Tree of Savior Forum

Please don't listen to the casual players

Nah more of a fanboy who tries to be cool and act like one of the “hardcore” player" look at his comment “so jelly rite now this is a post of a level 102 player” he got no clue what hes talking about and just hypes “hardcore player” without knowing what “hardcore player” and “casual player” really are. Get to level 500 or 600 first and he gonna lick your butt hard i can promise you xDD not to be offensive

I love how it feels like an amazing achievement every time a person levels up and is worthy of telling that friend “congratulations!!”

I like this exp rate, I wish they won’t change it :3

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Are they people who want to be top-tier while playing 1h a day, or simply people who want to enjoy a game without having to disregard their schedules and life outside the game? Please do consider it.
Why do I call people defending the rates selfish? Because their arguments are 95% about trying to build a game of exclusivity that has no place for anyone who’s not a grindmaster, while people arguing for better rates simply want in on the fun.

What about people who are complaining about exp rate are they selfish too? You dont understand… if they make this game easier for a specific group its going to effect for every type of gamers…Thats why we are refusing take some of those shitty opinions that might destroy whole game in the end… They should not make game easier for people who havent time to play…

https://imagizer.imageshack.us/v2/480x280q50/537/JpnGcg.png
ah, it’s alright… You really don’t have to explain something like that to him… He’s probably more of an “easy go lucky” guy… As for me, I guess you could say I’m a casual player because I do have both school and work in my schedule, but I do prefer the exp rates low like this… It makes the game more fun and socially active, it be hard for me to communicate if everyone around me is higher level than me. Personally I really like this current exp rate. Although I don’t really think an opinion from a trash like me really matters.

[quote=“harimaku, post:128, topic:35241, full:true”]
They should not make game easier for people who havent time to play…[/quote]

Oh ya because grinding mindlessly for years is being sooo hard and needs tons of “skill”. Don’t get me wrong i am an analytical gamer whos looking for the most effctive way to reach cap as soon as possible - to brag a little like some already tried - i have reached cap in TERA very first with my warrior and got the title for it (took me 2 days of straight grinding) - in RIFT i was one of the very first to get Tier 6 and 8 PvP full sets just because i won almost every match i been into. In Echo of Souls i kept the duke of war title for 2 months (on EU server) Wich means i had the highest winning points on the whole server - including the highest Elo in terms of Team Arena (5 vs 5)

This thread is simply disrespectful thats why you see me trolling - i am a calm and cool dude if it comes to gaming - i love achieving stuff but i will never talk people down just because they take longer than i did or get stuff later than i do.

Everybody got an opinion even the “casual player” that’s my concern in this thread nothing else.

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This is why it’s necessary to have these discussions in the first place. The opinions and suggestions aren’t necessarily for you to accept but for IMC. I get what you’re saying but jumping to extremes doesn’t aide anyones argument. A slightly smoother leveling curve in the beginning of the game or more areas to grind in won’t destroy the game. This is just going to end up like every EXP thread, people are going to start completely disregarding opposing opinions, strawman the hell out of it and then vilify the other side as either no lifers who want to take 4 years to finish 1 build or people who want to hit cap in a week which is something no one has ever advocated for.

You know~ I really think people should stop with the whole elitist / hardcore sub-topic, just lay out your reasons for not wanting a certain thing or liking a certain thing.

Frankly we don’t need to accept one another, that’s what it means to maintain balance. I’m just here hoping IMC takes into consideration what we all want and plan accordingly.

EDIT: Because ultimately , we aren’t the one’s in-charge, IMC is. if their decisions leads to its failure, they only have themselves to blame, us as the players will pick up the pieces “one way or another”

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200 or 500lvl cap can be same as 99lvl… 500 lvl with current exp rate is ridiculous I agree.

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This should be when you realize that you are spending time working mindlessly to get that money, and it could be better spent(or saved!) elsewhere.

When you are spending time to bypass certain aspects of a game, that is a pretty huge tell that the game really isn’t that enjoyable and you are just doing it out of habit.

I think that’s something we’re all afraid of ,haha. Still you gotta be able to take what people say here and not run with it. People are surprisingly upfront in what they want when it comes to the internet.

since when did the word “casual” bscly become an “insult”?!? what’s wrong with u ppl? is your mental age 14 or whats the point of using this on bad therms?!? get your ■■■■ together rly… back to topic… i dont mind the grind, i’d even play and love the game if exp rates/scales would stay like this, still, i can see that being a problem for a lot of players that only play cpl of hrs each week/month… with the current exp rates, those guys would prbly need 3-5yrs for 1 maxlvl char if maxlvl rly will be arround 600-650ish … prbly 50% if not more of those players would drop the game right away… this would be a huge loss of income… yes there is a few guys spending 100s of $ each month, or maybe even 1000$ a month… but that is not the majority… u can turn it arround and flip it as u want… 10 guys dropping 1000$/month vs a mass of ppl dropping 20-50$ a month… it doesnt even matter if those ppl outweight the 10guys that drop 1000$/month … even if it only would be 40%… that would still be 40% loss of income… they need to find a way to balance the exp rates, so both sides will be having fun with the game for a long time …

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As someone who doesn’t really play these type of grindy games (Aion might be the only one I can think of that could even remotely be labeled as such in the past decade), I really don’t mind if the game relies on that grindiness to appease its core playerbase.

What I do mind is the fact that the grind hits you as early as level 25 when you’re looking at a cap of 500. Having to start the monotonous slaying of mobs literally 1/20th into your leveling experience (not counting the actual experience amounts) is something that I feel will push a lot of people away in this day and age of MMORPG gamers. The lack of, what I would call, character progression over such an extended amount of time is just unfun. Perhaps if the first 100 levels or so or the amount needed to hit Rank 3/4 were reevaluated to be hit quicker, a more direct sense of progression might actually be felt. You can keep the rate of progression the same at the upper end. Just allow the player to build some sort of identity first before you throw them into that sort of gameplay. As it stands now, as hard as I might force myself to like the game, I can’t actually see myself playing it due to these issues.

Again, I know that many are adamant on wanting this game to be the next Ragnarok, so my opinion might be flown over because of my apparent abhorrence of senselessly grinding weak mobs. Just giving my take from the perspective of someone that usually plays Themepark MMOs with some Eastern MMOs tossed in.

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Some people have just different priorities.

Do we need to resign our jobs just to enjoy the game at its max potent? Max potent meaning maximum grinding? no thanks.

It’s very funny how your post looked down on people who have proper “jobs”, i simply hope that you are not one of “those”.

Our only advantage is to easily catch up with the gear. I’ve also stated on my post that i am simply after the PVP aspects and socialization, that alone is enjoyable enough for me. IDC about grinding as we will all get there anyway, it’s just a matter of time. If you like grinding 12 hours per day is something enjoyable for you then good for you * claps *, sadly i don’t.

Also, I don’t see anything wrong with spending for something that you like. lol

You’re also not the one to judge you don’t even know what kind of work i am doing so the “mindless” label is invalid as well.

PS: I am not complaining about the exp. Anything is fine and i will manage.

A job is a job, but they don’t call it work because it is fun. I question the quality of a game that lets you bypass most of the game itself by dumping money into it. There are plenty social games out there that are cheap or free.

I would be interested to know of a game that has reasonable end game where you can simply pay your way to max level and gear. It just seems odd.

Most people who are good at what they do at work don’t have to put much thought into it, I had no desire to be condescending.

I love how we only have our first beta test to go off of,and the THIRD korean one,but people can still somehow manage to make dozens and dozens of threads about it thinking everything in that test is final;and how everything in theirs is better despite IMC saying comparing them won’t help a single thing.

Relax people! We know very little and are assuming A LOT.They obviously need a good middle ground to please everyone,no matter the type of gamer.It’s important that they earn money not only to live off of,but to improve the game as well.It’s also important that they make the game long-lasting,which comes in the forms of leveling,classes,events,and patches of new content [challenges,essentially].Trust IMC to find something that works,they want the best result too.

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@Melon its not so much that if its final or not in fact IMC stated the exp rate was lower on purpose as they were testing something but people are basically aruging over what they feel the exp rate should be like.

@StonerShunsine

Exactly, hard core really has no meaning or any sense of pride in it at all, it just shows you got more free time than everyone else (which isn’t always a good thing). To be honest anyone who try to use the word casual as an insult shouldn’t even be bother to listen to. What are games for? To relax and entertain us not a freaken job.

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You missed my point,I’m afraid.I wasn’t saying that wasn’t the case,I was saying it along with it.I know very well what IMC said,I’m saying that despite what they said,people continue to still do what they said won’t help them,which is to compare the tests.People are acting as if what they’ve seen in this test is what’s for sure going to be in the game,ignoring the statement you and I have been referring to by IMC altogether.

Shoot man, I don’t wanna come off the wrong way here but I have some issues.

  1. The level cap atm is like 250 right? That’s a hell of a STARTING level cap.
  2. People aren’t outright saying that the grind is way to hard but rather that it gets progressively higher. You say that it’s not that bad at 100. Well what about 150? 200? 249?
  3. Most of us here probably have a job, a family, and other games and hobbies that aren’t a game that doesn’t exist yet.
  4. This is a game, first and formost its supposed to be FUN. That doesn’t mean there can’t be a hardcore, because this game looks pretty skill based. If all hard core is is point and click grinding that never ends, do you even want to call yourself hardcore?

I’m sorry but I play games for fun, and while I do get a tad elitist at times, pressing the same set of buttons over and over, trying to make a number bigger isn’t my idea of fun. If grinding is all ToS has to separate the plebs and the elite, this game has nothing for me.

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You guys do know that the casual players make up about 80% of the community in a majority of video games these days, right? So you guys want IMC to ignore about 80% of their players and make the game so grindy that most people quit within a week?

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