there were alot of suggestions yes, but all these ppl can see is “casuals are trying to take away our grinding!”
This game has side quest + main quest…Why we need another quest based grinding method for casuals? They can easily increase exp rate of those quest reward + monster exp rate… No need make this game super quest heavy because of low exp rate of CBT.
cuz the grinders dont want higher xp on anything, and when i talk about more quests im saying i want more options for less grinding, i dont want more quests to lvl all the way without grinding at all.
Not heavy questing nor heavy grinding, see ?
And if you want to grind all the way you still can, if you prefer doing so.
What’s wrong with adding repeatable quests? It’s still grinding, though you get options. It’s not like it will force you to take it. We need options.
For less grinding? Are u going to complain if u dont get more exp from those quest? Adding more quest arent not solution…Only solution is increasing exp rate of those quest…
Current EXP Rate was fine if its Official, my Problem is killing monster same level as me or higher level, i still get 100~70 EXP , which is kinda disturbing, since if this is the case o_o i’d better kill lower level mob and over killing them with 1 Hit, faster and gaining 10~5 EXP
idc bout getting the same lvls ppl who grind get, i want more content
If you get better exp from repeatable quest it means that this game is going to be quest heavy grinding game and there are a lot of people who dont like quest grinding…
Quest heavy? I don’t understand. It will still be like grinding. It will not take you to high levels like Sonic the Hedgehog. You can still do whatever you want. Why does having options offend people?
Yeah there are people who dont like collect 5 bananas or killing 5 monster for all the time… They prefer for normal grinding or much deeper side quest. Yes there are more option but if u make one option better than other… It means every going to follow to best exp line…
Then don’t make it better. Just make it balanced.
Can you offers more solid idea of ‘make it balanced’?
Because the idea of these repeatable/daily whatever ‘please give me something to do’ is that they reward you on top of whatever you get from doing the activity too.
By nature it’s going to be ‘better’ than just hunting those same thing without the quest.
This is reminding me of John Oliver’s video on the Iran nuclear deal.
this topic still …
Guys i think adding more options will hurt the game we have side quest/ Main quest / grinding why add more sometimes its better not to add too much.
You quest, walk to the area, do it, finish, walk back, exp500, and 50silver. The quest lasts 5 minutes doing all that and you get 500 exp + exp if you kill quest monsters and others on the way. Let’s say about 800 exp in that 5 minutes. For an hour you get 9600 exp + 600 silver + whatever loots from mobs (lesser potential for rares).
You grind in an area and never go back. If you get 1000 exp, 100 silver, and some loots per 5 minutes in grinding you get 12000 exp, 1200 silver, and some loots (potentially rare ones) per hour non-stop grinding without camping.
People seem to forget the suggestions. Repeating them may be necessary.
Well you grind way more than you do everything else…
EXP is not a problem, is about mechanics and content.
Mechanics and content of what? The games itself? The quest?
