Tree of Savior Forum

Please don't listen to the casual players

Because the majority of people won’t be sitting down to calculate the gain over time purely grinding vs doing quest.

They’ll just assume “hey game give me this quest, it’s probably good thing to do it” then bam they’re doing less efficient thing without knowing. And since they’re spending more time to level, you get a repeat of “raise exp rate plz”

Then ignore them. They’re obviously ignorant.

I just wanted to point a couple of things out that I feel people in this whole discussion aren’t taking into account.

Most of the tiny minority that made it to Rank 4 or past level 100 did so by playing damage dealing classes, specially Swordman and Archer trees (I dare you to name one Wizard or Cleric guy that made it past level 90). This has some finer details:

  1. Swordman and Archer classes could level up incredibly fast and easily thanks to monsters not being a threat whatsoever, and thanks to having a reliable way to boost their experience gain in the form of constant Overkills. This last point is really important because people seem to forget how unbalanced the game was and how broken some classes were (Barbarian). Clerics had nowhere near that potential ever and Wizards had constant SP management problems that held them back A LOT.
  2. With all of the above, please remember there’s a lot of balancing and polishing yet to be done. I find it funny that some people run their mouths about grinding when it wasn’t only braindead unchallenging, but they were playing the game in easy mode due to the classes they picked, with or without knowing so.

I don’t care about the rates. I personally despised grinding 6 hours straight killing the same boring monster even when I was in several parties, most of them having been started by myself. I just thought this needed to be said because the discussion has gone in some grim directions :speech_balloon:

2 Likes

if you play ragnarok the early version of ragnarok online you should need spend around 1 or 2 weeks playing 12 or 14 hours Just to get level 99 (from level 98) if you don’t like grind. Play other easy games like WoW :smiley:

This is the logic we’re dealing with. “I hate quest heavy grinding, so it should never be in the game! You hate mob grinding? Go die somewhere, you’re worthless.”

Really there is no point arguing with these people. I vote the thread be abandoned.

Yup. Close the thread for being anti-casual.

Forum post +1. :wink:

But that’s the thing. People are putting too much focus on leveling speeds when the game is and can be more than that. Regardless of the current overkill mechanic (which is likely to change over the testing periods), Swordsmen and Archers level faster anyways. It’s the perk that comes with deciding on those types of classes. Even Wizards level relatively fast, just a bit more expensive in the form of consumables.

However, opposite to what you mentioned regarding players who chose Swordsman/Archer classes, I’m sure there are people here who (regardless of whichever class they played), haven’t even tried to explore combat/exp mechanics, and are more than providing supposed “feedback” in topics like this.

I myself tested a pure STR Cleric 3 and felt that my damage, or leveling speed wasn’t too bad regardless of the grind. Did I get to level 90+? No, but that shouldn’t even be an important factor in any of this as I want a game that lasts, not something I max out in a matter of weeks.

Anyways, I agree with you in that grinding in itself does get repetitive. I myself would like for the game to have more variety monsters, maps, and themes for the level ranges, I also agree with you that the experience rate outside of the overkill mechanic is fine as well. However, there are people in this thread who, in an exaggerated sense, are just plain lazy and would prefer it if they could gain a level per kill.

1 Like

Weird how most people insulting “casuals” don’t have basic reading skills. Maybe they should play fewer games.

2 Likes

No, that would go both ways actually. In fact, there are a few people posting in this thread who truly want to figure this out but have their post buried by unconstructive one-liners from a large number of people both sides.

^This…
Like what’s the rush in getting into capped level? Are you really hungry for power? That’s such an elitist ideal.
Or is it fame? What are you a narcissist?
Please be aware that there are more features that can be added than just leveling in the game
https://imagizer.imageshack.us/v2/480x280q90/911/NaOzY6.png
Try not to be too dense…
It’s not even the final exp rates yet… Don’t get too hungry for power, it’s not good for you.

Yeah, and don’t forget 1% EXP death penalty hahahaha, if you were not carefully you could lose hours of work in 10 minutes. And trust me was very easily to die with the wrong party/priest.

Uh, its BECAUSE there are more features that can be added that normal people don’t want to spend all their time leveling. It has nothing to do with anything you just said and everything to do with being free to do other things without being stuck behind a massive wall. According to the math estimates if they kept the beta test rates it would take approximately 15-20 years to get from level 500 to level 600. Thinking that is a ridiculous amount of time is not being power hungry, it is having common sense.

Me go grind no break
Me strong
Me better than other
Me first high level
Me kill other people
Me be god people respect

^ kinda like this

I’m joking tho - can’t be serious in such a thread xD

Then why not lock levels for a week during the test? Remove portals to higher level areas?

I love how the people want this to be grindy as possible just ignore what other says. Most people who say the exp need adjusted never said anything about easy capping or super fast leveling, the biggest issue people have is the grind is at the wrong spot in the game. Grind at say 190-191 taking forever when cap is 200 sure that make perfect sense. But if the grind start to get tedious at lvl 30 where you barely have any skill to grind with is when its no acceptable.

Grind can be very fun, but you need the tools to grind, the current exp rate sucks because your forced to grind when you don’t have the tools to grind. Your stats are low, barely any equips beside the most basic and almost no skills to use at all so unless you picked archer/warrior which can auto attack for days to lvl (which is still boring but better than what cleric and mages get) its doable if a bit dry. Grind should start when you have the tools to make grinding enjoyable, and currently it just start too early should start like middle rank 3 or start of rank 4 plenty of lvl to grind and allow people to have the skills to grind with.

http://mlkshk.com/r/9RX.gif

Errr, what? What purpose would repeatable quest (the thing people keep demanding in this thread) serves beside helping leveling faster?

Also, where is this math estimates came from? Because I’m almost certain they’re wrong.

I think this is just the game showing it early that there’ll be grind rather than hiding it til later level.

And this is just me, but I think they’re aiming for something like old MapleStory or RO’s with the level.

Where if you see a guy who’s high level walking by, you know he put in effort to reach there.

Play the game and enjoy content? Quests doesn’t have to be just fetching and killing. They can even implement a quest where you play soccer, seeing as they have the mechanics for it.

But I get it. You all want a plain old blank paper with a linear quest line. Freedom and all that. I doubt the devs are even considering any quest suggestion when almost everyone is so against it.