Repeatable quests are bad, they “tell” you where to grind and on what monsters for the best effect, if they introduce more repeatable quests people will only stay in one spot of the map where most of these monsters respawn and just keep on killing them and turning in the quest.
The only answer that’s actually solid in my opinion is to increase the exp gained by killing monsters, and I don’t mean increase it by x5 or x2, just, I dunno, 50%, 70%? Something like that, same with quest exp cards. I believe I speak for the majority of the community(at least those who actually participated in the beta and actually experienced how the exp works) when I say that we still want to grind for level ups and like that the heavy focus on grinding and NOT the quests
Yes, the MMORPG industry made our games a race (pushing the right psychological buttons) to earn money instead a fun game. And it seems like you are one of their victims.
If you adds more quests you are decreasing freedom, we dont want a balance we want all the freedom. Quests are fine if they aren’t intrusive, like explaining important facts about the story but with moderation.
EDIT: And i know we have a lack of content and mechanics that’s because the people are crying for rise on exp. But those solutions don’t solve the problem.
You don’t realize that you are praying for having the same as others “rat race” MMORPG?
I already showed that it can be balanced. You don’t have to do it I even had an example that doing non-stop grinding may be more beneficial so people who like efficiency can do it… Just an option for people who want more options. Besides, it can make some NPC’s more useful than just a passing quest and eye candy.
@FreeMan
How aren’t you free? Make up you story? You can do that. Do whatever you want and NOT do repeatables? You can do that. Free to roam the maps? You can do that. Free to NOT level up and just chat and have fun? You can still do that.
Notice that I am not suggesting making all content in end game so you need to level up. It’s just an option for content. Make quests about guarding a caravan, finding a missing person, assassinating a generated NPC, etc. There are many possibilities.
What you want is a blank paper? Fine. Can you interact with a working NPC AI other than telling you the same thing over and over? No? Is there a way to interact with them at all outside of quests?
Quests are not there for exp, their purpose was show the story.
Side quests are hidden.
The reason we did not suggest exp balancing for quests is because grinders advocate that xp given in the game is fine.
Though i agree with balancing, it works either way for me.
Again?
Do you play other kind of games right? Without EXP rate or the exp and levels are just not much important but you still keep playing because you like it. That’s the point.
And that’s the reason why MMORPG dies after the population reaches max level. They don’t like the game at all, maybe have nice graphs but is not good (rat race or movie watching).
I play mmos for the pvm and to discover the world, mostly
The games has a lot of classes and you need levels to access them. A lot of people like to be the class they want. Some play just to get to a certain level. And that’s not important? This is not Minecraft or Terraria. You can care about levels and exp and still like the game.
Then you have your own answer, complain about pvm and world exploration!
@Mexxron
Sorry but you are wrong, repeatable quests indeed take away the freedom, it’s not the matter of “You don’t have to do them”, these quests would become the most obvious, easiest and most profitable way of gaining experience, so okay, let’s…I and FreeMan ignore them, well other people won’t, they just keep doing the same braindead quest in order to level up faster, if we choose to not do them, we choose to fall behind everyone else. True freedom is when people can go to different places, spend 2 hours in that place and they end up with the same result exp-wise but maybe with a different loot, and one person encountered swarms of monsters that die quickly and give little exp each and the other encounters very few difficult enemies that give lots of exp. THIS is true freedom, choosing to ignore the most profitable way because you don’t like it IS NOT freedom
You have misspointed what i intended to say. Yes, you need levels to reach a class. And if the only reason you have to stay in a game is to get a level you are not playing a game, and this is a game right? Or am i on the wrong forum? Maybe you have missunderstood the word game or play.
A game is structured playing, usually undertaken for enjoyment and sometimes used as an educational tool.
In psychology and ethology, play is a range of voluntary, intrinsically motivated activities normally associated with recreational pleasure and enjoyment.
Games are distinct from work, which is usually carried out for remuneration
Did you not read what I suggested?
Ok seriously? ToS won’t die - why? Because people are Fans of the game. Ragnarok didn die - why? Because people are fans of the genre! I know peeps including myself who played the damn game since beta back in 1675. Even then peeps existed who tried to bash the game and made comment slike “the game is dead in 2-3 months” and it survived!
Fans stay fans even they reach max level - duh we got like 1 billion classes to max out - and we gonna have awesome GvG experience - how do i know? Ragnarok was awesome in case of GvG and the peeps promised us that they will NOT dissapoint us in terms of a worthy “Ragnarok 2”
And yes every true Ragnarok fan loved WoE - everything was build around it - going ham on MvP getting more power getting all godlike Equip (hopefully we got godlike equip here too omg this gonna be awesome so much competition) and farming with your mates to efford white slim pots and blues! These were super expensive back in the old days! I remember how our leader was so damn concerned about this that he sometimes spent nights just to farm for US - the community was awesome and anything but selfish!
I hope we achieve the same thing on this game! Thats what its all about - not the exp rate not the damn “aw we reach max level too fast and quit” its about the playing togetehr build a community build a competition to keep the game alive together!
Play is often interpreted as frivolous; yet the player can be intently focused on their objective, particularly when play is structured and goal-oriented, as in a game
Accordingly, play can range from relaxed, free-spirited and spontaneous through frivolous to planned or even compulsive.
I was suggesting additional content for those who do not want one option to level up. It’s also a way of playing it. Why so against quests? It’s additional features. A way to play it another way. I am not even suggesting to make the quest to be overly rewarding. It’s even less than grinding. More content just to make you interact with NPC more.
Bots killed ragnarok. I hope that doesn’t happen here.
Guess what people tend to do in mainly grinding games…
Ok, you can complain about having more quests less or equally rewarding as grind or other mechanics.
Should be more social interacting but it’s ok you want a singler player wich you can see other people moving.
i cant explore, i have to grind xd
I’m not even complaining about exp anymore.
Yes social. You can chat it up and stuff. In the field. In town. Nothing is stopping you. I don’t see how having a more interactive world is gonna stop that.
