dead. People also don’t want to spend a level/hour at the very early levels of the game where there’s no build variety and only have 2-4 attack skills. The old grind MMO approach doesn’t work: see how dead MapleStory and RuneScape are now compared to their height.

I’ve seen so many people say that the people who want higher EXP rates just want to reach max level in [short amount of time] and that they should go back to [insert themepark mmo]. It’s well known the newer “grind to max” approach doesn’t work for a prolonged period; people quit or go inactive until the next patch after they’re done with content like WoW/FFXIV. That’s because they give out rewards so quickly, especially on a daily basis, that the rewards become meaningless.

Also, based off Freeman’s graphic, just about everyone here is a “HC” player. This means the term “casual”, as used on this forum by many people on threads regarding the exp rates, is simply a term to be used against “anyone who disagrees with my opinions”.

I like your Picture. lul

Explain yourself. :eyes:

I don’t know about RuneScape, but MapleStory’s death coincided with the “casualization” of the grinding. It could even be seen as entirely unrelated, because Nexon made a series of terrible decisions regarding premium features in that game. This isn’t even taking into account the other heap of terrible changes for the game, like the map being overhauled. Please don’t namedrop games for the sake of credibility.

Totally subjective, but you’re not wrong. It’s difficult to strike a proper balance. I personally enjoy when rewards require actual effort. This is where opinions come into the fray.

If you actually looked at @Freeman’s graphic, it details the habits of whales in mobile games. Mobile games are largely casual by default and the data would not be applicable to a niche grind MMO’s audience in the same way. Whales have been around since before mobile games were big.

keep experience rates, if it’s too easy to level up people will get bored quickly, look at how maple story failed for EX

Exp rates are ok, prices are ok, everyting is ok. Make bosses harder, they must one shot you. Add PK in every channel, in every location. Make crafting tripple-harder. Delete quests, only grind. Praise the HC!

Is not the same but i think is very accurate, a gamer is a gamer no matter what console they use. And P2W is everywhere. I think the only difference is that on MMO’s they are more motivated to expend more money than mobile games.

One way to get the post be read by a Staff is getting flagged. Well played.

This topic is temporarily closed due to a large number of community flags.