But that’s the thing. People are putting too much focus on leveling speeds when the game is and can be more than that. Regardless of the current overkill mechanic (which is likely to change over the testing periods), Swordsmen and Archers level faster anyways. It’s the perk that comes with deciding on those types of classes. Even Wizards level relatively fast, just a bit more expensive in the form of consumables.
However, opposite to what you mentioned regarding players who chose Swordsman/Archer classes, I’m sure there are people here who (regardless of whichever class they played), haven’t even tried to explore combat/exp mechanics, and are more than providing supposed “feedback” in topics like this.
I myself tested a pure STR Cleric 3 and felt that my damage, or leveling speed wasn’t too bad regardless of the grind. Did I get to level 90+? No, but that shouldn’t even be an important factor in any of this as I want a game that lasts, not something I max out in a matter of weeks.
Anyways, I agree with you in that grinding in itself does get repetitive. I myself would like for the game to have more variety monsters, maps, and themes for the level ranges, I also agree with you that the experience rate outside of the overkill mechanic is fine as well. However, there are people in this thread who, in an exaggerated sense, are just plain lazy and would prefer it if they could gain a level per kill.